<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3258085257443922671</id><updated>2012-01-09T11:25:07.283-08:00</updated><category term='COD UO'/><category term='MOHAA'/><category term='COD 4'/><category term='COD'/><category term='Game'/><category term='COD 2'/><category term='miscelanous'/><title type='text'>World War sp map corner</title><subtitle type='html'>I'm a real fan of sp map for all FPS games and most of them are reviewed (when I have time) at &lt;a href="http://spmapcorner.blogspot.com/"&gt;The sp map corner&lt;/a&gt;. Since all the World War base FPS are something unique (MOHAA, COD, COD2,COD4...) I thaught it would be a good idea to create an entire blog dedicated to those games.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>72</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-1140057448911809399</id><published>2010-12-31T08:37:00.001-08:00</published><updated>2010-12-31T08:37:10.062-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>Happy New Year 2011</title><content type='html'>&lt;div&gt;to all of you may 2011 bring you all the success you're expecting&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;this  year bring me a big change that i never expected in my private life and  2011 will just bring the turn over so don't expect to much about this  site in the upcoming month&amp;nbsp; but i will try to do some update ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-1140057448911809399?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/1140057448911809399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=1140057448911809399' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1140057448911809399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1140057448911809399'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2010/12/happy-new-year-2011.html' title='Happy New Year 2011'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5247179838799198520</id><published>2010-06-01T04:40:00.000-07:00</published><updated>2010-06-01T04:40:27.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 4'/><title type='text'>City for COD4</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/TATxUnTX2FI/AAAAAAAABPQ/tLQhEEmOiv8/s1600/shot0002.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" gu="true" height="150" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/TATxUnTX2FI/AAAAAAAABPQ/tLQhEEmOiv8/s200/shot0002.jpg" width="200" /&gt;&lt;/a&gt;&lt;strong&gt;&lt;span style="color: #ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color: #ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; SP map City&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="color: #ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="color: #ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Voidsource&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;&lt;span style="color: #ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 20 December 2009&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;strong&gt;&lt;span style="color: #ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt;&amp;nbsp;117 360&amp;nbsp;ko&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="color: #ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: #ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: #ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.youtube.com/invalidacess"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: #ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.filefront.com/15178771/city_final.zip/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #ff99ff; font-weight: bold;"&gt;&lt;em&gt;Desciption:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the years after MacMillan takes Capt. Price and Gaz under his wing, he also takes another lad by the name of Eri. He is yet to earn his place among the best. So to initiate Pvt. Eri, MacMillan decides to give him a simple test. To rescue some agents captured by the enemy in an unknown city. This city is very hostile. Full with full intense shootouts, and unbelievable scenes, this map will sure test the player's ability to think fast and make the right move otherwise he will end up dead. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em style="font-weight: bold;"&gt;&lt;span style="color: #ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;It seems that this is the first release from the author and in this way it’s quite impressive through an investigation into a city with you mate you will need to progress in order to save some guys and after escape…but it won’t go that easy&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Design:&lt;/em&gt; Is well balance from the way you progress in all direction from up to down with lots of attention to detail regarding environment settings. The general architecture, layout (being a little claustrophobic) and texturing could have been a little more polished but it’s already from good quality. The place has really a feeling of a city under siege with lots of abandoned things, huge building with some partially destroyed look to inaccessible area that really open the environment and the way you move and progress also is put together to never been repetitive in a finally quite restrictive environment&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Gameplay:&lt;/em&gt; is also quite well arranged from a first sneaking part with you team mate to some more complicated gameplay through heavy ambushed non repetitive because associated with different objectives, good saving points and a lot of interaction through voice and on screen message. Surprise is always awaiting you at the corner and the experience flows perfectly even if those heavy ambushed with combat lets a feeling of multiplayer experience where you really need skill and accuracy with isn’t my case. The mission is really intense and won’t really let you breath, some triggering effect of enemies (like on the rooftop) sometimes provide too much enemies so that it look unbeatable but you are really captivated and so even if there is sometimes a little of frustration you will continue so reach the helicopter and escape…but for this ending something else awaits you but I won’t tell you because it’s really well done.&lt;br /&gt;&lt;br /&gt;In conclusion: a well managed experience that perfectly mix design and gameplay the author seems to be working on another one and I can wait for it…certainly another recommaneded one.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/TATxbsgx07I/AAAAAAAABPY/1v1IbjwxnRM/s1600/shot0009.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" gu="true" height="150" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/TATxbsgx07I/AAAAAAAABPY/1v1IbjwxnRM/s200/shot0009.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;span style="color: #66ffff;"&gt;Playtime :&lt;/span&gt; 50 minutes&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #66ffff;"&gt;Rating :&lt;/span&gt; A&lt;strong&gt;&lt;span style="color: lime;"&gt; B&lt;/span&gt;&amp;nbsp;&lt;/strong&gt;C D E (88%) &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5247179838799198520?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5247179838799198520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5247179838799198520' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5247179838799198520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5247179838799198520'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2010/06/city-for-cod4.html' title='City for COD4'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/TATxUnTX2FI/AAAAAAAABPQ/tLQhEEmOiv8/s72-c/shot0002.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-4078637186630054234</id><published>2010-03-02T07:01:00.000-08:00</published><updated>2010-03-02T11:26:46.846-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MOHAA'/><title type='text'>Corfu liberty for MOHAA</title><content type='html'>&lt;b&gt;&lt;span style="color: #ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color: #ff6666;"&gt; :&lt;/span&gt;&lt;/b&gt; Corfu Liberty&lt;br /&gt;&lt;div style="border: medium none;"&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/S4J6MdSnfKI/AAAAAAAABKo/r6n0jVboU7Y/s1600-h/Corfuliberty02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" ct="true" height="150" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/S4J6MdSnfKI/AAAAAAAABKo/r6n0jVboU7Y/s200/Corfuliberty02.jpg" width="180" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;span style="color: #ff6666;"&gt;&lt;b&gt;Author :&lt;/b&gt;&lt;/span&gt; Dimitris JimmyBo Krokidis&lt;/div&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;div style="border: medium none;"&gt;&lt;b&gt;&lt;span style="color: #ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/b&gt; 22&amp;nbsp;February 2003&lt;/div&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;div style="border: medium none;"&gt;&lt;b&gt;&lt;span style="color: #ff6666;"&gt;Size :&lt;/span&gt;&lt;/b&gt;&amp;nbsp;1 963&amp;nbsp;ko&lt;/div&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;span style="color: #ff6666;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #ff6666;"&gt;&lt;b&gt;Number of maps :&lt;/b&gt;&lt;/span&gt; 1&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: #ff9966;"&gt;&lt;b&gt;&lt;i&gt;Website :&lt;/i&gt;&lt;/b&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: #ff9966;"&gt;Download:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;a href="http://www.filefront.com/1323444/CorfuLiberty-JimmyJBO.zip"&gt; filefront&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #ff99ff;"&gt;&lt;i&gt;Story - Mission:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Mission Background&lt;/i&gt;&lt;br /&gt;The location is Corfu Island in a small coastal town during the German occupation of Greece. The occupying forces have turned the town into a coastal fortress, turning out and forcing the locals into hiding in the hills of Corfu.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Mission Story&lt;/i&gt;&lt;br /&gt;Hiding in the Corfu hills you see your people suffer and long to have their homes back again. With most able bodied Greek men either imprisoned or in resistance actions elsewhere freedom of the town looks a long way off. But the sudden promise of Allied air support for the local resistance in knocking out the beach artillery, which is becoming a problem for the passing transports, gives you an idea that is surely a suicide mission.&lt;br /&gt;&lt;br /&gt;On a clear night you set off alone to free your town from it's dark oppression, or die trying.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="color: #ff99ff;"&gt;Review:&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The author did a lot effort in making this map adding detail and other stuff to make one of the most enjoyable map from the time is was published.&lt;br /&gt;&lt;br /&gt;Design is well put together perhaps a little too flat and a little bit to repetitive regarding house layout&amp;nbsp;but attention to the variety of building, the way you can travel through and the well optimized sea effect, occuring event like the plane bombing, certainly make those small default negligable. Everything was well put together with some cutom content the ravel, mostly at start the sneaking, will permit you&amp;nbsp;to travel through most of the room with good texturing and not too much repetitive. Even if the size of the map is quite big and detail with a huge amount of eneies it never suffer from slow down of bugs.&lt;br /&gt;&lt;br /&gt;Gameplay is certainly not disapointing, a quite impressive amount of objectives will give to this mission an enjoyable playtime, adding at start a quite challenging experience through sadly perfrectly put enemies, hopefully the experience will turn to a more average still challenging experience after the first objective is accomplished. The variety of objective and enemies you need to fight&amp;nbsp;will make you discover on each step forward something new witch will leave at last a enjoyable filling of finishing this unique mission &lt;br /&gt;&lt;br /&gt;In conclusion: An impressive mission with some high challenging experience that shouldn't make you giving this one up, just&amp;nbsp;fight to the end and you will finish the expeirence with pleasure.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/S4J6dAzXK9I/AAAAAAAABK4/EIMXZ4-zXMY/s1600-h/Corfuliberty10.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" ct="true" height="150" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/S4J6dAzXK9I/AAAAAAAABK4/EIMXZ4-zXMY/s200/Corfuliberty10.jpg" width="170" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/S4J6UZ0JO6I/AAAAAAAABKw/gtB1U53yA3A/s1600-h/Corfuliberty06.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" ct="true" height="150" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/S4J6UZ0JO6I/AAAAAAAABKw/gtB1U53yA3A/s200/Corfuliberty06.jpg" width="170" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #66ffff;"&gt;Playtime :&amp;nbsp;&lt;/span&gt;1 hour&amp;nbsp;30 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #66ffff;"&gt;Rating : &lt;/span&gt;A &lt;b&gt;&lt;span style="color: #6aa84f;"&gt;B&lt;/span&gt;&lt;/b&gt; C D E (88%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-4078637186630054234?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/4078637186630054234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=4078637186630054234' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4078637186630054234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4078637186630054234'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2010/03/corfu-liberty-for-mohaa.html' title='Corfu liberty for MOHAA'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/S4J6MdSnfKI/AAAAAAAABKo/r6n0jVboU7Y/s72-c/Corfuliberty02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-1762900771451587138</id><published>2010-02-22T04:23:00.000-08:00</published><updated>2010-02-22T12:08:02.742-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MOHAA'/><title type='text'>Cherbourg for MOHAA</title><content type='html'>&lt;b&gt;&lt;span style="color: #ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color: #ff6666;"&gt; :&lt;/span&gt;&lt;/b&gt; Cherbourg&lt;br /&gt;&lt;div style="border: medium none;"&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/S4J29leuVpI/AAAAAAAABKY/Zpc9kwdosaI/s1600-h/cherbourg02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" ct="true" height="150" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/S4J29leuVpI/AAAAAAAABKY/Zpc9kwdosaI/s200/cherbourg02.jpg" width="180" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;span style="color: #ff6666;"&gt;&lt;b&gt;Author :&lt;/b&gt;&lt;/span&gt; no info about&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;b&gt;&lt;span style="color: #ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/b&gt; 7 September 2002&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;b&gt;&lt;span style="color: #ff6666;"&gt;Size :&lt;/span&gt;&lt;/b&gt;&amp;nbsp;1 963&amp;nbsp;ko&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;span style="color: #ff6666;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #ff6666;"&gt;&lt;b&gt;Number of maps :&lt;/b&gt;&lt;/span&gt; 1&lt;/div&gt;&lt;div style="border: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: #ff9966;"&gt;&lt;b&gt;&lt;i&gt;Website :&lt;/i&gt;&lt;/b&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: #ff9966;"&gt;Download:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;a href="http://www.filefront.com/1323437/Cherbourg.zip"&gt; filefront&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #ff99ff;"&gt;&lt;i&gt;Author's note:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="color: #ff99ff;"&gt;Review:&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;No info&amp;nbsp;on this one, no objective, just a a quite correctly put together layout arround a bridge it seems unfinished sothat the experience is quite limited and short&lt;br /&gt;Design is certainly a remake of Cherbourg during world war with the bridge that need to be protected/destroyed...Even if the map seems unfinished the design look quite good and impressive regarding the building of houses, destroyed or not, but the indoor design of those houses is quite limited like the wide view of the town that has a quite boxy feeling.&lt;br /&gt;Gameplay is really limited with far away german on the other size of the bridge with their karg gun quite damaging you and your squad, there is no aim except to kill all enemies and visit the place arround (perhaps it was first intended for Multiplayer and after slightly move to a Single experience)&lt;br /&gt;&lt;br /&gt;In conclusion: Ones more should this map enter this database I have some doubt about but we could just consider that the general design and architecture is the main reason this one was added except this don't hope for any entertainment&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/S4J3FBYdjKI/AAAAAAAABKg/x1VF96hes_Q/s1600-h/cherbourg03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" ct="true" height="150" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/S4J3FBYdjKI/AAAAAAAABKg/x1VF96hes_Q/s200/cherbourg03.jpg" width="180" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #66ffff;"&gt;Playtime :&amp;nbsp;&lt;/span&gt; 15 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #66ffff;"&gt;Rating : &lt;/span&gt;A B C&lt;b&gt; &lt;span style="color: #6aa84f;"&gt;D&lt;/span&gt; &lt;/b&gt;E (52%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-1762900771451587138?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/1762900771451587138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=1762900771451587138' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1762900771451587138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1762900771451587138'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2010/02/cherbourg-for-mohaa.html' title='Cherbourg for MOHAA'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/S4J29leuVpI/AAAAAAAABKY/Zpc9kwdosaI/s72-c/cherbourg02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-898438183771546507</id><published>2010-01-12T05:36:00.000-08:00</published><updated>2010-01-14T04:42:24.464-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><title type='text'>Medal Of Honor: Airborne</title><content type='html'>&lt;div align="center"&gt;&lt;span style="color: #00cccc;"&gt;&lt;b&gt;MOH: Airborne &lt;/b&gt;Personal review&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/S0xtgsH41sI/AAAAAAAABGU/4OZ5ubReK_A/s1600-h/medal_of_honor_airborne.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" ps="true" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/S0xtgsH41sI/AAAAAAAABGU/4OZ5ubReK_A/s200/medal_of_honor_airborne.jpg" /&gt;&lt;/a&gt;&lt;b&gt;&lt;i&gt;Publisher &lt;/i&gt;&lt;/b&gt;: &lt;span style="font-size: 85%;"&gt;EA games&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;b&gt;&lt;i&gt;Release date &lt;/i&gt;&lt;/b&gt;: september 2007&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;i&gt;&lt;b&gt;Developper&lt;/b&gt; :&lt;/i&gt; &lt;span style="font-size: 85%;"&gt;EA Los Angeles&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;b&gt;&lt;i&gt;Minimum reiquirements for XP:&lt;/i&gt;&lt;/b&gt; &lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-size: 85%;"&gt;Pentium IV&lt;/span&gt; or Athlon&amp;nbsp;&amp;nbsp;2800+&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;512 Mb &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;span style="font-size: 85%;"&gt;500Mb HDD&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-size: 85%;"&gt;&lt;/span&gt;Gforce 6600 ati x1300 or higher&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: #ffcc33;"&gt;Test:&lt;/span&gt; Made on average skill using the default setting on my computer [ AMD64 3400+&amp;nbsp;- 2Gb Ram - GEforce 6 128 Mb] some really small slowdown&amp;nbsp;but without really impacting&amp;nbsp;render of effect and graphics .&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #ffcc00;"&gt;Cost:&lt;/span&gt; it can now easily be find for less than&amp;nbsp;10 $/€ in some second hand store or for a little bit more as classic retail version in megastores .but I would highly recommand you to buy the 10th anniversary box that put all together every offical opus actually release &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: #33ccff;"&gt;Storyline&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: #33ccff;"&gt;-----------&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/S0xusHlqsLI/AAAAAAAABGc/8F2sbU8qhVs/s1600-h/MOHAirborne15.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="147" ps="true" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/S0xusHlqsLI/AAAAAAAABGc/8F2sbU8qhVs/s200/MOHAirborne15.jpg" width="168" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Take to the skies in Medal of Honor Airborne, where you’ll drop into grueling ground attacks in a bid to turn the tide of WWII. Begin each mission in the air above Axis controlled battlefields, then make your mark in the largest airborne operations in history. &lt;br /&gt;&lt;br /&gt;Starting with your jump from a C-47 transport plane, every choice you make can seal your fate. In the air, control your parachute to select a landing spot that brings you the greatest strategic advantage. Follow the green smoke to recommended landing areas where Allied forces will be waiting, or go it alone by landing on rooftops or balconies. But craft your strategy carefully: every move you make, from your choice of landing spot to the enemies you engage on the ground, will determine your success in the mission, and whether or not you are truly one of the Airborne elite. &lt;br /&gt;In Medal Of Honor: Airborne, you'll step into the boots of Boyd Travers, Private First Class of the 82nd Airborne Division. Engage in battles throughout Europe, from rocky beginnings in Sicily to war-winning triumphs in Germany. Each mission begins behind enemy lines, with an intense and fully interactive airdrop. Your ability to determine your own starting point dramatically changes the way each mission plays out. View the entire operation from the air, and then control your parachute to choose your landing spot. On the ground, gather your senses and assess the terrain. A wide variety of authentic, customizable weapons are at your disposal, each with distinct characteristics. Choose your path in this free roaming FPS environment. Medal of Honor Airborne will also feature exceptionally photo-realistic characters, adding to the intensity of the cinematic, story-driven game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: #33ccff;"&gt;Design&lt;br /&gt;--------&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Through&amp;nbsp;6 big&amp;nbsp;missions&amp;nbsp;, this new opus in the WW2 gaming experience will try to recreate the histrory from one of the more implicated squadron : Airborne. Electronic Aerts try to create with a&amp;nbsp;casting comparable to&amp;nbsp;the blockbuster movies (see end of the game credits),&amp;nbsp;a perfect opus to the prequal in the MOH series with also an eyes trying to beat the one who push them ou from the first place: Call of Duty.&lt;br /&gt;Visually the game does't really disappoint us, &amp;nbsp;and after a pass to the briefing room witch will put in advance the objectives you will directly be push into the action sitting in you plane before the drop. Till then everything seems right and enjoyable and the first vision of the dropping zone (picture here below on the left) is really impressive. &lt;br /&gt;Weapons, environment, grenade effects most of the visual are really enjoyable and from great quality; atttention to detail (planes, realism of the environment ) are also well done but it's from the same quality of COD 4 and 5. Cutscenes are a little to sparse present and history&amp;nbsp;parallelism doesn't really shine through mission to even add this&amp;nbsp;unprobable tower bunker in the center of a town.&lt;br /&gt;The mission even if a little oriented as a squad experience, just after the&amp;nbsp;drop,&amp;nbsp;really felt short regarding the fact that your friends will fastly disapear (die) The AI is not always acting in the best&amp;nbsp;way trough rushes they sometimes collapse or lost, experience was disapointing by the fact&amp;nbsp;you team mate just went into your line of fire &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/S0xvG6tmd2I/AAAAAAAABGs/01VXe-wENsw/s1600-h/MOHAirborne05.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" ps="true" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/S0xvG6tmd2I/AAAAAAAABGs/01VXe-wENsw/s200/MOHAirborne05.jpg" width="180" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/S0xvA8XYPHI/AAAAAAAABGk/ihyH5z_Svvw/s1600-h/MOHAirborne07.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" ps="true" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/S0xvA8XYPHI/AAAAAAAABGk/ihyH5z_Svvw/s200/MOHAirborne07.jpg" width="179" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The location of all mission were not that interesting for me it's also perhaps because you always start by dropping from you plane to access an not open area for a first step that makes the feeling to have always the same playing routine. Mission have also a limited environment feeling day and night without no special weather experience (no hot sun no snow).&lt;br /&gt;You part of airborne so no use of tanks &amp;nbsp;no sneaking mission nothing really changing through the 6 missions you will want to survive (at least&amp;nbsp;you will survive a little bit more than your team mate). The explosion are really sparse and doesn't really destroit building so that your progression is always oriented in a quite static and repetittive way without surprise... except enemies.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/S0xx1hTfDDI/AAAAAAAABG8/1MQftH5eJ_Q/s1600-h/MOHAirborne10.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" ps="true" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/S0xx1hTfDDI/AAAAAAAABG8/1MQftH5eJ_Q/s200/MOHAirborne10.jpg" width="180" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/S0xxt2NEK7I/AAAAAAAABG0/dk_Zgoa5vd8/s1600-h/MOHAirborne04.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" ps="true" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/S0xxt2NEK7I/AAAAAAAABG0/dk_Zgoa5vd8/s200/MOHAirborne04.jpg" width="180" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #00cccc;"&gt;&lt;b&gt;Gameplay&lt;br /&gt;------------&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There is a lot to says here and even if there was some good features like:&lt;br /&gt;&lt;ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;the upgrade of weapon to make them more powerfull &lt;/li&gt;&lt;li&gt;the quite important amount of objectif to achieve&lt;/li&gt;&lt;li&gt;the special dropping zone that you can find and after try to drop on it to earn wings&lt;/li&gt;&lt;li&gt;the way you can recieve medals if you are able to be an outstanding player&lt;/li&gt;&lt;li&gt;statistics sheet after each mission &lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/ul&gt;The general feelling let me much more disapointed through it than satisfied. Why:&lt;br /&gt;&lt;br /&gt;the mission were for me to repetitive and the first orientation you can give before starting the game&amp;nbsp;by choosing autosave or customsave really let me dispaointed by the first choice. The autosave will each time you die remake a drop from your plane with as good objectif (but sometime unbeatable) to&amp;nbsp;get those identied dropping zone to get the wings (5 per missions) but another quite furstating objectif is to pass trough zone where german are back... this also gave me a feeling of mutliplayer gameplay restarting after you die in a well identified zone were enemies just wait for you and I really hate this...The way to get were you want with you parachute is not really&amp;nbsp;evident before everymission you have also to choose you weapons some are great but other not and one objectif is to fully upgrate all of then in my case I let some of them unused because they were not efficiant at all. The special objectif (destroying things) where mostly statics and when you had some movable one it was more like a stupied turn over the place experience that something realistic.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/S0x2OCRUyrI/AAAAAAAABHM/agj-a5eQJc0/s1600-h/MOHAirborne13.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" ps="true" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/S0x2OCRUyrI/AAAAAAAABHM/agj-a5eQJc0/s200/MOHAirborne13.jpg" width="180" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/S0x2Hgw-1yI/AAAAAAAABHE/E3QC552GoVY/s1600-h/MOHAirborne11.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" ps="true" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/S0x2Hgw-1yI/AAAAAAAABHE/E3QC552GoVY/s200/MOHAirborne11.jpg" width="180" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: #ff6666;"&gt;In conclusion:&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;I had not a so good time playing this game the huge amount of time I died and needed to drop off for another time really let me a frustrating moment that let me a dispointed feeling...there was no really improvment in gaming experience through you progression except the fact that enemies became more and more challenging to fight against...the challenge is present everyware but execpt the dropping stategy there was no reall thinking and the fact that you can have some rewards to succeed in mission objectives certainly add values but will this compense the frustration I add to restart this experience, I doubt of it. &lt;br /&gt;&lt;br /&gt;Like for Man of Valour and even if&amp;nbsp;Medal of Honor was the first to came in with FPS war experience this one didn't make a turnover in the community choice sothat there was never a great community to grow up nor to build maps. No if you buy the bundle or&amp;nbsp;can get it bellow 5 €/$ it's a good deal but don't think that you will have that much gaming pleasure with this one &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #ffcc00;"&gt;Playtime:&lt;/span&gt;&amp;nbsp;9 hours&lt;br /&gt;&lt;br /&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;span style="color: orange;"&gt;Rating: &lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/S0x6ZldmidI/AAAAAAAABHU/Ioz9Fod7YQ0/s1600-h/rating+50.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" ps="true" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/S0x6ZldmidI/AAAAAAAABHU/Ioz9Fod7YQ0/s200/rating+50.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: #ffcc00;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-898438183771546507?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/898438183771546507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=898438183771546507' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/898438183771546507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/898438183771546507'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2010/01/medal-of-honor-airborne.html' title='Medal Of Honor: Airborne'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/S0xtgsH41sI/AAAAAAAABGU/4OZ5ubReK_A/s72-c/medal_of_honor_airborne.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-342856067824126113</id><published>2009-12-04T04:19:00.000-08:00</published><updated>2009-12-04T04:19:45.109-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>Short and Quick update</title><content type='html'>Hi All, &lt;br /&gt;it has been quite a while since I put some more stuff inside this blog, one comment was put regarding a dead link which has been updated if there are some other don't hesitate to ask me for updating them.&lt;br /&gt;&lt;br /&gt;I really lack of time since september (mostly due to work) and also had to face with a HDD crash so I still didn't install back all WW2 game but be sure I will try to add several update before end of the year due to holiday. &lt;br /&gt;&lt;br /&gt;Actually i'm playing &lt;a href="http://games.ea.com/moh/airborne/"&gt;MOH:Airbone &lt;/a&gt;which actually, i'm half way of, let me a mixed feeling,&amp;nbsp; more like a half empty bottle I started to prepare a review of it which should be the for the next update.&lt;br /&gt;&lt;br /&gt;I have also started A new poll (regarding the maps and mods), I always play everything but thaught this site would only be dedicated to good or at least worth release so would you like to have all of them for you own collection without taking in account they could be crap.&lt;br /&gt;&lt;br /&gt;End of the year his also a good moment to give or ask for present under the tree if you don't know what to choose I think the 10th anniversary bunble of Medal Of Honor could be a good one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-342856067824126113?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/342856067824126113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=342856067824126113' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/342856067824126113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/342856067824126113'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/12/short-and-quick-update.html' title='Short and Quick update'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-1278444080207617370</id><published>2009-09-12T00:25:00.001-07:00</published><updated>2009-09-12T00:30:12.395-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MOHAA'/><title type='text'>Church Crookham for MOHAA</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FVWTr0xbtP4/SqtNHj5qsoI/AAAAAAAABEM/cO81yiVx85E/s1600-h/churchcrookham04.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/SqtNHj5qsoI/AAAAAAAABEM/cO81yiVx85E/s200/churchcrookham04.jpg" alt="" id="BLOGGER_PHOTO_ID_5380478972115726978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; test_churchcrookham&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; no info about&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 28 January 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 3 935 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0pt; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/test%5E_churchcrookham2%5E51%5E6.pk3" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Author's note:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I didn't find any info it's a classic well put together mission! There is a single objective to retrieve documents, to succeed in it, you will need to fight and travel a lot in a coutnry yard full of well designed locations from some house to bunker with at the end a destroyed village.&lt;br /&gt;&lt;br /&gt;Design is directly quite impressive except the way you progression is oriented (bushes walls) the design is quite imaginative on a starting summer night on a not simply flat terrain you will need to progress with sometime help of your squad...enemies awaits you everywhere from a bunker to a house and even more. It's visually good and enjoyable to provide what we all are looking for :' and after the next corner what will I face' except some sky texture problem, that seems to disepear sometime, I didn't encounter any problem or missmatch.&lt;br /&gt;&lt;br /&gt;Gameplay is perfrectly put together through enemy placement and entities...it will provide some challenge through a quite big amount of fight spread over all the visited location, weapons and health need to be picked up from killed enemies so it's better to not take to much time to progress in order to prevent items to disapears. Everything is well balance and help, even if limited from squad mate add certainly a good point to this small mission&lt;br /&gt;&lt;br /&gt;In conclusion: Even if I still didn't play a lot of mission for MOHAA this was will certianly be classified in the good ones. Through a well put together design and architecture, enhanced by an enjoyable gameplay this is, for shure, a recommanded one&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FVWTr0xbtP4/SqtNOsHO4JI/AAAAAAAABEU/O8ML4fw6Vps/s1600-h/churchcrookham06.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/SqtNOsHO4JI/AAAAAAAABEU/O8ML4fw6Vps/s200/churchcrookham06.jpg" alt="" id="BLOGGER_PHOTO_ID_5380479094579191954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime : &lt;span&gt;20 minutes&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;A &lt;strong&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;B&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/strong&gt;C&lt;strong&gt; &lt;/strong&gt;D&lt;strong&gt; &lt;/strong&gt;E (85%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-1278444080207617370?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/1278444080207617370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=1278444080207617370' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1278444080207617370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1278444080207617370'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/09/church-crookham-for-mohaa.html' title='Church Crookham for MOHAA'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/SqtNHj5qsoI/AAAAAAAABEM/cO81yiVx85E/s72-c/churchcrookham04.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5154547230539817246</id><published>2009-08-18T14:03:00.000-07:00</published><updated>2009-09-14T14:44:28.147-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MOHAA'/><title type='text'>test_lonesniper for MOHAA</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; test_lonesniper&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/Sq6325V8YpI/AAAAAAAABEc/Ac0c3FSZZ0Y/s1600-h/lonesniper03.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/Sq6325V8YpI/AAAAAAAABEc/Ac0c3FSZZ0Y/s200/lonesniper03.jpg" alt="" id="BLOGGER_PHOTO_ID_5381440758487999122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; zaphad1&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 16 December 2008&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 876 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0pt; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/test%5E_lonesniper.PK3" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Author's note:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I didn't find any info about this one kindly send by shurr (who I cannot thanks enough for the bunch of information and file he sended to me). This one is certainly not from great quality but it certainly provide a thaught experience full of frustrating moment since you're alone again a quite important (more than 100) german squadron.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Design is quite basic to even poor, there is a huge terrain generation where the author put some walls, houses, trees and additional features. All this putting correctly together but with no access to house no real textur alignement...There is no real objectif except to defreat all members of this german squadron this event is taking place on a bad rainy day...&lt;br /&gt;&lt;br /&gt;Gameplay is really the only thing to bother with and you should make some tactics to progress without having to much frustration each time you die...because you will certainly, more than once. There is nearly no health and even if you have full ammo in your sniper rifle, I really recommand you to pick up the enemies weapons if you can. Enemy placement is dramaticly good with some respawn in your back at time and they have, most of them, also a huge ability to shot you with a huge efficiency. If this is your kind of challenge in gameplay you will be certainly happy with this one and the over 140 german that need to R.I.P.&lt;br /&gt;&lt;br /&gt;In conclusion: This type of gameplay is certainly not my cup of tea and since i'm more taking attention to the general layout and design than to some frustrating gameplay, I won't reserve a good rating for this one, I'm pretty sure that some here will like it, that's why I intend to finish it and post it at the WWspmapcorner.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/Sq638X7qJSI/AAAAAAAABEk/u4coRy7fkdE/s1600-h/lonesniper05.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/Sq638X7qJSI/AAAAAAAABEk/u4coRy7fkdE/s200/lonesniper05.jpg" alt="" id="BLOGGER_PHOTO_ID_5381440852598596898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime : &lt;span style="color:#000000;"&gt;1 hour&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;A B C&lt;strong&gt; &lt;span style="color:#33cc00;"&gt;D&lt;/span&gt; &lt;/strong&gt;E (53%) &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5154547230539817246?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5154547230539817246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5154547230539817246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5154547230539817246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5154547230539817246'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/08/test-lonesniper-for-mohaa.html' title='test_lonesniper for MOHAA'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/Sq6325V8YpI/AAAAAAAABEc/Ac0c3FSZZ0Y/s72-c/lonesniper03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-3721880391504746131</id><published>2009-07-26T13:47:00.000-07:00</published><updated>2009-09-11T04:39:39.695-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MOHAA'/><title type='text'>Death on th Westwall for MOHAA</title><content type='html'>&lt;span style="color:#ff0000;"&gt;updated info 10/09/09&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Death on the Westwall&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SmmgNRloNJI/AAAAAAAABDk/My9cGcyAGI0/s1600-h/test_winter3_03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361992981281256594" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SmmgNRloNJI/AAAAAAAABDk/My9cGcyAGI0/s200/test_winter3_03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Dietmar 'Manstein' Hartje&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 10 August 2002&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 1 137 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="BORDER-RIGHT: rgb(221,229,233) 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: rgb(221,229,233) 1px solid; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: rgb(221,229,233) 1px solid; WIDTH: 240px; PADDING-TOP: 0px; BORDER-BOTTOM: rgb(221,229,233) 1px solid; HEIGHT: 26px; BACKGROUND-COLOR: rgb(255,255,255)" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/test%7C_winter3.pk3" frameborder="0" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Author's note:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I have no info about this one graciously send by Alexander and it was certainly a good surpise. You aim is to run through a snow village on a fogy afternoon in order to find the SS commander and kill him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Design is well put together with some great touch in layout and architecture, we can complain a little about those textured vegetation walls that are directing our travel but this is for me a minor issue regarding to the general layout of this map. At first you will discover a well detailed farm with good architecture and interesting texture attention (even if some room didn't get some element of detail), the road is also well made in a not flat layout, after the forest is a little bit more appoximative, but the train bridge and the two rail wagons add something really important in a map: the depth.&lt;br /&gt;&lt;br /&gt;Gameplay is what we are looking for, perhaps not enough challenging but enemies placement are well done; there is, even if the map isn't huge, a lot of corner to explore with no bad surprise...the single objective will make you reach to end of the map quite fast, this will complete your enjoyment abruptly when the officer is killed...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: through it's minor flaws and abrupt end it's easy to recognise that this map was never totlally finished, this is a shame regarding the quality that was put in this one...it's certainly a recommanded one and if you don't take attention to it's flaws you will enjoy this one that could be a interesting MP map too thorugh it's different location and tiny size&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SmmgU8_COdI/AAAAAAAABDs/Nrh1-hLc6TM/s1600-h/test_winter3_07.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361993113189628370" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SmmgU8_COdI/AAAAAAAABDs/Nrh1-hLc6TM/s200/test_winter3_07.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Playtime : &lt;/span&gt;20 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A B &lt;strong&gt;&lt;span style="COLOR: rgb(51,204,0)"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (74%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-3721880391504746131?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/3721880391504746131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=3721880391504746131' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3721880391504746131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3721880391504746131'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/07/test-winter-for-mohaa.html' title='Death on th Westwall for MOHAA'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/SmmgNRloNJI/AAAAAAAABDk/My9cGcyAGI0/s72-c/test_winter3_03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-2214287885030824503</id><published>2009-07-24T04:02:00.000-07:00</published><updated>2009-07-24T04:23:02.473-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MOHAA'/><title type='text'>The Great River for MOHAA</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; The Great River &lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SmmYzgDxgMI/AAAAAAAABDU/5XY6EVJ8g_8/s1600-h/thegreatriver02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361984841907798210" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SmmYzgDxgMI/AAAAAAAABDU/5XY6EVJ8g_8/s200/thegreatriver02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; George 'BAX' Baxevanis&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 3 january 2003&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 527 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;a href="http://download846.filefront.com/kdekmnnyzr5g/1468621/thegreatriver.zip"&gt; at filefront&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Author's note:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It is a single player map for MOHAA. I worked a lot with the AI part and the script.The map is fictional and the place is not historically accurate. I wanted to make a stage that has water, bunkers and chaos(like OMAHA)..&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is another really short experience straight forwar in a limited area main objective is to cross the river, enter the bunker area and clear everything and final face the cunter attack. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Design is quite limited to some terrain two bunker and some small feature, there are no error (I may have missed them) and no highlight that is quite basic map.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Gameplay is quite easy when you enter the bunker area (first puzzle is not perfectly functionning) and then well helped by your team mate I will be a 'cleaning' rush nothing else to tell and quite fast finished...&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;In conclusion: this is really the less we can ask for having something to shew on...&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SmmZTW9Km7I/AAAAAAAABDc/ZzK6pkfVIV8/s1600-h/thegreatriver04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5361985389219978162" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SmmZTW9Km7I/AAAAAAAABDc/ZzK6pkfVIV8/s200/thegreatriver04.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Playtime : &lt;/span&gt;10 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A B C&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(51,204,0)"&gt;D&lt;/span&gt;&lt;/strong&gt; E (52%) &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-2214287885030824503?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/2214287885030824503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=2214287885030824503' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2214287885030824503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2214287885030824503'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/07/great-river-for-mohaa.html' title='The Great River for MOHAA'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/SmmYzgDxgMI/AAAAAAAABDU/5XY6EVJ8g_8/s72-c/thegreatriver02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6144386318050685300</id><published>2009-07-20T01:10:00.000-07:00</published><updated>2009-07-20T01:11:41.272-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MOHAA'/><title type='text'>Top Secret Facility for MOHAA</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SmQddSFNLwI/AAAAAAAABDE/H7YMKha8zxw/s1600-h/sp_secret01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360441845384818434" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SmQddSFNLwI/AAAAAAAABDE/H7YMKha8zxw/s200/sp_secret01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Top Secret Facility&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Carl 'Moonglum' Kam&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 20 december 2003&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 502 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://home.att.net/~carl.kam/"&gt;here&lt;/a&gt; not working anymore&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="BORDER-RIGHT: #dde5e9 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: #dde5e9 1px solid; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #dde5e9 1px solid; WIDTH: 240px; PADDING-TOP: 0px; BORDER-BOTTOM: #dde5e9 1px solid; HEIGHT: 26px; BACKGROUND-COLOR: #ffffff" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/sp%7C_secret.zip" frameborder="0" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Author's note:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You must infiltrate a top secret underground launch facility for V2 rockets and stop the launch.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;So here we go with the fist Medal Of Honor experience, it's a pretty basic one with a major objective and 3 additional (not necessary) small ones.&lt;br /&gt;&lt;br /&gt;Design is a compilation of room and hallways pretty basic with limited environement (storage room, office, training room, generator room,...) squale is ok like the layout. Enemy placement is well put together to give some limited challlenge. Progression is straight forward but with different route, it will make you progress from floor to floor till the launching bay.&lt;br /&gt;&lt;br /&gt;Gameplay is mostly oriented to kill enemies and fix the alternative objective (recovering papers) until the final objective, everything is basic without no puzzles or heavy fights.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: I won't consider this one like a great one, the author manage to put things together in a limited way, but for what was done it was well done. It won't give you a lot of challenge but except its tiny size and simple objective features there is nothing to complain about, so just make a rush in t for less than 10 minutes and if you don't expect to much it will be an honorable expeirence.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SmQg8SiX72I/AAAAAAAABDM/CTj1hVSQEwg/s1600-h/sp_secret05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5360445676617985890" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SmQg8SiX72I/AAAAAAAABDM/CTj1hVSQEwg/s200/sp_secret05.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Playtime : &lt;/span&gt;10 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A B C&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(51,204,0)"&gt;D&lt;/span&gt;&lt;/strong&gt; E (58%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6144386318050685300?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6144386318050685300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6144386318050685300' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6144386318050685300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6144386318050685300'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/07/top-secret-facility-for-mohaa.html' title='Top Secret Facility for MOHAA'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/SmQddSFNLwI/AAAAAAAABDE/H7YMKha8zxw/s72-c/sp_secret01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-2909754202261780879</id><published>2009-07-06T03:49:00.000-07:00</published><updated>2009-07-06T07:30:17.611-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><title type='text'>Men of Valor</title><content type='html'>&lt;div align="center"&gt;&lt;span style="color:#00cccc;"&gt;&lt;strong&gt;Men of Valor&lt;/strong&gt; Personal review&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlHhmDxX93I/AAAAAAAABB8/8ynd1L12LGs/s1600-h/movvpc0ft.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355309475883906930" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 130px; CURSOR: hand; HEIGHT: 185px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlHhmDxX93I/AAAAAAAABB8/8ynd1L12LGs/s200/movvpc0ft.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;Publisher &lt;/em&gt;&lt;/strong&gt;: &lt;span style="font-size:85%;"&gt;vivendi universal&lt;/span&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Developper&lt;/strong&gt; :&lt;/em&gt; &lt;span style="font-size:85%;"&gt;2015&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;em&gt;Minimum reiquirements:&lt;/em&gt;&lt;/strong&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Pentium IV&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;div align="left"&gt;&lt;span style="font-size:85%;"&gt;256 Mb RAM&lt;/span&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="left"&gt;&lt;span style="font-size:85%;"&gt;500Mb HDD&lt;/span&gt; &lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align="left"&gt;&lt;span style="font-size:85%;"&gt;64Mb 3d card&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcc33;"&gt;Test:&lt;/span&gt; Made on average skill using the default setting on my computer [ AMD64 - 2Gb Ram - GEforce 6 128 Mb] no slow down and perfect render of effect and graphics .&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SlHhQ6hqsxI/AAAAAAAABB0/ocZRosL-DQQ/s1600-h/ManofValor06.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355309112624853778" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SlHhQ6hqsxI/AAAAAAAABB0/ocZRosL-DQQ/s200/ManofValor06.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ffcc00;"&gt;Cost:&lt;/span&gt; it can now easily be find for less than 5 $/€ in some second hand store or for a little bit more as classic retail version in megastores .&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ccff;"&gt;Storyline&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ccff;"&gt;-----------&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SlHgQVR_0CI/AAAAAAAABBs/dBtF7TPmuO0/s1600-h/ManofValor01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355308003115388962" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 179px; CURSOR: hand; HEIGHT: 143px" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SlHgQVR_0CI/AAAAAAAABBs/dBtF7TPmuO0/s200/ManofValor01.jpg" border="0" /&gt;&lt;/a&gt;The game puts the player in the role of Dean Shepard, a black Marine stationed in Vietnam in 1965. With this scenario come many references to the problems of racial segregation and this is enhanced by the letter conversation between father and soon about the small descent to hell of is his young brother. This letter conversation and the change of objective during the mission (not only saving your life but also the one of your brother) add certainly a parallel immersing storyline to the classic and simple rush trough missions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#33ccff;"&gt;Design&lt;br /&gt;--------&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Through 12 missions (53 maps), 2015 will try to immerse you into the Vietnam war with some interesting touch like the cutscenes performed with a movie 16/9 size (screen here below), the story behind at every loading mission and even some real movie archive. They try really to put you into the adventure. The mission design is what I expected from the creator of Medal of Honor : Allied assault with well put together environment with all what was put already in advance before through the Vietcong serie (sadly for 2015 they came after this first visit of Vietnam through FPS that was really a success for me) they visited the same type of environment with some really good highlight like the tick grass where search for enemies isn’t that evident and the impressive explosion and fire effects. But those stuff felt a bit light and didn’t clean away my taught of replaying just another Vietcong addon with some better texture.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlHfTl1RU4I/AAAAAAAABBU/e4Xx47BMtc4/s1600-h/ManofValor34.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355306959586284418" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 167px; CURSOR: hand; HEIGHT: 139px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlHfTl1RU4I/AAAAAAAABBU/e4Xx47BMtc4/s200/ManofValor34.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SlHftmTyXsI/AAAAAAAABBk/hbWctRwR1AQ/s1600-h/ManofValor18.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355307406390877890" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 168px; CURSOR: hand; HEIGHT: 141px" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SlHftmTyXsI/AAAAAAAABBk/hbWctRwR1AQ/s200/ManofValor18.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The location of all mission where quite interesting and not to devoted to jungle or underground experiences with a good twist between day and night sun and rain I would have expected some more vehicle mission that was mostly limited to the boat one. The squad experience is always present and even if they don’t really act as good as in COD, squad mission is certainly pushing you to give the best that you can. Also what was a good point was that the mission were well organized as a ‘run to escape’ war and not a run for glory this taking in account that this war was a real down turn for the United States of America.&lt;br /&gt;&lt;br /&gt;The AI except there sometimes erratic behaviour, are well designed and have really a realistic layout not as much as the weapons but still enjoyable, but one more this doesn’t really add a positive value to what was done before. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlHeTbpS2oI/AAAAAAAABA8/vFS-FbM9PeI/s1600-h/ManofValor30.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355305857340070530" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 173px; CURSOR: hand; HEIGHT: 139px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlHeTbpS2oI/AAAAAAAABA8/vFS-FbM9PeI/s200/ManofValor30.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SlHeqaAUA3I/AAAAAAAABBM/NdmIqjwwWi4/s1600-h/ManofValor35.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355306252036735858" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 171px; CURSOR: hand; HEIGHT: 144px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SlHeqaAUA3I/AAAAAAAABBM/NdmIqjwwWi4/s200/ManofValor35.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#00cccc;"&gt;&lt;strong&gt;Gameplay&lt;br /&gt;------------&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Like for the Vietcong series to find some munitions or feature you will need to search bodies but this time they will quite fast disappear, the collaboration between you and your squad isn’t always that efficient and this especially when you receive order to follow ‘Mr Brown’ but the game doesn’t feature the soldier name as in COD series…also the objective to achieve through the direction you need to follow (compass) can make you turn around for a certain time because you missed something without knowing what to do, the cherry on the cake is certainly the fact that you cannot save but need to pass a certain point to have an autosave… this can make some experience really frustrating to the lack of some autosaving (you will see what I mean trough the ambush mission (7th) where on the way back to the camp you will never encounter an autosave…it took me around 10 time to finish this one… the bandage system was in comparison a good additional feature where you can hide yourself recover the wound and restart the fight. The challenge was well present and adds some epic combats that will be appreciated when finished, but one more time there wasn’t enough destroying objective mission (putting bombs) or timed mission like in COD or Vietcong where you need to hold a position with a counter decreasing.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SlHdyfyTHdI/AAAAAAAABAk/RzgcujlsEiE/s1600-h/ManofValor47.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355305291515895250" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 175px; CURSOR: hand; HEIGHT: 136px" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SlHdyfyTHdI/AAAAAAAABAk/RzgcujlsEiE/s200/ManofValor47.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/SlHd391jjkI/AAAAAAAABAs/_nGq51zuuOw/s1600-h/ManofValor40.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355305385481965122" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 170px; CURSOR: hand; HEIGHT: 136px" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/SlHd391jjkI/AAAAAAAABAs/_nGq51zuuOw/s200/ManofValor40.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;In conclusion:&lt;/span&gt;&lt;/strong&gt; I had a good time but felt really disappointed at the end of this game through is frustrating saving system is missing originality the game just felt off with no real replay value like previous release certainly have…For a game that came out in 2004 there was never an interested community that grow up with the game, no planetMenofValor, no real covering website (or the one that was died quite fast) and I think that there was no custom single player mission ever done.&lt;br /&gt;The only good point is now that you can easily find this game for a quite interesting prize and give it a try but be aware that Men of Valor will never be as good as it’s predecessor (MOH, COD and Vietcong).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SlHdd_1ynWI/AAAAAAAABAc/YHRlQs35nI0/s1600-h/ManofValor05_Status01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355304939343224162" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SlHdd_1ynWI/AAAAAAAABAc/YHRlQs35nI0/s200/ManofValor05_Status01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ffcc00;"&gt;Playtime:&lt;/span&gt; 13 hours&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcc00;"&gt;Rating:&lt;/span&gt; &lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SlHbYzB1LcI/AAAAAAAABAU/AhRIPymSCdo/s1600-h/rating.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5355302650981461442" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 173px; CURSOR: hand; HEIGHT: 25px" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SlHbYzB1LcI/AAAAAAAABAU/AhRIPymSCdo/s320/rating.JPG" border="0" /&gt;&lt;/a&gt; &lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SlHdd_1ynWI/AAAAAAAABAc/YHRlQs35nI0/s1600-h/ManofValor05_Status01.jpg"&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-2909754202261780879?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/2909754202261780879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=2909754202261780879' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2909754202261780879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2909754202261780879'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/07/men-of-valor.html' title='Men of Valor'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/SlHhmDxX93I/AAAAAAAABB8/8ynd1L12LGs/s72-c/movvpc0ft.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5397806479978568151</id><published>2009-07-05T01:56:00.000-07:00</published><updated>2009-07-05T13:21:22.190-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>The secret of the 3rd Reich for COD</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; The secret of the 3rd Reich&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlB8AxDVYJI/AAAAAAAAA_8/6imSFx6LWaM/s1600-h/Reich03.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlB8AxDVYJI/AAAAAAAAA_8/6imSFx6LWaM/s200/Reich03.jpg" alt="" id="BLOGGER_PHOTO_ID_5354916309552685202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; unknown&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 1 March 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 14 860 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 9&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe marginheight="0" marginwidth="0" style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0pt; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/third%7C_reich.zip" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Note:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;for the objective to be on screen (exept the loading screen) if you don' t use a english or russian version just follow the explanation how to do it &lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/usefull-info.html"&gt; here &lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;&lt;br /&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None included&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Even if this one is compiled as a simple file the adventure is devided in 9 different maps the changing between map can be a little special regarding with the normal way of building mission but it won't be a lot perturbating. Each map wil take arround 10 minutes to be played in a mostly forest/bunker set arround a railway environment really well put together and highlychallenging in several places&lt;br /&gt;&lt;br /&gt;Design is well put together with luminosity changing while you progress just like in a normal day. the attention to detail is well balanced and this, even if,  your progression will be oriented by the design path road without no real possibility to explore arround (it's mostly staight forward) each map contain mostly one objective that except for the first one (spoiler into the zip file)  seems quite obvious,  the environment is not redundant from a farm to a base getting into a railway station or a bunker will hold you busy always in a enjoyable layout and except the fact that most of the building and tower aren't accessible it's at least catching you interest.&lt;br /&gt;&lt;br /&gt;Gameplay is mostly oriented on battle with here and there something to activate, fights are well ballanced with hords of german coming from everywhere, choice of weapon will certainly make you qwest easier regarding the one you pick up, it's quite challenging but never frustating due to the fact that health is well place,  sneaking arround will also help you better survive this whole experience...just pay attention to several german who won't hesitate to shoot at you with panzerfaust.&lt;br /&gt;&lt;br /&gt;In conclusion :I'm really glad that Alexander share his collection of east releases with me so i can share it with wwspmapcorner readers, this first find it a perfect entertainment with action good design you will certainly be glad to play it when you have time&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlB8LVLXgOI/AAAAAAAABAE/QOr9iy6ysoA/s1600-h/Reich11.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SlB8LVLXgOI/AAAAAAAABAE/QOr9iy6ysoA/s200/Reich11.jpg" alt="" id="BLOGGER_PHOTO_ID_5354916491048747234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime :&lt;/span&gt; 1 hour 30 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;A &lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;B&lt;/span&gt; C&lt;strong&gt;&lt;/strong&gt; D E (88%)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5397806479978568151?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5397806479978568151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5397806479978568151' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5397806479978568151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5397806479978568151'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/07/secret-of-3rd-reich-for-cod.html' title='The secret of the 3rd Reich for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/SlB8AxDVYJI/AAAAAAAAA_8/6imSFx6LWaM/s72-c/Reich03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5582666063040087198</id><published>2009-07-05T01:41:00.000-07:00</published><updated>2009-07-05T12:31:22.874-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>future</title><content type='html'>Thanks to a kind russian reader, Alexander, I will be soon adding several map from the eastern community, not only providing me links Alexandr also translate the script to make it undersandable for non russian&lt;br /&gt;&lt;br /&gt;A really big thanks to him ;)&lt;br /&gt;&lt;br /&gt;Regarding the poll it's obvious that people would like to see some MOH stuff too, I will so try to add also several one for this game&lt;br /&gt;&lt;br /&gt;A new poll will start soon ;)&lt;br /&gt;&lt;br /&gt;I've recently play &lt;a href="http://www.2015.com/"&gt;Men of Valor&lt;/a&gt; and will add a review of it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5582666063040087198?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5582666063040087198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5582666063040087198' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5582666063040087198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5582666063040087198'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/07/future.html' title='future'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6982581658570467121</id><published>2009-06-09T04:20:00.000-07:00</published><updated>2009-09-22T08:30:43.763-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>Hold or Die for COD2</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Hold or Die &lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SrjtUX21PdI/AAAAAAAABE8/fjCsEU1najc/s1600-h/Loadscreen.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5384314288778591698" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 200px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SrjtUX21PdI/AAAAAAAABE8/fjCsEU1najc/s200/Loadscreen.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; The Mod Doctor&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 6 Mai 2009&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 12 992 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="BORDER-RIGHT: #dde5e9 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: #dde5e9 1px solid; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #dde5e9 1px solid; WIDTH: 240px; PADDING-TOP: 0px; BORDER-BOTTOM: #dde5e9 1px solid; HEIGHT: 26px; BACKGROUND-COLOR: #ffffff" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/holdordiev2%7C_0.zip" frameborder="0" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Author's note:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The first version of this map was origionally designed to enter in the modscon07.2 mapping contest at &lt;a href="http://www.modsonline.com/"&gt;http://www.modsonline.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;after a first release for a mapping contest the author took a littel more time to polish the design and script a little more this release so that even if it provide a quite limited area of gameplay the event and objective to achieve really create an intense but enjoyable to play mission.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Design is quite limited a landfield, some houses and roads to provide the battle experience. Everything is correctly design but simply a little to limited in my thinking especially regrading the amount of objective that will make you visit this one in all direction and place that could be a place of battle.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Gameplay is made in a perfectly squad spirit with some retreat, ambush and rushing experience all what could be encounter in COD2 will come to you at a certain moment, even if its seems to never end and a little to repetitive regarding the map size it was never frustrating nor boring but stil felt a litle short to be a memorable experience.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;In conclusion: with a good use of scritping and trigerring event, the author succeed in making from a quite too empty and limited map a quite enjoyable experience, it's not perfect but worth to give it a try&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/SrjtaQJSnuI/AAAAAAAABFE/XmdmGkM9AeY/s1600-h/hold-or-die.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5384314389787746018" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/SrjtaQJSnuI/AAAAAAAABFE/XmdmGkM9AeY/s200/hold-or-die.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Playtime : &lt;/span&gt;20 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A B&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(51,204,0)"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (67%) &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6982581658570467121?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6982581658570467121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6982581658570467121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6982581658570467121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6982581658570467121'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/06/hold-or-die-for-cod2.html' title='Hold or Die for COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/SrjtUX21PdI/AAAAAAAABE8/fjCsEU1najc/s72-c/Loadscreen.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-753110060493637817</id><published>2009-05-20T00:56:00.000-07:00</published><updated>2009-05-20T00:57:26.255-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>The lost symbol for COD</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; The Lost Symbol&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/ShB0knj2_hI/AAAAAAAAA88/HjQ5L5kSDcg/s1600-h/shot0002.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5336893730877537810" style="margin: 0pt 0pt 10px 10px; float: right; width: 200px; cursor: pointer; height: 150px;" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/ShB0knj2_hI/AAAAAAAAA88/HjQ5L5kSDcg/s200/shot0002.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Radoslav 'De_Vice' &amp;amp; Victor 'Spaik' Borissov&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 26 October 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 40 576 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0pt; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/thesymbolbeta.zip" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is a single player mission for Call of Duty. The Lost Symbol is a story based on the game RtCW. The pack contents custom textures,xmodels and good music from RtCW.&lt;br /&gt;&lt;br /&gt;Even if this was release as a beta it just has as only minor issue that the objective aren't include for the rest it's fully playable&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;After several asking to active people from the community there seems to be no objective string added even if all objective points are correctly put together.&lt;br /&gt;&lt;br /&gt;Design look directly ambitious with an intro cutscene that show you the butifull castle wolfenstrein like you never saw it before and so you are at the main gate the enter the nightmare and steal the magnificiant orb. Architecture is really outstanding with perfect squaling and interconnection, totally feetting textures form COD and RTCW and lot more content from RTCW included german speaking and original sound. Attention was put everywhere to create a impressive conversion from one of the first WW2 FPS game. This release divided in two part is really a succession of great looking area from indoor to outdoor with a big amount of inteconnectivity that keep the player immersed in a one whole unit...the design has for me no evident flaws and really provide another expeirence according this great COD game.&lt;br /&gt;&lt;br /&gt;Gampelay is also well manage from place to place you will fight against those nasty enemies customed from RTCW, the mix between search activating button and battling is well balanced with good enemies placement and well oirented travelling in a non linear way. You are in castle wolfenstein so the search for glory as something special and is more related to a Graal hunting that to the classic Call of Duty war experience we could perhaps hope to some more COD feature like for example a huge attack that need to be holded with a squad experience or an Mg42 or with the look to RTCW the quest for secret places or the present of it's particular weapon or enemies; those small difference are mostly the personal touch of Borissov brother's thatn a complain to their appoach. Finally the quest for the holy Grall took it's personnal orientation with a good similitude to the RTCW with its traps and nasty surprise...&lt;br /&gt;&lt;br /&gt;In conclusion : It has been a while since something different came for COD (I know it's already one year old), with it's particular atmosphere, great looking architecture and well balanced gameplay this beta release is really a must have without any hesitation part of my top 5 favorite maps .&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/ShB0rVWHdOI/AAAAAAAAA9E/OxPFc9t6t_U/s1600-h/shot0014.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5336893846247142626" style="margin: 0pt 10px 10px 0pt; float: left; width: 200px; cursor: pointer; height: 150px;" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/ShB0rVWHdOI/AAAAAAAAA9E/OxPFc9t6t_U/s200/shot0014.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime :&lt;/span&gt; 50 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;A B C &lt;strong&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;D&lt;/span&gt;&lt;/strong&gt; E (94%)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-753110060493637817?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/753110060493637817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=753110060493637817' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/753110060493637817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/753110060493637817'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/05/lost-symbol-for-cod.html' title='The lost symbol for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/ShB0knj2_hI/AAAAAAAAA88/HjQ5L5kSDcg/s72-c/shot0002.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-1963303340700026724</id><published>2009-05-17T10:15:00.000-07:00</published><updated>2009-05-17T11:44:19.000-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Warzawa 1944 for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; Warzawa 1944&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/ShBYKV6nKLI/AAAAAAAAA8s/ByFQoOD45pQ/s1600-h/shot0002.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/ShBYKV6nKLI/AAAAAAAAA8s/ByFQoOD45pQ/s200/shot0002.jpg" alt="" id="BLOGGER_PHOTO_ID_5336862493138954418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Robert Wiaz&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 09 February 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 1 839 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.robertwiaz.republika.pl/"&gt;here&lt;/a&gt; not active anymore&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe marginheight="0" marginwidth="0" style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0pt; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/Warszawa%7C_1944%7C_translated.zip" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None I could understand but it was based on a picture and some events that happens at the end of the war in Warshow. You could easily make a correlation with some resistance intervention that main objective should be to kill all german officers that are in the City of Warsow.&lt;br /&gt;&lt;br /&gt;special note: a special thanks to &lt;a href="http://www.grinder74.com/"&gt;Robert 'grinder'&lt;/a&gt; that help me with the translation of the objective string it's not perfect and some message will still spawn in polish (I appologize for that) it's still better playable that in the original version, for those non polish players&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Even if the first idea was quite interesting in making a translation of a short moment of the polish history and the end and regarding that this relaese is the third from Robert, it left more disappointment than enjoyment.&lt;br /&gt;&lt;br /&gt;Design, as a first global look, especially through the documentation added seems quite promising, and so is goes on as you first progress, Architecture has a good consistancy but will quite fast tumble through it's obvious repetition by simply copy/pasting of building with some tight stairs and repetitive textures and doors that need to be open for exploration. In addition to this you will also encounter one of the think I dislike the most in modern mapping: invisible walls that block you way but not your eye looking. Scale is perfect and for sure the creation according the original is well done but those highlights looks pretty weak in regards with the whole unit.&lt;br /&gt;&lt;br /&gt;For the gameplay it's quite straight forward and certainly too challenging with enemies respawn in those small strairs and hallways, you will certainly have some surprise when, on a corner, a german soldier will rush on you. Those doors that need to be open can cause also some frustration while not opening or in the wrong way...don't rush but sneak and kill all enemies as fast as you can to prevent frustration...In term of objectives everything seems quite obvious and if you look constently to you objective orientation you won't have any problem especially with the last one... that don't need you to get back to the starting place.&lt;br /&gt;&lt;br /&gt;In conclusion : The idea was quite original and the first impression was also going in the same direction, but finally through a boring and repetitive gameplay the player, or at least me just finish this one without any good feeling or enjoyment.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ShBYQVRpE4I/AAAAAAAAA80/gyDxGLQteCw/s1600-h/shot0003.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/ShBYQVRpE4I/AAAAAAAAA80/gyDxGLQteCw/s200/shot0003.jpg" alt="" id="BLOGGER_PHOTO_ID_5336862596046328706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime :&lt;/span&gt; 30 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;A B C &lt;strong&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;D&lt;/span&gt;&lt;/strong&gt; E (61%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-1963303340700026724?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/1963303340700026724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=1963303340700026724' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1963303340700026724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1963303340700026724'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/05/warzawa-1944-for-cod.html' title='Warzawa 1944 for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/ShBYKV6nKLI/AAAAAAAAA8s/ByFQoOD45pQ/s72-c/shot0002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-2743616978062725203</id><published>2009-05-03T13:07:00.000-07:00</published><updated>2009-05-03T13:13:56.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>Sorry for the lack of update</title><content type='html'>Perhaps because i'm in the mood a little I have two maps to review still for COD/UO perhpas a third one...several left for COD4 and one for COD2...so I don't know if there will be a lot of new release in the future but the good days, except perhaps for COD5 and after, is behind us I think. That's why I have add a poll just running for a month asking to you readers if you would like to have some Medal Of Honor review here...I certainly could have some interesting ones&lt;br /&gt;&lt;br /&gt;BTW I'm really thankfull to those peoples who gave me some featback about potential map to review...thanks to them ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-2743616978062725203?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/2743616978062725203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=2743616978062725203' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2743616978062725203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2743616978062725203'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/05/sorry-for-lack-of-update.html' title='Sorry for the lack of update'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-4399630772682931395</id><published>2009-03-26T04:43:00.000-07:00</published><updated>2009-03-27T14:07:29.937-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 4'/><title type='text'>Homefront: Downtown for COD4</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; Homefront : Downtown&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/Sct3aewOWmI/AAAAAAAAA5c/GYEWIBOHt00/s1600-h/shot0016.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5317475081856637538" style="margin: 0px 0px 10px 10px; float: right; width: 200px; height: 150px;" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/Sct3aewOWmI/AAAAAAAAA5c/GYEWIBOHt00/s200/shot0016.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Babycop&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 7 November 2008&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 76 119 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.freewebs.com/babycop/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Homefront_Downtown;95547"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(153, 255, 153);"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/sp-offensive-for-coduo.html"&gt;SP Offensive&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;Leningrad&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/04/stalingrad-for-cod2_15.html"&gt;Stalingrad&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2009/01/homefront-cells-for-cod4.html"&gt;Homefront: Cells&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story and Mission (take from the readme file):&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The world we know is changing. The western world dives into a new era.&lt;br /&gt;Boundaries are broken. New frontiers are reached.&lt;br /&gt;The war on terror, chaos, and tyranny has set foot onto new grounds.&lt;br /&gt;The fight is carried to our doorstep.&lt;br /&gt;This is the Homefront.&lt;br /&gt;&lt;br /&gt;Recent terror threats have pressed American authorities to increase the securitywarning to high alert. In the heart of downtown, Marines are called upon tosafeguard the citizens. Summer festivities and business conventions are underwayand some streets have been closed off for the activities.&lt;br /&gt;On this hot summer evening, an innumerable group of terrorists, assembled from allaround the continent, have put to execution a never before seen large scale attack. Taken by surprise, your mission is to eliminate all terrorists and rescue pinned down colleagues and civilians throughout the downtown streets.&lt;br /&gt;&lt;br /&gt;&lt;em style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;After several preview releases for CODUO and COD2 (&lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;&lt;span style="color: rgb(153, 153, 255);"&gt;Leningrad&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://ww2spmapcorner.blogspot.com/2007/04/stalingrad-for-cod2_15.html"&gt;&lt;span style="color: rgb(153, 153, 255);"&gt;Stalingrad&lt;/span&gt;&lt;/a&gt;) the 'brothers team' started to build some mission for COD4. The first one (&lt;a href="http://ww2spmapcorner.blogspot.com/2009/01/homefront-cells-for-cod4.html"&gt;&lt;span style="color: rgb(153, 153, 255);"&gt;Homefront: Cells&lt;/span&gt;&lt;/a&gt;) could be considered as a learning experience and despites it's relative limited developement and gameplay, it was an honest enjoyable experience. I was so waiting for it's sequel that came out already 5 months ago but for which i didn't take the time till yesterday to play. I really didn't regret to play this one yesterday&lt;br /&gt;&lt;br /&gt;Design and architecture may look a little repetitive according to the collection of skyscrapper and the quite linear avenue you will travel too, but this is the real approach necessary for a lot of big city arround the world. The design looks quite realistic and while you progress will add some additional route to 'alternative environment. the short indoor experience was perhaps the weekest part of this release...not enough detailed, too 'mazy' progression and the elevator that is more looking as a service lift...&lt;br /&gt;There isn't a lot of thing to tell about design...it's sure repetitive and not that much detailed in general but this is what lots of city town looks like.&lt;br /&gt;&lt;br /&gt;Gameplay is one more time the highlight of this pack by mixing in a quite professional way, short cutsceenes, voice acting and triggered events. Babycop pushed this COD4 experience to a level not enough reached before. The scripting approach as a kind of dancing lesson were the teacher lurn you to move with a certain rythm so that you totally manage to enjoy the experience that you just learn. Babycop's experience alternates heavy challenging fights, enjoyable cutscenes, and even some sniping precision objective. It's put together as a road movies and immerse you into the mission as the leading actor...you don't really pay attention to design and detail you simple rush for a tremendus experience with you squad.&lt;br /&gt;&lt;br /&gt;In conclusion: After a first opus in the homefront serie that disapoints me a little, Babycop took the necessary time to shine with a release that cetainly gonna sound in the future as a MUST PLAY experience... Irak war is certainly not far way from this experience, hopefully it's just a game for us. &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/Sct3loe40FI/AAAAAAAAA5k/mUwclyFd7ds/s1600-h/shot0019.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5317475273446838354" style="margin: 0px 10px 10px 0px; float: left; width: 200px; height: 150px;" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/Sct3loe40FI/AAAAAAAAA5k/mUwclyFd7ds/s200/shot0019.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime :&lt;/span&gt; 30 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating :&lt;/span&gt; &lt;span style="color: rgb(51, 204, 0);"&gt;&lt;strong&gt;A&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;B&lt;strong&gt; &lt;/strong&gt;C D E (91%) &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-4399630772682931395?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/4399630772682931395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=4399630772682931395' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4399630772682931395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4399630772682931395'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/03/homefront-downtown-for-cod4.html' title='Homefront: Downtown for COD4'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/Sct3aewOWmI/AAAAAAAAA5c/GYEWIBOHt00/s72-c/shot0016.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5621016610824513003</id><published>2009-03-19T02:18:00.001-07:00</published><updated>2009-03-27T14:07:50.596-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>COD Assault for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; Call of Duty Assault&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FVWTr0xbtP4/ScLJMjSneII/AAAAAAAAA48/1YI6btE8Hww/s1600-h/cod_assault.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5315031727719544962" style="margin: 0pt 0pt 10px 10px; float: right; width: 200px; cursor: pointer; height: 150px;" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/ScLJMjSneII/AAAAAAAAA48/1YI6btE8Hww/s200/cod_assault.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 16 March 2009&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 224 286 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of map&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;s &lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;:&lt;/strong&gt;&lt;/span&gt; 12&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://callofdutywarzone.bravehost.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Call_of_Duty_Assault_SP_Campaign;98399"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(153, 255, 153);"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html"&gt;Nightfire&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html"&gt;SAS Manor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html"&gt;Trench86&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html"&gt;Wayward&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html"&gt;Argentan&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html"&gt;CODUO Missions&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;COD Valor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/10/toysoldiers-for-cod-uo.html"&gt;Toy Soldier&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Author's Note:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;12 single player maps. Your a American 3rd Infantry Division Soldier fighting the war in africa, italy and france normandy.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Not so far after an already big release called :&lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;COD Valor&lt;/a&gt; Briant is back with a even huge addon containing 3 campains (Afrika, Italy and France) from 4 maps each. It has special content with new squad and envrinonment texturing a brand new weapon and new music. For this episode there is no custom voice acting only on text message.&lt;br /&gt;&lt;br /&gt;I won't make a as much detailed review as for COD Valor and will only focus on a general approach to focus on things I really liked and the little downwards.&lt;br /&gt;&lt;br /&gt;Design is from the same bottle as previous releases from Gunrock, he has reach for me a above average level but except some more complicated architecture I didn't see a huge change between previous release and this one it's certainly not perfrect but really not far away from (what I would like to build things like this...) All theme, according campain, are well implemented and also give some varaition from airfield to town passing by a boat experience even evening or morning missions; Briant really make a huge effort to his pack to make it as much varied as possible. The only minor point to take in account is the fact that Briant does'nt bother about detail and taking time to build them especially regarding indoor parts of town houses where some rooms ave simply fill with armo box or simply...empty.&lt;br /&gt;&lt;br /&gt;Gameplay is perfectly balance and really highlight this pack. the way Briant handle you progression and objective to achieve is nearly perfect and really immerse you with your team squad through the 12 maps for each you will play for arround 20min except the two last one that are a lot more challenging (perhaps a too challenging especially the last one). even some of the mission objective where you need to destoy objectives in trench maze or forest may look repetitive but it's a so enjoyable experience that I really don't care from travelling though those maze. In addition to those classic mission Briant added some more original objective with the highlight of the ship escape a la COD4 that was, perhaps short but really briliant and one of my prefered custom mission ever! finally Briant pushes the content like for COD valor to it's end with another enjoyable last sidescrolling cinematic to reward all the people who give him some custom content.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;Afrika campain&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ScIOYEiQlZI/AAAAAAAAA4I/Du5-BMMP0tQ/s1600-h/shot0005.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5314826316947690898" style="margin: 0px 10px 10px 0px; float: left; width: 178px; height: 150px;" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/ScIOYEiQlZI/AAAAAAAAA4I/Du5-BMMP0tQ/s200/shot0005.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/ScIOenmsd0I/AAAAAAAAA4Q/uxdaPwaEQJQ/s1600-h/shot0012.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5314826429440751426" style="margin: 0px 0px 10px 10px; float: right; width: 177px; height: 150px;" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/ScIOenmsd0I/AAAAAAAAA4Q/uxdaPwaEQJQ/s200/shot0012.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;Italy campain&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ScIPPu4CXkI/AAAAAAAAA4Y/VusoFx-R_s8/s1600-h/shot0016.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5314827273206128194" style="margin: 0px 10px 10px 0px; float: left; width: 176px; height: 151px;" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/ScIPPu4CXkI/AAAAAAAAA4Y/VusoFx-R_s8/s200/shot0016.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/ScIPdZ7SfHI/AAAAAAAAA4g/SCoQwV4853E/s1600-h/shot0021.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5314827508100791410" style="margin: 0px 0px 10px 10px; float: right; width: 175px; height: 150px;" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/ScIPdZ7SfHI/AAAAAAAAA4g/SCoQwV4853E/s200/shot0021.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;France campain&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/ScIP1n4cctI/AAAAAAAAA4o/bcO1z_eRvjA/s1600-h/shot0028.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5314827924163818194" style="margin: 0px 10px 10px 0px; float: left; width: 175px; height: 150px;" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/ScIP1n4cctI/AAAAAAAAA4o/bcO1z_eRvjA/s200/shot0028.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/ScIQD5LS4uI/AAAAAAAAA4w/GhuGfRMFDU4/s1600-h/shot0030.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5314828169324454626" style="margin: 0px 0px 10px 10px; float: right; width: 176px; height: 150px;" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/ScIQD5LS4uI/AAAAAAAAA4w/GhuGfRMFDU4/s200/shot0030.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: Briant is certainly one of the most prolific mapper/designer 'man who can do everything' from this decade, and this always with an above average skill. I really hope he continues in the way of creating single player experience for all of us...This one was a great and memorable experience i will certainly play againin the future and really recommand you to directly, even if the download is huge, download this one that is till now, part of my Hall of fame custom collection.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Highly Recommanded &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime :&lt;/span&gt; 5 Hours&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;&lt;strong&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;A&lt;/span&gt; &lt;/strong&gt;B&lt;strong&gt; &lt;/strong&gt;C D&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;E (92%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5621016610824513003?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5621016610824513003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5621016610824513003' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5621016610824513003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5621016610824513003'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/03/cod-assault-for-coduo.html' title='COD Assault for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/ScLJMjSneII/AAAAAAAAA48/1YI6btE8Hww/s72-c/cod_assault.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-3913340999320892272</id><published>2009-02-19T04:07:00.000-08:00</published><updated>2009-02-19T10:50:32.511-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 4'/><title type='text'>Backlot for COD4</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; Backlot&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SZ1XBnB7yDI/AAAAAAAAA18/FElN10j6gsM/s1600-h/shot0009.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5304491621280892978" style="margin: 0px 0px 10px 10px; float: right; width: 200px; height: 150px;" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SZ1XBnB7yDI/AAAAAAAAA18/FElN10j6gsM/s200/shot0009.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Alex 'Sparks' Romo&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 17 April 2008&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 63 092 kb&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.alexromo.com/portfolio/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.alexromo.com/files/Backlot.zip"&gt;Author's page&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story and Mission :&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None If I understand right this was a modification, throught adding a strong sp gameplay, to an originally made MP map.&lt;br /&gt;&lt;br /&gt;&lt;em style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;In this map the Author, mainly focussing on scritping, wanted to create a map oriented in a possible disturbing gameplay through playing as a enemy of the american troops...The goal is oriented in a multi purpose mission with a major one that is to old the place.&lt;br /&gt;&lt;br /&gt;I really don't know if I'm right but the map Backlot is one of the favorite multiplayer map for COD 4 and is a map delivered with the original game, I won't describe the architecture and design that has a perfect professionnal layout and will only focus on the gameplay&lt;br /&gt;Gameplay is quite restricted due the posibility and the size from the map. It has for sure in some place a quite clostrophobic feeling but the author was able to create an intense experience that didn't make you feel like being blocked in a small township. &lt;/div&gt;Objectives are well trigered to make the mission intense, travelling can be sometime approxiamtive and the use of the compass is really necessary to know where to go next. Hopefully you have a lot of squad mate that make the experience more ballanced that if you were alone.&lt;br /&gt;&lt;div&gt;Challenge isn' t that difficult and this is perhaps the minor issue of this map conversion.&lt;/div&gt;&lt;br /&gt;In conclusion: Alex was really able to create an intense and well scritped experience that except the point of vue ('enemy' role) was really enjoyable, with a good mix between objectives to achieve and combats. THis one is for sure a one to be tested.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SZ1XJ_q-YwI/AAAAAAAAA2E/9UZWCeWcxCg/s1600-h/shot0012.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5304491765334434562" style="margin: 0px 10px 10px 0px; float: left; width: 200px; height: 150px;" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SZ1XJ_q-YwI/AAAAAAAAA2E/9UZWCeWcxCg/s200/shot0012.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;&lt;strong&gt;&lt;em&gt;Playtime :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt; 20 minutes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 255, 255);"&gt;Rating :&lt;/span&gt;&lt;span style="font-weight: normal;"&gt; A&lt;/span&gt;&lt;span style="font-weight: normal;"&gt; &lt;/span&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="color:#33cc00;"&gt;&lt;strong&gt;B&lt;/strong&gt;&lt;/span&gt; C &lt;/span&gt;&lt;span style="font-weight: normal;"&gt;D E (78%) &lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-3913340999320892272?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/3913340999320892272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=3913340999320892272' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3913340999320892272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3913340999320892272'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/02/backlot-for-cod4.html' title='Backlot for COD4'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/SZ1XBnB7yDI/AAAAAAAAA18/FElN10j6gsM/s72-c/shot0009.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-3052397284971145618</id><published>2009-02-08T13:30:00.000-08:00</published><updated>2009-02-08T13:58:52.158-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 4'/><title type='text'>sp_Pillar for COD4</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; sp_pillar&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SY9TnbZOUII/AAAAAAAAA1c/QRYY-_FVFxo/s1600-h/shot0014.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SY9TnbZOUII/AAAAAAAAA1c/QRYY-_FVFxo/s200/shot0014.jpg" alt="" id="BLOGGER_PHOTO_ID_5300547223271919746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Red&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 5 October 2008&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 36 167 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://momizi.main.jp/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.modsonline.com/Downloads-dl-4711.html"&gt;here&lt;/a&gt; &lt;span style="color: rgb(51, 204, 255);"&gt;(you may need to register to get this one : Recommanded)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Alternative Download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;iframe marginheight="0" marginwidth="0" style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0pt; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/sp%7C_pillar.zip" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255); font-weight: bold;"&gt;&lt;em&gt;Story and Mission :&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None the author created at First a MP map and after converted this 'arena map' into a single player expeirence.&lt;br /&gt;&lt;br /&gt;&lt;em style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This map is a hard mission to service it's nohing to bother with what we are normally looking for as a mission oirented in team squad added with multi purpose objective. In this one you have several goals to achieve but mainly just need to survive...&lt;br /&gt;&lt;br /&gt;Design is quite simple with a squared arena full of pillar and crossed by to water path from which you cannot get out. You will after need to go to a dark underground maze that you need to travel forward and backward...The ambiance isn't that bad but design is for sure quite limited&lt;br /&gt;&lt;br /&gt;Gameplay is in the same way simple. First you will need to activate some stone that will give you the opportunity to autosave and breath a littlebit when the first previous objective are finished you will need to recover doxument and after escape in a portal futuristic way. Gameplay and combats are quite challenging and this seems to be the most import aim&lt;br /&gt;&lt;br /&gt;In conclusion: This is a simple suriving experience with no eyelights nor realistic experiance but regarding to what we encountered in the actual gaming experience it's something different and for sure even if got a lot of frustration filling I was quite happy to finish it...&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;&lt;strong&gt;&lt;em&gt;Playtime :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-weight: normal;"&gt; 30 minutes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255); font-weight: bold;"&gt;Rating :&lt;/span&gt;&lt;span style="font-weight: normal;"&gt; A&lt;/span&gt;&lt;span style="font-weight: normal;"&gt; &lt;/span&gt;&lt;span style="font-weight: normal;"&gt;B&lt;/span&gt;&lt;span style="font-weight: normal;"&gt; &lt;/span&gt;&lt;strong style="font-weight: normal;"&gt;&lt;/strong&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: normal;"&gt;C&lt;/span&gt;&lt;span style="font-weight: normal;"&gt; D E (61%) &lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-3052397284971145618?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/3052397284971145618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=3052397284971145618' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3052397284971145618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3052397284971145618'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/02/sppillar-for-cod4.html' title='sp_Pillar for COD4'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/SY9TnbZOUII/AAAAAAAAA1c/QRYY-_FVFxo/s72-c/shot0014.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5507616110658217031</id><published>2009-01-16T14:57:00.000-08:00</published><updated>2009-03-26T05:43:38.396-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 4'/><title type='text'>Homefront: Cells for COD4</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Homefront : Cells&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SXEZ2wPsV4I/AAAAAAAAA0s/CrSvLzgToeI/s1600-h/shot0006.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5292039465591396226" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; WIDTH: 200px; CURSOR: pointer; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SXEZ2wPsV4I/AAAAAAAAA0s/CrSvLzgToeI/s200/shot0006.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Babycop&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 17 April 2008&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 49 450 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.freewebs.com/babycop/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/sp_Homefront_Cells;89323"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/sp-offensive-for-coduo.html"&gt;SP Offensive&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;Leningrad&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/04/stalingrad-for-cod2_15.html"&gt;Stalingrad&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/homefront-downtown-for-cod4.html"&gt;Homefront: Downtown&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Story and Mission (take from the readme file):&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The world we know is changing. The western world dives into a new era.&lt;br /&gt;Boundaries are broken. New frontiers are reached.&lt;br /&gt;The war on terror, chaos, and tyranny has set foot onto new grounds.&lt;br /&gt;The fight is carried to our doorstep.&lt;br /&gt;This is the Homefront.&lt;br /&gt;&lt;br /&gt;As part of an anti-terrorism unit, you must proceed with the arrest of several&lt;br /&gt;members of a terrorist cell plotting an imminent attack on american soil.&lt;br /&gt;Located in Montreal (Quebec), Canada, the cell has established itself in an&lt;br /&gt;appartment building and has kept a low profile. Local authorities have been notified,&lt;br /&gt;and an exterior perimeter is established.&lt;br /&gt;Secure the building and capture/neutralize the terrorists while avoiding all&lt;br /&gt;civillian casualties.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em style="FONT-WEIGHT: bold"&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;After two interesting major release for COD2 called &lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Leningrad&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://ww2spmapcorner.blogspot.com/2007/04/stalingrad-for-cod2_15.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Stalingrad&lt;/span&gt;&lt;/a&gt; the 'brothers team' come back with a new mission made for Call of Duty 4 . It be considered as a different approach accodring the COD4 engine more oirented on scritping than design&lt;br /&gt;&lt;br /&gt;Design and architecture look quite basic in a building environment with a starting position from the garage and objectives oriented while progression through floors. The general design and layout or correctly manage but repetitive in a quite limited indoor and dark layout... there is no real critics but simply regarding to previous COD2 release it tend to be a little below average.&lt;br /&gt;&lt;br /&gt;Gameplay is the interesting part of this release through constant contact with your headquater (through audio recorded voices from good quality) you will try to accomplish different mission from eliminated a terrorist group, thourgh saving some hostage and passing the wire of a counter attack everything is made for you with the help of you squad to have no rest time...it's simple well done but sadly a little repetitive&lt;br /&gt;&lt;br /&gt;In conclusion: This is the first approach from babycop to this fourth opus of COD it's certainly mostly oriented to learn the engine and simply a way of killing two birds with one stroke....it's not a memorable one but it's at least immersing you for arround 20 minutes in a terosit battle perhaps a little up to date regarding the actual news...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SXEZ-1qauNI/AAAAAAAAA00/vOOJEk83Pkk/s1600-h/shot0008.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5292039604484618450" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; WIDTH: 200px; CURSOR: pointer; HEIGHT: 150px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SXEZ-1qauNI/AAAAAAAAA00/vOOJEk83Pkk/s200/shot0008.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Playtime :&lt;/span&gt; 20 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating :&lt;/span&gt; A&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;B&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;&lt;strong&gt;&lt;/strong&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(51,204,0)"&gt;C&lt;/span&gt; D E (67%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5507616110658217031?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5507616110658217031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5507616110658217031' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5507616110658217031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5507616110658217031'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/01/homefront-cells-for-cod4.html' title='Homefront: Cells for COD4'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/SXEZ2wPsV4I/AAAAAAAAA0s/CrSvLzgToeI/s72-c/shot0006.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-110051139257101904</id><published>2009-01-08T04:09:00.000-08:00</published><updated>2009-01-08T04:15:57.560-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>Happy New year to all</title><content type='html'>I wish to all of you the best for the upcoming year(s) and would like to thank you all for your discrete support during this past 2 years (I didn't have a single post of feedback during the past two years), but having close to 1000 hits in 3 month and was a great surprise that encourage me to update this blog more during the last two months.&lt;br /&gt;&lt;br /&gt;the future of this blog will i hope be reoriented to game that still are not covered as COD4 and MOHAA this mainly because, except one or two releases, all the best i could find for COD, CODUO and COD2 is reviewed here but if you could help me digging some stuffs i would really appreciate it.&lt;br /&gt;&lt;br /&gt;In the meantime i will also be catch by the updating of my other blog (link in the title) and the new season for virtual rally at &lt;a href="http://rsrbrlive09.rallyesim.com/accueil.asp"&gt;Rallyesim&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-110051139257101904?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/110051139257101904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=110051139257101904' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/110051139257101904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/110051139257101904'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2009/01/happy-new-year-to-all.html' title='Happy New year to all'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6396621852361217424</id><published>2008-12-21T01:25:00.000-08:00</published><updated>2008-12-21T11:48:27.524-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>Hedgerow siege for COD2</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; Hedgerow siege&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SU4TDlKZGnI/AAAAAAAAAzc/MMIAKFyTySU/s1600-h/shot0001.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SU4TDlKZGnI/AAAAAAAAAzc/MMIAKFyTySU/s200/shot0001.jpg" alt="" id="BLOGGER_PHOTO_ID_5282180365188405874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Soulwax&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 31 January 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 5 243 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; None&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.modsonline.com/Downloads-dl-3630.html"&gt;here&lt;/a&gt; &lt;span style="color: rgb(255, 255, 0);"&gt;'you may perhaps need to register to download it!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Alternative download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe marginheight="0" marginwidth="0" style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0pt; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/hedgerowsiege.zip" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(153, 255, 153);"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/11/angoville-for-cod2.html"&gt;Angoville&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None regarding to the environment of the map it's shound take place in the north of Belgium or the Netherlands and it's just a mission with as main objective destroying flags&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This was the first release from the author for COD2 it's a basic one but enjoyable to play.&lt;br /&gt;&lt;br /&gt;Design is made with a biginner touch, flat map with oriented progression through canalized progression with ton's of bushes all building or structure you will encounter a defenetly missing realism but you easily understand what the author wanted to make all in all it isn't that bad but a little not enough realistic&lt;br /&gt;&lt;br /&gt;Gameplay is quite enjoyable even sometimes a little hard due to the fact that the automatic saving are place just before some thaught combats, it's a squad mission so you won't be alone, objective are well organized and it's straight forward, there isn't anything original but it wasn' t a boring mission&lt;br /&gt;&lt;br /&gt;In conclusion: this first release according COD2 from soulwax is a typical beginner map but that also show the potential from the mapper design is a little to simple and wont let a memorable feeling but gameplay is enjoyable, if you never play this one before give it a try.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SU4TUWwnU8I/AAAAAAAAAzk/PrwCeRFLK80/s1600-h/shot0006.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SU4TUWwnU8I/AAAAAAAAAzk/PrwCeRFLK80/s200/shot0006.jpg" alt="" id="BLOGGER_PHOTO_ID_5282180653379965890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;playtime : &lt;/span&gt; 30 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;A B&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;C&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;strong&gt;&lt;/strong&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 0);"&gt;D&lt;/span&gt; E (56%) &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6396621852361217424?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6396621852361217424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6396621852361217424' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6396621852361217424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6396621852361217424'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/12/hedgerow-siege-for-cod2.html' title='Hedgerow siege for COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/SU4TDlKZGnI/AAAAAAAAAzc/MMIAKFyTySU/s72-c/shot0001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-1672146252373172958</id><published>2008-12-10T02:35:00.000-08:00</published><updated>2008-12-10T13:00:18.377-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Call of Duty Valor for CODUO</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; Call of Duty Valor&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 5 July 2008&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 73 164 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of map&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;s &lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;:&lt;/strong&gt;&lt;/span&gt; 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://callofdutywarzone.bravehost.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/gofetch/ZmlsZWZyb250fHx8OTE4Mjd8fHxRMkZzYkNCdlppQkVkWFI1SUZaaGJHOXl8fHwyLjB8fHwzMDV8fHwvTWFwcy9TaW5nbGVfUGxheWVyfHx8Y2FsbF9vZl9kdXR5X3ZhbG9yX3YyLnppcHx8fDI4OTQxNTkxODI3NzUxMg=="&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(153, 255, 153);"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html"&gt;Nightfire&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html"&gt;SAS Manor&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html"&gt;Trench86&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html"&gt;Wayward&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html"&gt;Argentan&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html"&gt;CODUO Missions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Author's Note:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;4 single player maps.  Play as a 82nd paratrooper, and a british paratrooper.&lt;br /&gt;&lt;br /&gt;Railgun: Fight your way through a nazi train yard to capture a railgun.&lt;br /&gt;&lt;br /&gt;Ruins: In france deep in the woods the nazis set up a base in the old&lt;br /&gt;  french ruins go in hard and clear them out!&lt;br /&gt;&lt;br /&gt;Farm:  Hq reports that the germans are setting up a flak 88 gun&lt;br /&gt;  on a farm close to the main road the allies supply line uses.&lt;br /&gt;  Your squad has got a job to do.&lt;br /&gt;&lt;br /&gt;Hill52: Hamburger hill your captain calls it. the germans got that&lt;br /&gt;   hill covered with mg42 bunker's land mines and a hard edge&lt;br /&gt;   german division to top it all off. And the brass want that hill!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is I hope not the last release from Briant, It's an episode that is not as good as other episode previuously reviewed here but it's not far away. Maps aren't really linked together but provide different experiences always oriented in a squad progression, objectives are easy to understand but in all fights you have to remember that the respawn of enemies is associated with your progression, so if you stay to kill enemies they will never stop coming. The four missions are set in different environment with a correct design and an enjoyable scripting and last but not release regarding to previous release from Briant, this time it's challenging enough to give durability. the author took also some music, sound and models to add some special features to the pack, except some weapons sounds, it was perfectly fitting.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;First map (Railgun): &lt;/div&gt;&lt;br /&gt;&lt;div&gt;for this one you will need to travel through a railway depot and destroy all flag cannons. Layout is correct but a little dispaointing in terms of realism most of building are empty or not enough constructed in term of indoor details and, it also doesn't shows any effect from bombing planes that seems to be always present during this mission, this depot never let me the feeling to be a startegic place to destoy and really looks unrealistic, for the rest the general layout is quite good and the scripting events are well manage to make you travel through this really huge openwided train station depot. Its huge intense and not that easy to pass through.&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAqFyoO1CI/AAAAAAAAAxw/p7rOaRA3-u8/s1600-h/shot0001.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 180px; height: 135px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAqFyoO1CI/AAAAAAAAAxw/p7rOaRA3-u8/s200/shot0001.jpg" alt="" id="BLOGGER_PHOTO_ID_5278265042256450594" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAshycqoCI/AAAAAAAAAyo/oDYvesPXjwo/s1600-h/shot0003.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 180px; height: 135px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAshycqoCI/AAAAAAAAAyo/oDYvesPXjwo/s200/shot0003.jpg" alt="" id="BLOGGER_PHOTO_ID_5278267722267533346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Second map(Ruins):&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;this time you need to investigate some ruins left in a forest were german troops found some coverage after their pull back. In this one sherman tanks will be you friend, progression is straight forward in a more realistic environment were german always have good place to hide and ambush you it's quite ckassic in design and architecture but really let a realistic feeling, for the scpiting it's as well handled as in the fist mission and respawn of enmies add a fighting value to this one making it thaught to progress in some places.&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SUAsFKPEv8I/AAAAAAAAAyg/4Qon1fklZG8/s1600-h/shot0006.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 180px; height: 136px;" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SUAsFKPEv8I/AAAAAAAAAyg/4Qon1fklZG8/s200/shot0006.jpg" alt="" id="BLOGGER_PHOTO_ID_5278267230436769730" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAr9X2Q5lI/AAAAAAAAAyY/WPq3Yy9QGFk/s1600-h/shot0004.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 180px; height: 135px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAr9X2Q5lI/AAAAAAAAAyY/WPq3Yy9QGFk/s200/shot0004.jpg" alt="" id="BLOGGER_PHOTO_ID_5278267096651851346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Third map(Farm):&lt;br /&gt;&lt;br /&gt;After a brief but intense fight trying to protect a main road you will follow your team mate to get into a far away farm well protect by german troops, progression will make iot not that easy to reach the farm and try to take it after there will be a panzer counter attack to fight against with perfect placement of tank that really gonna hurt you... the general layout is enjoyable and all location seems enough detail to make them realistic, short mission briefing is present in this one and perfectly audible, it's ones more injoyable and add the talking dimension of a team... scipting change a little bit at the end with those 'moving' objective but one more it's enjoyable.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SUArM0sNkVI/AAAAAAAAAyI/aQ0oy6d2Tec/s1600-h/shot0007.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 180px; height: 136px;" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SUArM0sNkVI/AAAAAAAAAyI/aQ0oy6d2Tec/s200/shot0007.jpg" alt="" id="BLOGGER_PHOTO_ID_5278266262580728146" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SUArTrKK6hI/AAAAAAAAAyQ/IOMFeKTVk94/s1600-h/shot0009.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 180px; height: 135px;" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SUArTrKK6hI/AAAAAAAAAyQ/IOMFeKTVk94/s200/shot0009.jpg" alt="" id="BLOGGER_PHOTO_ID_5278266380281113106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fourth map (Hill52):&lt;br /&gt;&lt;br /&gt;here we are with the tanks trying to get rid of those nasty, well protected bunkers it's more simple in this last one progress, eliminate resistance and take the bunker and go forward to do. The same layout, like the scipt but doesn't add anything new to what we saw before and i would expect something much like a timed final battle where you need to hold the position... it's ok well handled but lets an unfinished tasted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SUAqd1XvKqI/AAAAAAAAAyA/nEv6c59bvEE/s1600-h/shot0011.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 180px; height: 135px;" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SUAqd1XvKqI/AAAAAAAAAyA/nEv6c59bvEE/s200/shot0011.jpg" alt="" id="BLOGGER_PHOTO_ID_5278265455309433506" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAqWU3c4eI/AAAAAAAAAx4/l70Cmf99fso/s1600-h/shot0010.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 180px; height: 136px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAqWU3c4eI/AAAAAAAAAx4/l70Cmf99fso/s200/shot0010.jpg" alt="" id="BLOGGER_PHOTO_ID_5278265326324998626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fifth map (???):&lt;br /&gt;I wont tell about this one but really found the idea original and everything was simple but so efficiant this is really the perfect example of what I, player, like to see...and really finish this one with a personal, highly enjoyable touch.&lt;br /&gt;&lt;br /&gt;In conclusion: after a lot of successfull tests maps (that are all available here) Briant came with some bigger project though a four maps episode with more challenge, mixed gameplay experience and mixed environment, this all put together bring something enjoyable that also has some flaws but certainly make us play an enjoyable pack.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime :&lt;/span&gt; 1 Hours 40&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;A&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;strong&gt;B&lt;/strong&gt;&lt;/span&gt; C D&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;E (87%) &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-1672146252373172958?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/1672146252373172958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=1672146252373172958' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1672146252373172958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1672146252373172958'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html' title='Call of Duty Valor for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/SUAqFyoO1CI/AAAAAAAAAxw/p7rOaRA3-u8/s72-c/shot0001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-4367500355678361673</id><published>2008-12-08T12:41:00.000-08:00</published><updated>2008-12-08T13:13:10.853-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>LeonCOD for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; LeonCOD&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FVWTr0xbtP4/ST2LBrZ0uVI/AAAAAAAAAxg/8QDC6WdYbDM/s1600-h/shot0002.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/ST2LBrZ0uVI/AAAAAAAAAxg/8QDC6WdYbDM/s200/shot0002.jpg" alt="" id="BLOGGER_PHOTO_ID_5277527199295256914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Leon Stephan Brinkman&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 16 August 2004&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 740 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none related&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/gofetch/ZmlsZWZyb250fHx8Mjk2MjJ8fHxUR1Z2YmtOdlJERT18fHx8fHwxMjB8fHwvTWFwcy9TaW5nbGVfUGxheWVyfHx8bGVvbmNvZC56aXB8fHwyODc3MDMyOTYyMjA2MTI="&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leoncod2-for-cod2.html"&gt;Leon COD2 for COD2&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/leoncod2-for-cod.html"&gt;Leoncod2 for COD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;Map one:&lt;br /&gt;&lt;br /&gt;The German army is holding you in a holding cell under the ground in a large complex. You have to find a way to escape from there, when you succeed you will have to find yourself a weapon before you can go on, (because the axis soldiers first shoot and than ask questions later). When you have a weapon you have to find yourself a way up and try to get out of the complex into the open air.&lt;br /&gt;&lt;br /&gt;Map two:&lt;br /&gt;&lt;br /&gt;Out of the complex you will find yourself in a little village, this all belongs still to the complex and you’re still not free. From now on the war will just intensify, (Baltic.Forever who did make all the scripting for this mappack did say after playing the map the first time; "It looks like I’m getting the whole German army after me!) Now begins the really hard part, and some people will maybe even say that it can't be done. But it can be done; you can get out of there and walk into freedom. Be very careful, and watch carefully in every corner for healthpacks. That's all I can say.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Personal Notes:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;I played this one colse to the day it came out and found it back then hard and to challenging sothat my frustration only kept in mind the diffuclty...I change a little bit my meaning this week-end when i play it back&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is the first one Leon release for Call of Duty series, so it was much more some twiking and learning that what he came with after for HL2.&lt;br /&gt;&lt;br /&gt;Design starts classic...you need to escape from a jail find a weapon and progress to the outdoor to complete the first one after you will need to cross the village full and protected by germans. Design is classic but correctly put together in a realistic design from the storage room to the garage and all offices linked on the first floor, the way your progression is handled is clever simply by passing near area you will travel across after, it really let the filling to travel a huge complex well crafted and put together. the indoor is ok but lighting doesn't always look perfect and for the outdoor even if the design let a good put together feeling, the fact that it's nor open and only surronded by walls make it a little too boxy in my opinion.&lt;br /&gt;Gameplay is correctly ballanced but challenging so you will need to progress like a sniper and need to save a lot if you don't want to loose you progression benefits. It's just a battle there are no real objectives except to kill all enemies, weapons and health are well placed sothat you will never run out of ammo it's simply ealised but also effciant in giving us some intertenment.&lt;br /&gt;&lt;br /&gt;In conclusion: For a first major release and even if it has it flaws, leon succeed in creating a attractive but challenging gameplay in a basic but efficiant design location, it's not the best out here but will certianly add some gameplay enjoyment for the people who want to check this one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ST2LKDwd-7I/AAAAAAAAAxo/iKrq1aWSLiI/s1600-h/shot0003.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/ST2LKDwd-7I/AAAAAAAAAxo/iKrq1aWSLiI/s200/shot0003.jpg" alt="" id="BLOGGER_PHOTO_ID_5277527343271639986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime :&lt;/span&gt; 25 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating :&lt;/span&gt; A&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;B&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;strong&gt;&lt;/strong&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 0);"&gt;C&lt;/span&gt; D E (62%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-4367500355678361673?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/4367500355678361673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=4367500355678361673' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4367500355678361673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4367500355678361673'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/12/leoncod-for-cod.html' title='LeonCOD for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/ST2LBrZ0uVI/AAAAAAAAAxg/8QDC6WdYbDM/s72-c/shot0002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6292627368463420351</id><published>2008-11-12T14:51:00.001-08:00</published><updated>2008-11-12T15:00:48.767-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Sandstorm for COD</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; Sandstorm&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SRteGcmhyeI/AAAAAAAAAvI/wjZCM4LKq3U/s1600-h/manual_cover.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 147px; height: 200px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SRteGcmhyeI/AAAAAAAAAvI/wjZCM4LKq3U/s200/manual_cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5267907653989943778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Twelfth Hour Games&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 05 December 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 283 115 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://guildhall.smu.edu/Home.47.0.html"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://students.guildhall.smu.edu/%7Ebjones/files/SandStormFinal.exe"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Background information&lt;/em&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;A team of level designers and artists spent 4.5 months creating a squad-based, modern military first-person shooter that places the player in the center of the middle-eastern conflict. Developed on top of the award winning Call of Duty engine, Sandstorm spans three massive levels filled with visceral action and sequences inspired by real events. It delivers cinematic pacing and squad based game play in an approachable, pick-up-and-play first-person shooter design. As a United States Marine in charge of a supply convoy heading for the capitol city, you must do whatever it takes to ensure the troops get the supplies they need. Trying to stop you are insurgent forces armed with an array of lethal weaponry and a disregard for human life.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255); font-style: italic;"&gt;Installation Note:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;simple extract the sandstorm files into you COD directory. After, under a sandstorm folder in you COD directory, you will find a Call of Duty and a game of the year folder containing 3 'launch link' copy them on you desktop (regarding the original version of COD you have) and open them choosing properties to modified the path to the folder you have extract them (hope it's clear)...and after just click on the link.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Level Information:&lt;/em&gt;&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Level 1&lt;/strong&gt; on a small trip through the mountain to help civilians your convoi is under enemy attack, objective is to stop them, make the village safe, eliminate reinforcement and also kill all enemies. Then you will go to the end roof in order to establish a communication with the headquarter.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SRtfL-gsOaI/AAAAAAAAAvw/1C3uvDRIKcM/s1600-h/map1_01.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 185px; height: 140px;" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SRtfL-gsOaI/AAAAAAAAAvw/1C3uvDRIKcM/s200/map1_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5267908848503241122" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SRtfXuPLO6I/AAAAAAAAAv4/ZWh1r9AaQR0/s1600-h/map1_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 184px; height: 138px;" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SRtfXuPLO6I/AAAAAAAAAv4/ZWh1r9AaQR0/s200/map1_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5267909050293238690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Level 2&lt;/strong&gt; takes place in a city under siege from insurgents. The insurgents are using a palace as a base from which to launch attacks against American troops. Behind the palace, in the congested residential district, the insurgents are manufacturing explosives for use in car bomb attacks, and they are also holding an American soldier hostage. The player must work alone and together with her squad mates to clear out the palace, neutralize the bomb equipment, and rescue the hostage. &lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/SRtexkj19FI/AAAAAAAAAvg/OlNY0zcHHXI/s1600-h/map2_02.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 186px; height: 139px;" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/SRtexkj19FI/AAAAAAAAAvg/OlNY0zcHHXI/s200/map2_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5267908394860541010" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/SRte9kQsAyI/AAAAAAAAAvo/PZ7NvZFkc6Y/s1600-h/map2_04.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 192px; height: 143px;" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/SRte9kQsAyI/AAAAAAAAAvo/PZ7NvZFkc6Y/s200/map2_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5267908600938627874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Level 3&lt;/strong&gt; starts in a town where the player and their squad has to locate a captured friendly and recover them. After that they have to meet up with their convoy and proceed to reinforce a division who is under heavy fire at an airport down the road. Upon arriving at the airport the player has to hold the airport until an air strike can help clear the area.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SRteWtBbvFI/AAAAAAAAAvQ/__W3j0O2iDI/s1600-h/map3_03.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 186px; height: 139px;" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SRteWtBbvFI/AAAAAAAAAvQ/__W3j0O2iDI/s200/map3_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5267907933275667538" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FVWTr0xbtP4/SRteiOTYpzI/AAAAAAAAAvY/VJx7dQMD4Jo/s1600-h/map3_05.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 189px; height: 141px;" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/SRteiOTYpzI/AAAAAAAAAvY/VJx7dQMD4Jo/s200/map3_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5267908131187894066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt; &lt;/p&gt;&lt;p&gt;This one has a new totally fresh approach of modern warfare, people who are studying to become professional actors from the software industry have merge together to create an interesting experience in arround 4 month, the experience is quite short in playtime experience but in my opinion create something quite original that fits particularly well with nowedays information that come from country from the middle east.&lt;/p&gt;Design is a mix of good and unfinished stuff and depend from the energy that was put in every project. In my opinion, the first part is the most finished one even if the game style and gameplay is more classic compare to the other levels that were perhaps a little too ambitous at start and didn't succeed in finishing perfectly their part (2 and 3) but it's still above average.The architecture in someplace look really wonderfull and except the last mission that take place during night (decreasing so the genral layout effect) it's really in someplace beautyfull the custom content is also well manage especially vehicules, texturing and models, for the weapons it's a little less achive...but most of the time through voice acting and on text message(objectives) you really get into it with a catchy feeling...Like I told before the project had a dealine after 4 months and so you will sometime encounter several annoying influence like the enemies talking german and using mp40, the old truck and other things i don't remember...&lt;br /&gt;&lt;p&gt;Gameplay is not what this work was intended for so it's honest well balance but perhaps not enough challenging in combat and too obvious in puzzles (but you could be lost here and there)  so the experience will be quite short regarding the download size.  &lt;/p&gt;In conlcusion: this is a totally special release that i hope you were not aware of it's defenetly worth the download for the immersing filling it let regarding a war that is not enough known in our country...don't expect too much but i think you will defenetly like it even if let let at the end a filling that the project wasn't push far enough...but it wasn' t the aim&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;P&lt;/span&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;laytime :&lt;/span&gt; 40 min&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating :&lt;/span&gt; A &lt;strong&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;B&lt;/span&gt;&lt;/strong&gt; C D E (83%) &lt;/em&gt;&lt;/p&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;em&gt;&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6292627368463420351?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6292627368463420351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6292627368463420351' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6292627368463420351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6292627368463420351'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/11/sandstorm-for-cod.html' title='Sandstorm for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/SRteGcmhyeI/AAAAAAAAAvI/wjZCM4LKq3U/s72-c/manual_cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-3925299077523353872</id><published>2008-10-29T03:01:00.000-07:00</published><updated>2009-03-26T06:04:20.606-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Toysoldiers for COD UO</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Toysoldiers&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SQg7-so2ifI/AAAAAAAAAuY/4pA7KFJwZCI/s1600-h/toysoldier01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5262522112902859250" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SQg7-so2ifI/AAAAAAAAAuY/4pA7KFJwZCI/s200/toysoldier01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 20 December 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 16 116 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://callofdutywarzone.bravehost.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.modsonline.com/Downloads-dl-4177.html"&gt;here&lt;/a&gt; &lt;span style="FONT-STYLE: italic"&gt;(you may need to register to get this one)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Alternative link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="BORDER-RIGHT: #dde5e9 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: #dde5e9 1px solid; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #dde5e9 1px solid; WIDTH: 240px; PADDING-TOP: 0px; BORDER-BOTTOM: #dde5e9 1px solid; HEIGHT: 26px; BACKGROUND-COLOR: #ffffff" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS_Dowload/sp_toysoldiers_v1.zip" frameborder="0" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html"&gt;Nightfire&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html"&gt;SAS Manor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html"&gt;Trench86&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html"&gt;Wayward&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html"&gt;Argentan&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html"&gt;CODUO Missions&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/cod-assault-for-coduo.html"&gt;COD Assault&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;COD Valor&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Author's Note:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;1 single player map. your a toysoldier fighting the axis toysoldiers for complete. Domination for the bedrooms and hallways of a house. I wanted to do something diffrent with coduo this time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This one like the author said is something different perhaps a simple nightdream... Nothing really realistic but it's fun, well scaled and quite original .&lt;br /&gt;Design: the experience take place in Briant's House (not really sure) but it could be so, the environment provides a special exprerience from a bedroom to a bathroom that are full of up to date detail including music and environment objects. The scale is perfect and altenates a classic room design from place to place.&lt;br /&gt;Gameplay like for all previous releases from gunrock is perfectly manage in a squad oriented progression. Progression is well oriented through objective and will make you travel from room to room even if all of them don't need to be visited. The ambiance is ok and add what's needed to the simple fight experience, the only regret comes from the lack of challenge and the fact that it's quite short for an experience.&lt;br /&gt;In conlcusion: Another original example made by briant it's one more time too short but well worth the download.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/SQg8OfR7HXI/AAAAAAAAAug/rAN4KklAV0I/s1600-h/toysoldier03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5262522384194936178" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/SQg8OfR7HXI/AAAAAAAAAug/rAN4KklAV0I/s200/toysoldier03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Playtime :&lt;/span&gt; 10 minutes&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;B&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;&lt;strong&gt;&lt;/strong&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(51,204,0)"&gt;C&lt;/span&gt; D&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;E (69%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-3925299077523353872?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/3925299077523353872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=3925299077523353872' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3925299077523353872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3925299077523353872'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/10/toysoldiers-for-cod-uo.html' title='Toysoldiers for COD UO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/SQg7-so2ifI/AAAAAAAAAuY/4pA7KFJwZCI/s72-c/toysoldier01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-8422207211222602207</id><published>2008-09-26T06:17:00.000-07:00</published><updated>2008-09-26T06:27:19.352-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>This site will be soon update</title><content type='html'>Yes I know it's more than 6 months without update but there hasn't been a lot of new release this year...sadly&lt;br /&gt;&lt;br /&gt;Also I have been a lot busy with the online rally championnship, if you interested just go to this &lt;a href="http://rallyesim.com/"&gt;place&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the meantime I have added some personal link (using the skydrive feature of hotmail) to map that haven't a link anymore or for which the link was not direct&lt;br /&gt;&lt;br /&gt;so feel free to check out and find some forgotten one&lt;br /&gt;&lt;br /&gt;I hope to update this page soon with several COD maps and would like also to add Medal of Honor releases &lt;br /&gt;&lt;br /&gt;Any comment or questions are welkome !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-8422207211222602207?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/8422207211222602207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=8422207211222602207' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/8422207211222602207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/8422207211222602207'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/09/this-site-will-be-soon-update.html' title='This site will be soon update'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5154303094610641640</id><published>2008-03-09T08:02:00.000-07:00</published><updated>2009-03-26T06:10:50.480-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>CODUO Missions for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; COD UO Mission&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FVWTr0xbtP4/R9QIDKTzK_I/AAAAAAAAAcM/NPpaMdxJaek/s1600-h/coduo_mission04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5175770722155572210" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; CURSOR: pointer" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/R9QIDKTzK_I/AAAAAAAAAcM/NPpaMdxJaek/s200/coduo_mission04.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 20 December 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 4 536 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://callofdutywarzone.bravehost.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.modsonline.com/Downloads-dl-4176.html"&gt;here&lt;/a&gt; &lt;span style="FONT-STYLE: italic"&gt;(you may need to register to get this one)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="BORDER-RIGHT: rgb(221,229,233) 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: rgb(221,229,233) 1px solid; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: rgb(221,229,233) 1px solid; WIDTH: 240px; PADDING-TOP: 0px; BORDER-BOTTOM: rgb(221,229,233) 1px solid; HEIGHT: 26px; BACKGROUND-COLOR: rgb(255,255,255)" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS_Dowload/4176-sp_coduo_missions_v1.zip" frameborder="0" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html"&gt;Nightfire&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html"&gt;SAS Manor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html"&gt;Trench86&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html"&gt;Wayward&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html"&gt;Argentan&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/10/toysoldiers-for-cod-uo.html"&gt;toysoldiers&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;COD Valor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/cod-assault-for-coduo.html"&gt;COD Assault&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Story:&lt;/span&gt; &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;2 single player map. Your an oss agent who's cover has been blown! You must fight your way through the city and make your way to tunnel 17!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I Just decide to get to modonline this we to see if there was no new map in their database and hopefully for us there was... to 'out of grave map from Briant that were release at the end of 2007.&lt;br /&gt;Like other map from Briant it's not perfect but it's another fun to play through map with correct design and good scripting.&lt;br /&gt;Design: the experience take place in Italy where you first aim is to travel through a typical street of Sicily where german are waiting for you...the design is soft and well balance sadly it looks a little to squary and flat second mission will start with the sewer access where the invironment is a succession of machine, pipes and hallways that look more realisitic than the first part even if lots of room are mission details to create a cool ambiance. I just eccounter some flashing effect while I was progressing as if the compiling process has caused some vertice bug... hopefully it doesn't affect to much the gameplay.&lt;br /&gt;Gameplay like for all previous releases from gunrock is perfectly manage in a squad oriented progression. It's Linear and doesn't feature any puzzle objective but ambushes mostly in the sewer part awaits you to give you enough challenge, the only aim is to get out of tunnel 17. The ambiance is ok but misses more sounds and a use of reenforcement in several places would have create a more immersing experience.&lt;br /&gt;In conlcusion: It seems that several map from Briant are still hanging here and there...Design is just a little above average and scrpipting is well handled sadly making a realisation not enough challenging (like all other release from the auhtor) just makes the experience too short... it's still enjoyable and recommended for a short playtime.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/R9QITaTzLAI/AAAAAAAAAcU/EtL2lKmprkw/s1600-h/coduo_mission06.jpg"&gt;&lt;em&gt;&lt;img id="BLOGGER_PHOTO_ID_5175771001328446466" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/R9QITaTzLAI/AAAAAAAAAcU/EtL2lKmprkw/s200/coduo_mission06.jpg" border="0" /&gt;&lt;/em&gt;&lt;/a&gt;&lt;em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(51,255,255)"&gt;P&lt;/span&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;laytime :&lt;/span&gt; 20 minutes&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;B&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;&lt;strong&gt;&lt;/strong&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(51,204,0)"&gt;C&lt;/span&gt; D&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;E (70%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5154303094610641640?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5154303094610641640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5154303094610641640' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5154303094610641640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5154303094610641640'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html' title='CODUO Missions for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/R9QIDKTzK_I/AAAAAAAAAcM/NPpaMdxJaek/s72-c/coduo_mission04.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5009200775408179634</id><published>2008-01-07T06:49:00.000-08:00</published><updated>2008-11-13T07:18:47.504-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>The Bunker(s) for COD</title><content type='html'>This time, and to start 2008, it's not a real review It's just a collection of maps that were the subject for a partial work exam at the &lt;a href="http://guildhall.smu.edu/Home.47.0.html"&gt;SMU Gildhall&lt;/a&gt; All level work of the student who have participated will be listed below.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;As a resume here is an abstract of M Pankratz site:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"Bunker is a Call of Duty level created in the level design class as one of our exams. Our parameters were: The player would travel upwards through 3-4 rooms (not including hallways) and then escape the bunker and exit into a field. We were not allowed to use a script file, so that ruled out most interaction and smart AI. We had one week to create the entire level and populate it."&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;It has to be mentioned that not all students make there maps available through the Net but they will at least be listed here for the one playable and that give a playable 'short' experience a small review will be add&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Ian Childs&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#33ccff;"&gt;&lt;em&gt;website &lt;/em&gt;:&lt;/span&gt; &lt;a href="http://students.guildhall.smu.edu/~ichilds/Web_pages/Index.html"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#33ccff;"&gt;download :&lt;/span&gt;&lt;/em&gt; None&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;James L Kneuper&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#33ccff;"&gt;&lt;em&gt;website :&lt;/em&gt;&lt;/span&gt; &lt;a href="http://students.guildhall.smu.edu/~jkneuper/index.html"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#33ccff;"&gt;download :&lt;/span&gt;&lt;/em&gt; None&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Mike Pankratz&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#33ccff;"&gt;website :&lt;/span&gt;&lt;/em&gt; &lt;a id="2" href="http://students.guildhall.smu.edu/~mpankratz/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#33ccff;"&gt;review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;this one is certainly the hugest the team is for me not really linked to simply a bunker but is more massive and looks more like a Industrial base protected by a bunker. Design is for me classic with a correct layout but misses a better attention to detail. Gameplay is standard with no surpise (logic since it wasn't ask to be scripted) but produce a correct enjoyment for arround 15 minutes.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;In conclusion: a non classic bunker with correct layout and enjoyable gameplay&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/R4I9MJjsPVI/AAAAAAAAAZM/vjaUSSJU2oc/s1600-h/mpankratz_bunker03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5152748202598612306" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" height="150" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/R4I9MJjsPVI/AAAAAAAAAZM/vjaUSSJU2oc/s200/mpankratz_bunker03.jpg" width="186" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/R4I9UJjsPWI/AAAAAAAAAZU/Ew9Buwk2EIM/s1600-h/mpankratz_bunker05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5152748340037565794" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" height="150" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/R4I9UJjsPWI/AAAAAAAAAZU/Ew9Buwk2EIM/s200/mpankratz_bunker05.jpg" width="187" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#33ccff;"&gt;download :&lt;/span&gt;&lt;/em&gt; &lt;a href="http://students.guildhall.smu.edu/~mpankratz/files/mpankratz_bunker.zip"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Ben Jones&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#33ccff;"&gt;website :&lt;/span&gt;&lt;/em&gt; &lt;a href="http://students.guildhall.smu.edu/~bjones/index.php?Page=Levels&amp;amp;Level=Bunkerbreach"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#33ccff;"&gt;review :&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Like the author explain this map was fastly build with for the time he spend a highly enjoyable layout through the color choice and the attention to detail. you will only visit a succession of 3 rooms nicely textured and fool of WW2 atmosphere. Gameplay is a simple seek and destroy progression enhance by the first room were you need to search for something...for arround 10 minutes of gameplay it's fairly enjoyable.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;In conclusion: not the shortest but for sure the best in atmosphere according the realisation of a bunker.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/R4I7HpjsPTI/AAAAAAAAAY8/xgrF9a6-LpA/s1600-h/shot0011.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5152745926265945394" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" height="150" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/R4I7HpjsPTI/AAAAAAAAAY8/xgrF9a6-LpA/s200/shot0011.jpg" width="185" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/R4I7QJjsPUI/AAAAAAAAAZE/6zDXFTYSrhk/s1600-h/shot0012.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5152746072294833474" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" height="150" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/R4I7QJjsPUI/AAAAAAAAAZE/6zDXFTYSrhk/s200/shot0012.jpg" width="186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#33ccff;"&gt;download :&lt;/span&gt;&lt;/em&gt; &lt;a href="http://students.guildhall.smu.edu/~bjones/files/Ben_Jones_Speedmap.zip"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;David Vargo&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#33ccff;"&gt;&lt;em&gt;website :&lt;/em&gt;&lt;/span&gt; &lt;a href="http://students.guildhall.smu.edu/~dvargo/bunker_0.htm"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;review:&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The documentation that came with this one is impressive regarding the 2d sheet of this bunker; regarding the design of it, it's way more classic and even if the layout is correct this tiny realisation won't take you more than 5 minutes to be completed the outdoor layout is quite enjoyable and can be considered as a reward when you end you really short mission.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;In conclusion: a good mix bewteen design and gameplay but certainly to short (5 minutes) to be really appreciated, It's still worth the download&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/R4I9yZjsPYI/AAAAAAAAAZk/jk880sn_iFs/s1600-h/TheBunker02.jpg"&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/R4I9rZjsPXI/AAAAAAAAAZc/hWOyvpV_-VE/s1600-h/TheBunker01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5152748739469524338" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" height="150" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/R4I9rZjsPXI/AAAAAAAAAZc/hWOyvpV_-VE/s200/TheBunker01.jpg" width="188" border="0" /&gt;&lt;/a&gt; &lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/R4I-FZjsPZI/AAAAAAAAAZs/rv04oDnBMzU/s1600-h/TheBunker02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5152749186146123154" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 187px; CURSOR: hand; HEIGHT: 150px" height="165" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/R4I-FZjsPZI/AAAAAAAAAZs/rv04oDnBMzU/s200/TheBunker02.jpg" width="200" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#33ccff;"&gt;&lt;em&gt;download :&lt;/em&gt;&lt;/span&gt; &lt;a href="http://students.guildhall.smu.edu/~dvargo/leveldesign/TheBunker.pk3"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#3366ff;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5009200775408179634?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5009200775408179634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5009200775408179634' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5009200775408179634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5009200775408179634'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/01/bunkers-for-cod.html' title='The Bunker(s) for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/R4I9MJjsPVI/AAAAAAAAAZM/vjaUSSJU2oc/s72-c/mpankratz_bunker03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-3642900520242524183</id><published>2008-01-02T09:00:00.000-08:00</published><updated>2008-01-08T03:59:26.595-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>Happy new year to All</title><content type='html'>I wish a Happy new year to every body with lot's of gaming moment, a good health, and and what you really wish ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-3642900520242524183?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/3642900520242524183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=3642900520242524183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3642900520242524183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3642900520242524183'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2008/01/happy-new-year-to-all.html' title='Happy new year to All'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6708536845654420921</id><published>2007-11-27T04:04:00.000-08:00</published><updated>2008-12-21T02:07:56.860-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>Angoville for COD2</title><content type='html'>&lt;span style="color: rgb(153, 255, 255);"&gt;A special thank for Tim who send me an email for pointing this one out...don't hesitate to contact me if you found or did some interesting stuff&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; Angoville&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/R0wPddRKY8I/AAAAAAAAAXg/dJEJjOn-C8w/s1600-h/Anoville02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5137498273670128578" style="margin: 0px 0px 10px 10px; float: right;" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/R0wPddRKY8I/AAAAAAAAAXg/dJEJjOn-C8w/s200/Anoville02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Soulwax&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 22 November 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 13 349 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; None&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.modsonline.com/Downloads-full-4133.html"&gt;here&lt;/a&gt; &lt;span style="color: rgb(255, 255, 0);"&gt;'you may perhaps need to register to download it!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Alternative download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0px; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS_Dowload/4133-angoville.zip" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(153, 255, 153);"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/hedgerow-siege-for-cod2.html"&gt;Hedgerow siege&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;No real story it's just a mission close to the end of the war after the D-day. You and your squad will need to take back and hold a little town called Angoville in Normandy&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;Like the author tells in the readme (that has been integrated in the .iwd folder) this one is it's third release and in my opinion is a good improvement from what he did before.&lt;br /&gt;&lt;br /&gt;Design is ok, it's done in what we can consider as a small village quite spread over a huge farming landfield. the terrain isn' not to flat and all visited houses are well squaled and look quite realistic. the way bushes,wall's and all those stuff make you progress in a linear way was also correctly handled...realism was perhaps the little things that botter me a little: artificial obstacle in the field tractor machine in an open field during bombing doesn't really make sense... the trench was also a little out of context but appart from those minor issues I may say it was correctly builded up in a dark cloudy evening.&lt;br /&gt;&lt;br /&gt;Gameplay is intense with lot's of ambushes good enemies respawning . Everything is well balanced using good but short handled objectives, the squadron play mission also add a more intense experience especially regarding the field mission where you need to reach a far away objective under heavy fire...&lt;br /&gt;You progression is mostly straight forward but the team experience make it more realistic. the battles are always well handled and make me compare this to preview really good release as Leningrad, StLamaire and Eastyork.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: This third release from soulwax was a quite enjoyable and intense one . Even if the way the general design was made could be improve, the way soulwax manage to script this entire mission was a really good surpise and even if it could suffer from minor design issues, the experience is well worth the download.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/R0wPn9RKY9I/AAAAAAAAAXo/a86dCLqYu78/s1600-h/Anoville07.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5137498454058755026" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/R0wPn9RKY9I/AAAAAAAAAXo/a86dCLqYu78/s200/Anoville07.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;P&lt;/span&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;laytime :&lt;/span&gt; 40 minutes&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating : &lt;/span&gt;A B &lt;strong&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (74%) &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6708536845654420921?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6708536845654420921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6708536845654420921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6708536845654420921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6708536845654420921'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/11/angoville-for-cod2.html' title='Angoville for COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/R0wPddRKY8I/AAAAAAAAAXg/dJEJjOn-C8w/s72-c/Anoville02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-105916156694007265</id><published>2007-11-05T07:10:00.000-08:00</published><updated>2008-11-13T07:18:48.208-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Moabit for cod</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Moabit&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/Ry8zLf_xoVI/AAAAAAAAAWg/FF4_ATKtXsg/s1600-h/moabit01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5129374773258854738" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/Ry8zLf_xoVI/AAAAAAAAAWg/FF4_ATKtXsg/s200/moabit01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Sturmgoat&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 05 September 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 1 287 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Moabit;46926#Rate"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/st-eugene-for-cod.html"&gt;St Eugene&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt; &lt;/em&gt;&lt;/div&gt;&lt;em&gt;&lt;/em&gt;&lt;/div&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;p&gt;This one is based on the destroyed city of Berlin during the last days of war. It's an intense experience in a highly destroyed city where the only aim is to get to a certain place take a trophy and come back to the start position...&lt;/p&gt;&lt;p&gt;Design even if representing from the first eye looking a well designed destroy city is far away to be realistic at all...Looking to the real city of Berlin even if it was totally destroyed was build arround main road that you cannot see here the organisation of the combat is set as a maze progression is quite flatty (where did all those colapsing walls disapears?) and misses certainly also an approach not only limited to a cave (not really realistic...how did those box arrived there) but more on undistroyed floor.&lt;/p&gt;&lt;p&gt;Gameplay is stray forward in a maze searching with tons of ambushes from a really huge squadron (over 120 german soldiers) respowning from everywhere without any logic...gameplay is quite intense to even frustrating when you get killed from a place you just 'cleaned' 10 seconds before. The only aim is to get a relic 'german gold eagle' and get back to the starting point. Hopefully getting some more powerfull weapon with progression especially fg40 make it in some place a little bit fun...&lt;/p&gt;&lt;p&gt;In conlcusion: On a first eye looking (screen above) this map look quite correctly design and could produce a enjoyable entertainment. thorugh overuse of enemies and the way so seems to be canalized in a unrealistic maze can easaly turn to experience to a huge doses of frustration...If you have playing nothing for age according WWII and if you want really a huge amount of enemies comming from everywhere then this one is for you.&lt;em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/Ry8zp__xoWI/AAAAAAAAAWo/H00BcYx41zU/s1600-h/moabit03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5129375297244864866" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/Ry8zp__xoWI/AAAAAAAAAWo/H00BcYx41zU/s200/moabit03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 50 min&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; A B C &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;D&lt;/span&gt;&lt;/strong&gt; E (58%) &lt;/p&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;&lt;em&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-105916156694007265?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/105916156694007265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=105916156694007265' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/105916156694007265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/105916156694007265'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/11/moabit-for-cod.html' title='Moabit for cod'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/Ry8zLf_xoVI/AAAAAAAAAWg/FF4_ATKtXsg/s72-c/moabit01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-2072168929234684246</id><published>2007-10-10T14:13:00.002-07:00</published><updated>2008-01-08T03:57:27.543-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>some new features</title><content type='html'>Recently there asn't been any new releases so i took the opportunity to do some minor (what you see) major (what i did) changes.&lt;br /&gt;Two new features are no available:&lt;br /&gt;&lt;br /&gt;using labels '&lt;span style="COLOR: rgb(255,153,102)"&gt;libellés&lt;/span&gt;' (you can select all associated review according COD, COD UO COD 2) simple look on the bottom of each review and click on the label '&lt;span style="COLOR: rgb(255,204,153)"&gt;libellés&lt;/span&gt;'thingey so you will sort all review according the game associated.&lt;br /&gt;&lt;br /&gt;Several author have released different mapq I have add a line '&lt;span style="COLOR: rgb(153,255,153); FONT-STYLE: italic"&gt;Other map reviewed from the author&lt;/span&gt;' so that you kind direclty see to other related maps from the same author.&lt;br /&gt;&lt;br /&gt;Hope this helps a little&lt;br /&gt;&lt;br /&gt;I will try to add several oldies that diserved a place here so check the blog soon regulary if you need some more action&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-2072168929234684246?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/2072168929234684246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=2072168929234684246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2072168929234684246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2072168929234684246'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/10/some-new-features_10.html' title='some new features'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6411035262534985174</id><published>2007-09-17T04:38:00.000-07:00</published><updated>2009-03-26T06:02:50.792-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Argentan for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Argentan&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RuRDq6OZkUI/AAAAAAAAAT4/4W4eflTAP3A/s1600-h/shot0021.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5108282281808204098" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; CURSOR: pointer" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RuRDq6OZkUI/AAAAAAAAAT4/4W4eflTAP3A/s200/shot0021.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 23 June 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 5 451 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Argentan;82262"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html"&gt;Nightfire&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html"&gt;SAS Manor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html"&gt;Trench86&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html"&gt;Wayward&lt;/a&gt;, T&lt;a href="http://ww2spmapcorner.blogspot.com/2008/10/toysoldiers-for-cod-uo.html"&gt;oysoldiers&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;COD_valor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/cod-assault-for-coduo.html"&gt;COD Assault&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html"&gt;CODUO Missions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Story:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;You and whats left of your small platoon. Attempt to take back a village over ran by the germans.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Last release I played by Gunrock is for me the best one because it, this time, integrate some voice acting. It has also have to be mentioned that every map by Gunrock visit a different theme and alway with the same quality. The objective is to take back a village still held by german except the name everything really makes me think to the battle of the bulge.&lt;br /&gt;Note that it seems to be a lot negative comments on COD file that critics the use of prefabs that doesn't for me runed the gameplay but should have been mentioned in the readme.&lt;br /&gt;&lt;br /&gt;Design of this map is one time more well handled, the terrain isn't flat progression is streight forward with sneaking, taking a bunker and after the village. General view architecture and all stuff are perhaps not always build in a perfect realistic way but all locations have at least a good squaled and creativity.&lt;br /&gt;&lt;br /&gt;Gameplay is well balance and enhance through you progression with your team by some well design ambushes and the use of enemies respawn add a little bit challenge to this map, in comparaison with previous reviewed releases from Briant. It's an enljoayble experience that integrate everything to make a great map sadly it's still too short in design and gameplay to be a top notch map.&lt;br /&gt;&lt;br /&gt;In conlcusion: Last review map from Briant is for me the best one I have no experience in COD mapping and so i don' t consider critisizing the fact to find some IW prefabs. The is a good team speach an enjoyable layout a good gameplay sadly it's way too short but fun for a short time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RuRDzaOZkVI/AAAAAAAAAUA/Etrxczd39MM/s1600-h/shot0023.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5108282427837092178" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RuRDzaOZkVI/AAAAAAAAAUA/Etrxczd39MM/s200/shot0023.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(51,255,255)"&gt;P&lt;/span&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;laytime :&lt;/span&gt; 15 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A &lt;strong&gt;&lt;span style="COLOR: rgb(51,204,0)"&gt;B&lt;/span&gt;&lt;/strong&gt; C D&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;E (76%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6411035262534985174?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6411035262534985174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6411035262534985174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6411035262534985174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6411035262534985174'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html' title='Argentan for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/RuRDq6OZkUI/AAAAAAAAAT4/4W4eflTAP3A/s72-c/shot0021.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-9105558920361484136</id><published>2007-09-14T04:53:00.000-07:00</published><updated>2008-11-13T07:18:48.757-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>East Yorks 2 COD2</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; East Yorkshire Campaign&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rup2-yPtm6I/AAAAAAAAAUI/OxK-QO-5KM8/s1600-h/eastyorks2_02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5110027548216892322" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rup2-yPtm6I/AAAAAAAAAUI/OxK-QO-5KM8/s200/eastyorks2_02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Steve 'Yorkshire Rifles' Acaster&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 30 june 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 14 210 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://uk.geocities.com/eastyorksrifles/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/East_Yorks_2;81289"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/aachen-for-coduo.html"&gt;Aachen&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/beyond-rostov-for-coduo.html"&gt;Beyond Rostov&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/east-yorshire-campaign-for-coduo.html"&gt;East Yorkshire campain&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After D-day and the advance or american and british troops through France, The Major objective was get back village and to trow away german. This time action take place in a small village called Touffreville situated 6 miles away from Caen&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;After the release of a lot of major and wonderfull campain for CODUO, Steve said he never will create anything else, so it was an excellent surprise to see a map for COD2 comming out from him. He did this just to learn a little bit more how to handle COD2 tools for it's own and finally decided to complete a short project to give to us.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Design is really great but this isn't a surpise looking to other releases by yorkshire rifle terrain is well generated; placement of traps, houses, roads all interconnected is also quite realistic, this in a distroyed city ambiance with some external elements like plane tanks and other stuffs.&lt;br /&gt;But we could critic the originality, layout is great but doesn't provide anything special, it's quite close to original game features and i would have like to see a river or a train station something simply different.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay is intense with lot's of ambushes good enemies respawning and lots of suprising experience. Everything is well balance using good handled objectives, thaught combats in a more squadron play mission (without no doubt it would be impossible to finish it without them...)&lt;br /&gt;You progression is oriented as in a maze a make the eye looking always enjoyable. Like previous releases of Steve you have to rush into the battle if you don't want to way for years while enemies are spawning. the save points are well placed and taking back enemies weapons is something needed. Last objective is to take and hold the church, classic but immersive since there is no saving possibility.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: I didn't think Steve would ever release something for COD2, hopefully he did.&lt;br /&gt;Even if he didn't put so much energy and history than previous releases, It's a challenging and really enjoyable experience, full of eye candy and trilling suprises, in some word a highly recommanded experience.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rup3IyPtm7I/AAAAAAAAAUQ/_ZiuUU-SmB0/s1600-h/eastyorks2_06.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5110027720015584178" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rup3IyPtm7I/AAAAAAAAAUQ/_ZiuUU-SmB0/s200/eastyorks2_06.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 1 Hours 10&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A &lt;span style="color:#33cc00;"&gt;&lt;strong&gt;B&lt;/strong&gt;&lt;/span&gt; C D E (90%) &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-9105558920361484136?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/9105558920361484136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=9105558920361484136' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/9105558920361484136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/9105558920361484136'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/09/eastyok-2-cod2.html' title='East Yorks 2 COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/Rup2-yPtm6I/AAAAAAAAAUI/OxK-QO-5KM8/s72-c/eastyorks2_02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-4480293111486273860</id><published>2007-09-08T09:56:00.000-07:00</published><updated>2009-03-26T05:58:57.131-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Nightfire for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Nighfire&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RuLnX6OZkSI/AAAAAAAAATo/UwgKfgISgG4/s1600-h/shot0014.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5107899325344223522" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; CURSOR: pointer" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RuLnX6OZkSI/AAAAAAAAATo/UwgKfgISgG4/s200/shot0014.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 23 June 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 2 934 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Nightfire;82165"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html"&gt;SAS Manor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html"&gt;Trench86&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html"&gt;Wayward&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html"&gt;Argentan&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/10/toysoldiers-for-cod-uo.html"&gt;toysoldiers&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;cod_valor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html"&gt;CODUO Missions&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/cod-assault-for-coduo.html"&gt;COD Assault&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;our a American airborne soldier who's job is to clear out a little village in Normandy (France).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;One other from Briant, different location, mixed objectives.&lt;br /&gt;&lt;br /&gt;In this mission you will need to join the rest of you squad, enter the viaalge and kick out of german from the village. Design is one more time well put together, country yard, a small village, a path that will make you travel from house to house till the last occupied house the whole thing behing put together on an evening full of bomber plane under flag fire.&lt;br /&gt;The whole map with minor ambushes, architecture design and general layout make it quite atmospheric even if it's short.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay is a little to easy but less that in SAS manor for example, objective are clear and (too) simple, progression is straight forward but arrange in a maze through bushes, walls and houses. When you reach the main road a big ambush awaits you it's the only place of challenge an will bother you for a couple of minutes last objective is to meet you squadron in the outskirt&lt;br /&gt;&lt;br /&gt;In conclusion: the map is one more time well balance regardnig size it's a short one but it's well handled , architecture is good like the general experience, even if it's like other briant's mission too short...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RuLoFKOZkTI/AAAAAAAAATw/p_AGyx_nOIg/s1600-h/shot0018.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5107900102733304114" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RuLoFKOZkTI/AAAAAAAAATw/p_AGyx_nOIg/s200/shot0018.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;&lt;br /&gt;P&lt;/span&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;laytime :&lt;/span&gt; 10 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A B &lt;span style="FONT-WEIGHT: bold; COLOR: rgb(51,204,0)"&gt;C&lt;/span&gt; &lt;strong style="FONT-WEIGHT: normal"&gt;&lt;/strong&gt;D&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;E (75%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-4480293111486273860?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/4480293111486273860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=4480293111486273860' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4480293111486273860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4480293111486273860'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html' title='Nightfire for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RuLnX6OZkSI/AAAAAAAAATo/UwgKfgISgG4/s72-c/shot0014.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-4485459741737565886</id><published>2007-09-07T04:26:00.000-07:00</published><updated>2009-03-26T05:57:41.390-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>SAS Manor for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; SAS Manor&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rt8UYqOZkQI/AAAAAAAAATI/hCHs7lXRIvo/s1600-h/shot0010.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5106822916345532674" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; CURSOR: pointer" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rt8UYqOZkQI/AAAAAAAAATI/hCHs7lXRIvo/s200/shot0010.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 11 April 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 8 825 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Sas_Manor;82288"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html"&gt;Nightfire&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html"&gt;Trench86&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html"&gt;Wayward&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html"&gt;Argentan&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2008/10/toysoldiers-for-cod-uo.html"&gt;toysoldiers&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;cod_valor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/cod-assault-for-coduo.html"&gt;COD Assault&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html"&gt;CODUO Missions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You and your sas commando team are dropped in behind enemy lines.Raid the axis controlled manor, And kill the nazi major.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is another release from Gunrock that seems to be sleeping on his computer for some time and he, hopefully, decide to finally released it. this time there is only one date (also mentioned in the readme) that seems to be the good one.&lt;br /&gt;&lt;br /&gt;After playing a russian mission (Trench 86) this time you act in a british scquadron, objective is this time to travel by the country yard, eliminate the resistance arround the manor. Afteryou get into the manor in order to kil the german officer, final objective is simply to escape.&lt;br /&gt;&lt;br /&gt;Design is well put together country yard is really realistic, the manor is impressive and the path arround it well connected, the whole outdoor is well put together and really nice looking. Inside part is also well build and use of texture and squale make this manor (lot's of room with high walls, changing layout, good lighting,...) an imteresting place to visit. Use of sound and music is simple but well fitting the release (we just could have hope briant use the original voice acting and add some new himself to make it even better).&lt;br /&gt;&lt;br /&gt;Gameplay is a little to easy, objective are clear and (too) simple, progression is straight forward and inside the manor the items placement make a original way to organize your progression. Difficulty, even if enemies are well place, just doesn't be present by the fact that the rest of you squad is pretty efficiant. I really would have got some enemies attack with waves of german, some MG-42 that have been placed in the country yard scripted just after some alarm sound when the german officer was killed...&lt;br /&gt;&lt;br /&gt;In conclusion: the map is well balance especially according the slow down (none), architecture is good like the general experience, even if it's a little bit too easy, this is another enjoyable mission that is defenetly too short...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FVWTr0xbtP4/Rt8Ui6OZkRI/AAAAAAAAATQ/LOhP417osmc/s1600-h/shot0013.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5106823092439191826" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/Rt8Ui6OZkRI/AAAAAAAAATQ/LOhP417osmc/s200/shot0013.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;P&lt;/span&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;laytime :&lt;/span&gt; 10 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A B &lt;span style="FONT-WEIGHT: bold; COLOR: rgb(51,204,0)"&gt;C&lt;/span&gt; &lt;strong style="FONT-WEIGHT: normal"&gt;&lt;/strong&gt;D&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;E (74%)&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;em&gt;&lt;/em&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-4485459741737565886?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/4485459741737565886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=4485459741737565886' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4485459741737565886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4485459741737565886'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html' title='SAS Manor for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/Rt8UYqOZkQI/AAAAAAAAATI/hCHs7lXRIvo/s72-c/shot0010.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-1441780203241826165</id><published>2007-09-05T13:09:00.000-07:00</published><updated>2009-03-26T05:55:30.309-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Trench86 for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Trench 86&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rt8STqOZkOI/AAAAAAAAAS4/DIu9dVBLnlE/s1600-h/shot0004.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5106820631422931170" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; CURSOR: pointer" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rt8STqOZkOI/AAAAAAAAAS4/DIu9dVBLnlE/s200/shot0004.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 1 October 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 14 280 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Trench_86;82314"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html"&gt;Nightfire&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html"&gt;SAS Manor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html"&gt;Wayward&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html"&gt;Argentan&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/10/toysoldiers-for-cod-uo.html"&gt;toysoldiers&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;cod_valor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html"&gt;CODUO Missions&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/cod-assault-for-coduo.html"&gt;COD Assault&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You and your Russian comrades are stuck in Trench 86, and you must repulse all enemy attacks. Along with your comrades must hold it at all cost. After another brief mission awaits you...&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is another release from Gunrock that seems to be sleeping on his computer for some time and he, hopefully, decide to finally released it. I'm not sure about the date of release (like for all other of his release) the one mentioned here above is associated with the pk3 file but in the readme there is another date mentioned (23/06/05) if we take in account this one, this is the second release of Briant.&lt;br /&gt;&lt;br /&gt;In this map you have two main objectives: first is to resist to a german attack second is to joint the rest of you squad to attack the bunker. Design is one more time quite good, but perhaps especially for the first part to close to one of the original game map it's also (for this part) well put together but in a quite simple mayout. In the other hand and in comparison with wayward this time the experience provide a good spawning of enemies with also a well scripted gamelpay. The second part follow in a perfect way the first part and make a enjoy with a massive realistic bunker that you will need to enter and 'clean' it's all well put together in a really enjoyable architecture and terrain modeling&lt;br /&gt;&lt;br /&gt;Gameplay is this time well balance with a good mix between objective to be achive, the team experience well enhanced by some custom music provide and an immersing rush and fight experience. It's still a little to easy but make defenetly a step forward in overall experience in comparison with wayward sadly the mission is fastly completed and also like for the first one ended abruptly .&lt;br /&gt;&lt;br /&gt;In conclusion: This is a huge step forward from Briant regarding the scripting coding of an enoyable mission featuring a above average layout. use of voice acting and not simply on text message would have also add a more realistic feeling like the addition of some more thaught combats after achiving the last objective intending the player to escape from the fortress. Critisism is always easy to do but this one defenetly is worth the download&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_FVWTr0xbtP4/Rt8SgKOZkPI/AAAAAAAAATA/6tVzgbpi_wo/s1600-h/shot0007.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5106820846171295986" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/Rt8SgKOZkPI/AAAAAAAAATA/6tVzgbpi_wo/s200/shot0007.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;P&lt;/span&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;laytime :&lt;/span&gt; 15 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A B &lt;span style="FONT-WEIGHT: bold; COLOR: rgb(51,204,0)"&gt;C&lt;/span&gt; &lt;strong style="FONT-WEIGHT: normal"&gt;&lt;/strong&gt;D&lt;span style="FONT-WEIGHT: bold"&gt; &lt;/span&gt;E (72%) &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-1441780203241826165?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/1441780203241826165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=1441780203241826165' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1441780203241826165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1441780203241826165'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html' title='Trench86 for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/Rt8STqOZkOI/AAAAAAAAAS4/DIu9dVBLnlE/s72-c/shot0004.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-722031443393664063</id><published>2007-09-03T14:32:00.000-07:00</published><updated>2009-03-26T05:54:25.300-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Wayward for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Wayward&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/Rtx_hKOZkKI/AAAAAAAAASY/HHtZ-EMsGE4/s1600-h/shot0001.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5106096285188460706" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; CURSOR: pointer" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/Rtx_hKOZkKI/AAAAAAAAASY/HHtZ-EMsGE4/s200/shot0001.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Briant 'Gunrock' Robinson&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 1 October 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 1 766 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Wayward;82166"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/nightfire-for-coduo.html"&gt;Nightfire&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/sas-manor-for-coduo.html"&gt;SAS Manor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/trench86-for-coduo.html"&gt;Trench86&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/argentan-for-coduo.html"&gt;Argentan&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/10/toysoldiers-for-cod-uo.html"&gt;toysoldiers&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/call-of-duty-valor-for-coduo.html"&gt;cod_valor&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/03/coduo-missions-for-coduo.html"&gt;CODUO Missions&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/cod-assault-for-coduo.html"&gt;COD Assault&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Your an oss agent who's task is to infiltrate a axis factory and kill a ss doctor before he escapes.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is one of the map Gunrock worked a long times ago and decide to finally released it. I'm not sure about the date of release the one mentioned here above is associated with the pk3 file but in the readme there is another date mentioned (23/04/05) if we take in account this one, this is the first release of Briant.&lt;br /&gt;&lt;br /&gt;In this map your main objective is to enter a german base to kill an important officer and after to escape. Design is quite good for a first map, it's perhaps a little boxy and static but general architecture and use of environment vehicles is well put together to create a interesting layout, the mix between indoor and outdoor and the use of a tram ride make it even realistic, sadly it misses certainly a good ambiance by not integrating some real action (ambush, conterattack,...) and by using more sounds of a certain german activity in the base. Also several part misses defenetly some attention and especially the sewer part.&lt;br /&gt;&lt;br /&gt;Gameplay is stray forward and quite easy with a little bit more than 10 enemies to kill. Objective are too obvious and the lack of enemies make it a easy walk, the fact that enemies are not always well placed also dicrease the fun factor.&lt;br /&gt;&lt;br /&gt;In conclusion: This seems to be the first release from Briant, the layout is correct but misses certainly a lot of things to make it more 'WW2' realistic. for the small download and the short 'not frustrating' time of gameplay it's well worth the download&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_FVWTr0xbtP4/Rtx_sKOZkLI/AAAAAAAAASg/WIq3BFLs__A/s1600-h/shot0003.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5106096474167021746" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/Rtx_sKOZkLI/AAAAAAAAASg/WIq3BFLs__A/s200/shot0003.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;P&lt;/span&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;laytime :&lt;/span&gt; 15 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating : &lt;/span&gt;A B C &lt;strong&gt;&lt;span style="COLOR: rgb(51,204,0)"&gt;D&lt;/span&gt;&lt;/strong&gt; E (58%) &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-722031443393664063?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/722031443393664063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=722031443393664063' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/722031443393664063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/722031443393664063'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/09/wayward-for-coduo.html' title='Wayward for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/Rtx_hKOZkKI/AAAAAAAAASY/HHtZ-EMsGE4/s72-c/shot0001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6827825131569961378</id><published>2007-07-24T04:24:00.000-07:00</published><updated>2008-11-13T07:18:50.446-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Kektit : Fort Knox for COD</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Kektit : Fort Knox&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RqXpTiFXbkI/AAAAAAAAARs/tXe_ftL9hpU/s1600-h/Fort_Knox02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5090731475588312642" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RqXpTiFXbkI/AAAAAAAAARs/tXe_ftL9hpU/s200/Fort_Knox02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Kris Howl&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 14 April 2004&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 1 507 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://maps.kektik.com.au/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://maps.kektik.com.au/download.php?lvl=cod"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Alternative download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe style="BORDER-RIGHT: #dde5e9 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: #dde5e9 1px solid; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #dde5e9 1px solid; WIDTH: 240px; PADDING-TOP: 0px; BORDER-BOTTOM: #dde5e9 1px solid; HEIGHT: 26px; BACKGROUND-COLOR: #ffffff" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS_Dowload/cod.zip" frameborder="0" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Author's note:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A short, single player mission for Call of Duty. This level was built in two weeks in order to add a single player level to my portfolio. I had intended to use a fair bit of scripting, but in the two weeks I allocated to build the level, not a lot of time was available to spend learning what I needed to learn. Regardless, the level still plays well and is quite fun and challenging&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The author is not a newbie in creating maps so you can see from his homepage but this is the first single play level he released. Since he didn't want to put a lot of time into the level it doesn' t really provide scripting. &lt;/div&gt;&lt;div&gt;Design is indoor base so without any wide open area but make something quite atmospheric, the start of the map has certainly a RTCW feeling and will make you travel in an up trend to the main place where all vehicules are stored. Even if place you visit may look sometimes too squary, the variation beween theme visited make you feel to travel through a huge based complex also attention in some place to enjoyable design, even if it's not always realistic make it quite enjoyable to travel through.&lt;/div&gt;&lt;div&gt;Gameplay is well put together, enemy placement is nearly perfect and make the map a good challenge to play through also items are well put all arround. There is no real objective except the one to progress and reach the final fence.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Inconclusion : It's not perfect but provide a good challenge to play through in a correct environment. I would defenetly like to see another sp campain from the author especially if he learn a little of scripting.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RqXpcCFXblI/AAAAAAAAAR0/09g0vW_Wa8k/s1600-h/Fort_Knox04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5090731621617200722" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RqXpcCFXblI/AAAAAAAAAR0/09g0vW_Wa8k/s200/Fort_Knox04.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 15 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B C &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;D&lt;/span&gt;&lt;/strong&gt; E (61%) &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6827825131569961378?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6827825131569961378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6827825131569961378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6827825131569961378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6827825131569961378'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/07/kektit-fort-knox-for-cod.html' title='Kektit : Fort Knox for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RqXpTiFXbkI/AAAAAAAAARs/tXe_ftL9hpU/s72-c/Fort_Knox02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-9020918145214496974</id><published>2007-06-27T05:02:00.000-07:00</published><updated>2008-11-13T07:18:50.768-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Polygon for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Polygon&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RozggIZIfuI/AAAAAAAAAQ0/mwbyBc8gTbc/s1600-h/polygon02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5083684922007781090" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RozggIZIfuI/AAAAAAAAAQ0/mwbyBc8gTbc/s200/polygon02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Robert Wiaz&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 24 October 2004&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 2 563 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.robertwiaz.republika.pl/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.robertwiaz.republika.pl/cod/Call%20of%20Duty%20Poligon.exe"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Alternative download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe scrolling="no" marginheight="0" marginwidth="0" frameborder="0" style="width:240px;height:26px;margin:3px;padding:0;border:1px solid #dde5e9;background-color:#ffffff;" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS|_Dowload/Call%20of%20Duty%20Poligon.exe"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None but it's a kind of german base headquarter that you need to infiltrate in order to kill Officers.&lt;br /&gt;&lt;br /&gt;Note: Since this is a Polish release objective will apears in Polish but this won't bother the gameplay since they are quitr obvious and limited to 3 for a small description:&lt;br /&gt;&lt;br /&gt;1. find a weapon and enter the complex&lt;br /&gt;&lt;br /&gt;2. kill first officer&lt;br /&gt;&lt;br /&gt;3. kill second officer&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This release was found sleeping on a polish server (found them also at modsonline) and is average in design and quite challenging one according gameplay the author did also two others releases, a bunker one quite short and poor and a more historical one with some additional text that i will try to review when i can get a Polish to English translation of the explanation sheets and the string file.&lt;br /&gt;&lt;br /&gt;The action is put up in a kind of village occupied but a whole german squadron. The objectif are simple progress (in a linear 'maze' way) kill officers and escape by the back of the headquarter building. Design is correct but not more the environement is too blocky (invisable wall) to oriented you path and ldoesn't let the feeling of something original ( it's obvious that it's just a boxy cube with a limited layout in it.&lt;br /&gt;Architecture of building and surrounding elements is also not that bad but make it clear with progression that a lot of copy/paste building was used so that realism decrease with a deja vu progression. It's certainly according the conception average but at least it keep you back on track.&lt;br /&gt;Gameplay is clear since there are only two main objectives and that your way to progress is really canalized by surronding elements (especially invisible walls) but challenging through enemies placement and amount of them will make it, in a lot of spot, a quite challenging experience.&lt;br /&gt;&lt;br /&gt;In conclusion : this mas is certainly not a perfect release but through it's challenging gameplay and correct general layout i had fun enough playing it to add this one to the ww2 sp map corner.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RozhOIZIfwI/AAAAAAAAARE/4rTJzQMcQ8M/s1600-h/polygon04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5083685712281763586" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RozhOIZIfwI/AAAAAAAAARE/4rTJzQMcQ8M/s200/polygon04.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Playtime :&lt;/span&gt; 30 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B C &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;D&lt;/span&gt;&lt;/strong&gt; E (59%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-9020918145214496974?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/9020918145214496974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=9020918145214496974' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/9020918145214496974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/9020918145214496974'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/06/polygon-for-cod.html' title='Polygon for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/RozggIZIfuI/AAAAAAAAAQ0/mwbyBc8gTbc/s72-c/polygon02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-4179464911460973850</id><published>2007-06-15T04:44:00.001-07:00</published><updated>2008-11-13T07:18:52.149-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Operation Market Garden for COD</title><content type='html'>&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Name :&lt;/strong&gt;&lt;/span&gt; Operation Market Garden&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/RnJ70QyepAI/AAAAAAAAAPI/dhuvec37mdM/s1600-h/OMG03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5076255867790074882" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/RnJ70QyepAI/AAAAAAAAAPI/dhuvec37mdM/s200/OMG03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; The &lt;strong&gt;B&lt;/strong&gt;enelux &lt;strong&gt;D&lt;/strong&gt;evelopment &lt;strong&gt;T&lt;/strong&gt;eam&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 25 August 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 206 855 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 11&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.bdt-gaming.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Operation_Market_Garden;68581"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This ambitious modification that wanted to recreate the entire operation called Market Garden, took part at the end of World War II involving the hugest amount of paratrooper ever (British and Americain) in order to Catch several Bridge in The Nederlands. This opeartion should provide an easy jump (especially regarding troop sulpies) to get into Germany by the West In order to Destroy all Ruhr Manufactury leading to the surrender of Germany. If you want an interire description I suggest you to visit the wikipedia site &lt;a href="http://en.wikipedia.org/wiki/Operation_Market_Garden#Arnhem_bridge"&gt;Here&lt;/a&gt; or to watch (which was my case) the quite good movie called &lt;a href="http://en.wikipedia.org/wiki/A_Bridge_Too_Far_(1977_film)"&gt;A bridge too far&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Important note:&lt;/strong&gt; I try to play this release through the recommended way of installation but that directly make the game crash through sound missing. I decided to move the pk3 file directly to COD/main folder and after simply launching the original game it too By default OMG.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I won't start reviewing each map separately and will make a general approach for this quite major release. First of all OMG was quite delayed through conflict into rights according the BD team so that it went out not perfectly beta tested but still fully playable.&lt;br /&gt;&lt;br /&gt;The whole pack comes with a lot of movies, document (well done), starting page and even an outro small sequence in 2d like the one available in both original releases. Design and realisation of those small cutscene, documents, voice acting (include text shown) was done in a real professional way.&lt;br /&gt;&lt;br /&gt;The succession of maps through the Market Garden campain was organized with respect with the happening of them through the original campain (this may look wierd regarding through the player aspect since you will change from american to english soldier in a sometimes confusing mission, especially though the fact you didn't play as a red beret for the english mission), it would have been perhaps better to split every mission like a succession of british and american campain.&lt;br /&gt;&lt;br /&gt;First missions mostly start with a droping or landing cutscene (dam well done) and after directly immerged youself into the battle for all those Dutch bridge. Except some wierd behaviour of skybox (not really damagable) all maps are quite well put together they are not perfect but quite from an above average quality (some mirror aspect stil bother me like the slowly moving plane in Artenstein?, all those bombing experience that doesn't toutch a tree or keeps the building undestroyed, ord those exploding traps that try to make you progress in a certain direction Arnhem map) But most of all and regarding the choice of texture coming from the original game and not always fitting the Dutch 'layout'.&lt;br /&gt;There is a good fluidability and also a good cohesion between maps regarding the fact they were created by different mappers. some Bridge archtiecture are really brilliant even in dark maps. was is also to be noticed is that maps even while using huge open area doesn't have some 'slow' behaviour.&lt;br /&gt;&lt;br /&gt;Gameplay is well organized in a real mission team and doesn't look to repetitive (since you switch a lot from britich to american) there is also a driving mission and some other surprise. I whish that there could have been a protecting bridge mission as a snipper or using a Flak to resist a tank assault. Health, ammo and weapon are well spread over the whole release and provide a good challenge especially in Oosterbeek mission. Objective are clear an varied a lot from map to map. to create some sneaking mission or intense battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: Regarding the amount of peoples that were involved into the team and the final release. I, like a lot of people, may look a little disapointed especailly regarding the beautifull &lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/beyond-rostov-for-coduo.html"&gt;Beyond Rostov&lt;/a&gt; that was mostly done by only one person.&lt;br /&gt;There are certainly minor flaws, and the problem inside the team certainly leads to a distructive ambiance, which certainly makes a quite good excuse. Hopefully it came out and retrace a important page of end war history (mostly considered as the last real defeat in the europe WWII campaign) For this we shell really be grantfull to the small part of the team that keep out doing a great job and make us able to play another major and recommanded release.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RnJ8AwyepBI/AAAAAAAAAPQ/2EaGbjTijhA/s1600-h/OMG18.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5076256082538439698" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RnJ8AwyepBI/AAAAAAAAAPQ/2EaGbjTijhA/s200/OMG18.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 3 Hours&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;&lt;strong&gt;&lt;span style="color:#33cc00;"&gt;A&lt;/span&gt;&lt;/strong&gt; B C D E (93%)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Additional screenshots&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RnJ-xgyepCI/AAAAAAAAAPY/HBKfnU-QzTw/s1600-h/OMG02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5076259119080317986" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" height="150" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RnJ-xgyepCI/AAAAAAAAAPY/HBKfnU-QzTw/s200/OMG02.jpg" width="184" border="0" /&gt;&lt;/a&gt; &lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RnJ--wyepDI/AAAAAAAAAPg/XYqLzJEkwEU/s1600-h/OMG05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5076259346713584690" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" height="150" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RnJ--wyepDI/AAAAAAAAAPg/XYqLzJEkwEU/s200/OMG05.jpg" width="183" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RnJ_UgyepEI/AAAAAAAAAPo/oEwHsfMDwjI/s1600-h/OMG11.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5076259720375739458" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" height="150" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RnJ_UgyepEI/AAAAAAAAAPo/oEwHsfMDwjI/s200/OMG11.jpg" width="184" border="0" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RnJ_kAyepFI/AAAAAAAAAPw/DHEOJIt-mK8/s1600-h/OMG16.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5076259986663711826" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 182px; CURSOR: hand; HEIGHT: 150px" height="150" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RnJ_kAyepFI/AAAAAAAAAPw/DHEOJIt-mK8/s200/OMG16.jpg" width="179" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-4179464911460973850?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/4179464911460973850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=4179464911460973850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4179464911460973850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4179464911460973850'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/06/operation-market-garden-for-cod.html' title='Operation Market Garden for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/RnJ70QyepAI/AAAAAAAAAPI/dhuvec37mdM/s72-c/OMG03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-7323554802210500086</id><published>2007-06-05T00:51:00.000-07:00</published><updated>2008-11-13T07:18:52.419-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>St Lamaire for COD2</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; St Lamaire&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/RmVE2gyeo5I/AAAAAAAAAOQ/GUBxl7wPeCM/s1600-h/lamaire02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5072536258608014226" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/RmVE2gyeo5I/AAAAAAAAAOQ/GUBxl7wPeCM/s200/lamaire02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Ryan 'Ace008' Krysiak&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 28 May 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 27 684 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Lamaire;79565"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/normandy-for-coduo.html"&gt;Normandy&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/reusville-for-coduo.html"&gt;Reusville&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;none described but it could easily be the simple continuation of the two previous releases from Ryan (&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/reusville-for-coduo.html"&gt;Reusville&lt;/a&gt; and &lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/normandy-for-coduo.html"&gt;Normandy &lt;/a&gt;) and so another part of History counter offensive after D-day in a small town near &lt;a href="http://en.wikipedia.org/wiki/Sainte-Marie-du-Mont,_Manche"&gt;Sainte-Marie Du Mont&lt;/a&gt; called Lamaire (I didn't find the place browsing through the internet except a town called St Loup Lamairé which is far away, more than 400 km...)&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;In this new mission you and your squad will need to securize a small town on a cloudy rainy afternoon. I will First complain about two minor glitches that really impact (sadly) the start of the game first, the loading screen is nearly unreadable and this is, I think, just due to some image convertion; second the mission start with an on screen message telling you it's 25 00 hours... those things should have been easily avoid by a correct beta-testing!&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;So here we go in a well entering sequence of progression (planes) through a quite destroyed city leading to the main village. First of all, a brief mission will be tell by your officer using some custom voice acting that is sadly messed (but regarding to times I encounter this through maps and mods it seems not that evident to make something really audible or at least understandable).&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The environment is well put together with a really neat terrain creation and houses arround with the mess of destroyed things on the road. My attention was just catched by blue stagnent water close after the start that looked a little out of context (screenshot 1). Progression make you move fast without ambush to the objective update. Design continues to be brilliant and nearly perfect through you progression that is quite unlinear (different path leading you to the main street).&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The house you will need to visit though objectives are well put together and always provide variety in their architecture and construction (the church has perhaps a too modern touch?).&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The fact that the location look quite dark didn't bother me cause it look logic for me that a house in a town during havy bombing on a dark cloudy afternoon looked this way. In the other hand it's quite unrealistic that bombs are only falling on you main travel path and not on surrounded houses (at least one or two should have been hit or destroyed).&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You will also encounter several 'colateral cutscenes' like the tank battle whish was interesting but didn't lead to a continuation (for example it would have look logic that you meet with the tank to continue the path and sudenly it would have been hit by a flak or something that would have been the next objective).&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The gameplay is well crafted even if at first it seems to be a simple walk through the city, when you reach the first crossing with objective update the real action will start. Objective are well put together and well balance, the good enemies placement makes it difficult to take cover and really force you to rush into the battle. Afetr 'cleaning' the first area the objective that follow is to destroy the Flak (a little bit strange to walk arround at first without any objective on it and after finishing the mortars objective it become the new one..).&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Progression is well slow down by some german reinforcement in a real realistic way (not hords of them as they were falling form the sky) and will lead you to another part of the town where you will need to take back all house and also pick up some document the whole beeing accomplished when you need to meet with your officer and will see to rest of the batallion entering the town.&lt;/div&gt;&lt;div&gt;There could also be a complain about save point integrated that make the gameplay tight in some spot this add certainly in play time but don't forget that when you are seriously hit it's time to take cover.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: There is no doubt that Ryan can handle the editor and that his experience from previous releases certainly help him making such a strong map. I really thing that in the future attention to what can be called negligable details (intro screen, voice acting,...) and perhaps to some more historical base experience with a good 'beta testing', could lead easily to some map comparable with IW map quality of original game. Defenetly another recommended release. &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RmVFSwyeo7I/AAAAAAAAAOg/ITQVzyZnxug/s1600-h/lamaire05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5072536743939318706" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RmVFSwyeo7I/AAAAAAAAAOg/ITQVzyZnxug/s200/lamaire05.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ffff33;"&gt;&lt;strong&gt;Playtime :&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt; &lt;span style="color:#cccccc;"&gt;40 minutes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;&lt;strong&gt;&lt;span style="color:#ffff33;"&gt;Rating :&lt;/span&gt;&lt;/strong&gt; &lt;/span&gt;&lt;span style="color:#cccccc;"&gt;A&lt;/span&gt; &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;B&lt;/span&gt;&lt;/strong&gt; &lt;span style="color:#cccccc;"&gt;C D E (89%)&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-7323554802210500086?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/7323554802210500086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=7323554802210500086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7323554802210500086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7323554802210500086'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/06/st-lamaire-for-cod.html' title='St Lamaire for COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/RmVE2gyeo5I/AAAAAAAAAOQ/GUBxl7wPeCM/s72-c/lamaire02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5643183629693874967</id><published>2007-06-04T03:12:00.000-07:00</published><updated>2008-11-13T07:18:52.650-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>The Spear of Bellerophon for COD</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; The Spear of Bellerophon&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/RmP5ZzEfBmI/AAAAAAAAAOA/MZhbIWPwS18/s1600-h/spearofbellerborn01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5072171826950375010" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/RmP5ZzEfBmI/AAAAAAAAAOA/MZhbIWPwS18/s200/spearofbellerborn01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Adam 'SK Commando' Watts&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 24 October 2004&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 5 022 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.planetcallofduty.com/sob/index6.htm"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/The_Spear_Of_Bellerophon;32051"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None this release was developped as a tutorial map from a quite interesting project that never came out, certainly because it was too ambitious&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;In this test map you will travel through a kind of complex after you land with your squad, Design is ok but not really above average, the author tells this was mostly published just for scripting and doesn't really shows his mapping quality. All considered it's quite well done and even if it looks a little restricted by walls or mine field it is correctly squaled and well lighted (especially indoor).&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Gameplay through scripting is the most interesting part of this release objective are well crafter through your mission and qsquad experience and will through you in some nasty traps and battle (surpise when you put the bomb in the control room or when you need to pass the mine field) battle are well put together to create an enjoyable experience and make it worth to play.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;In conclusion: this 'test' release shows really the mapping skill from Adam but sadly since 2004 there is no more news about the mod they were working out trying to retrace the history of English airborne... hope their could be still, on one day, several map released cause i quite be should they are from great quality regarding this small intro we can play&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/RmP5kzEfBnI/AAAAAAAAAOI/NLCn0FD84hA/s1600-h/spearofbellerborn03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5072172015928936050" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/RmP5kzEfBnI/AAAAAAAAAOI/NLCn0FD84hA/s200/spearofbellerborn03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 30 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (73%) &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5643183629693874967?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5643183629693874967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5643183629693874967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5643183629693874967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5643183629693874967'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/06/spear-of-bellerophon-for-cod.html' title='The Spear of Bellerophon for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/RmP5ZzEfBmI/AAAAAAAAAOA/MZhbIWPwS18/s72-c/spearofbellerborn01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-1339033444322484406</id><published>2007-05-29T02:18:00.000-07:00</published><updated>2009-11-13T04:02:58.669-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>The French Ardennes for COD</title><content type='html'>&lt;div&gt;&lt;strong&gt;&lt;span style="color: #ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color: #ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; The French Ardennes&lt;br /&gt;&lt;/div&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5068487870291838466" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rlbi3TEfBgI/AAAAAAAAANQ/eAmRlskkrJA/s200/thefrenchardennes01.jpg" style="cursor: hand; float: right; margin: 0px 0px 10px 10px;" /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: #ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Garry 'VinnieTheG' Mac Donald&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: #ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 9 June 2004&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: #ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 6 481 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: #ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color: #ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.garymacdonald.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: #ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.garymacdonald.com/ardennes.zip"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: #ff9966;"&gt;Alternative download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;iframe frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS|_Dowload/ardennes.zip" style="background-color: white; border-bottom: #dde5e9 1px solid; border-left: #dde5e9 1px solid; border-right: #dde5e9 1px solid; border-top: #dde5e9 1px solid; height: 26px; margin: 3px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; width: 240px;"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color: #ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You en your squad are entering a Village of the French Ardennes close to the Belgium border Even if German are in full retreat, You still may encounter Resistance main objective are secure the village, get back important documents and finally call HQ for reinforcement.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: #ff99ff;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;em&gt;&lt;span style="color: #ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This one was for me back in 2004 the first correct release that came out for COD. The author succeed in make an entire mission (with well design first 'paper' objective screen) that had everything needed from design to objective and well oirneted gameplay...He worked after for the BDT on one map called Oosterbeek for Operation Market Garden Add-on (for more info check author's website).&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Design is well handle in a quite well based village (Garry took reference from picture and photos) the entire architecture is very realistic on a realistic designed terrain, building are well mixed and except perhaps the school that looks too dark (especially regarding the amount of windows) all other house are well crafted and designed.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Gameplay is mostly linear but well agremented by objective to be achive. Some ambush and surpise will certainly catch the attention from the player and even if attacks could have been more difficult it is a well balanced experience.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;In conclusion: a real decent release that can easily be considered as a must play experience where everything is nearly perfectly done. &lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some more challenge especially regarding the end of the map (for ex enemies reinforecment that need to be stopped from the top of the church with the sniper rifle) could have let an even better memories&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/RlbjGDEfBhI/AAAAAAAAANY/IKZUKBeE1Vg/s1600-h/thefrenchardennes05.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5068488123694908946" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/RlbjGDEfBhI/AAAAAAAAANY/IKZUKBeE1Vg/s200/thefrenchardennes05.jpg" style="cursor: hand; float: left; margin: 0px 10px 10px 0px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: #66ffff;"&gt;P&lt;/span&gt;&lt;span style="color: #66ffff;"&gt;laytime :&lt;/span&gt; 30 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #66ffff;"&gt;Rating : &lt;/span&gt;A &lt;strong&gt;&lt;span style="color: #33cc00;"&gt;B&lt;/span&gt;&lt;/strong&gt; C D E (88%) &lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-1339033444322484406?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/1339033444322484406/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=1339033444322484406' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1339033444322484406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1339033444322484406'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/french-ardennes-for-cod.html' title='The French Ardennes for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/Rlbi3TEfBgI/AAAAAAAAANQ/eAmRlskkrJA/s72-c/thefrenchardennes01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-4274545060373061616</id><published>2007-05-25T02:18:00.000-07:00</published><updated>2008-11-13T07:18:53.317-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Oranje for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Oranje&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RlarOzEfBeI/AAAAAAAAANA/FkG9W2nm0CY/s1600-h/oranje01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5068426701367608802" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RlarOzEfBeI/AAAAAAAAANA/FkG9W2nm0CY/s200/oranje01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Jman25&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 24 January 2005&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 712 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://dl-dus-01.gaming4all.net/?file=6ab1f26feec6a11b2f21cade88bb89bc&amp;dwlsession=0b5295d79aad03a965624855918bc5fc&amp;amp;srv=01&amp;coop"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Alternative download :&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe scrolling="no" marginheight="0" marginwidth="0" frameborder="0" style="width:240px;height:26px;margin:3px;padding:0;border:1px solid #dde5e9;background-color:#ffffff;" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS|_Dowload/oranje.zip"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;There is no storyline for this but through objectives to be complete I could tell you something like this: You have been dropped near a secret V2 launch base where you will need to get rid of all resistance, destoy the V2 stock and finally escape...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Design is basic and quite average, landing zone is quite boxy and surronding environment look not realistic the base is in the middle of nowhere and is just a succession of squared place fill with railway parts, bad lighting and mostly oversize place. The general location misses a good layout and some realism: there is no launch bay, you entire more a kind of goldmine than a secret base that seems through walking quite huge but you end your mission close from where you start like if the huge base was well hidden under a simple building lost somewhere.&lt;br /&gt;&lt;br /&gt;Starting idea was quite good but putting it together was a little approximative like if the ambitius project was armed by the mapping skill (not wanting to learn things correctly)&lt;br /&gt;&lt;br /&gt;Gameplay is quite easy with no spawn of enemies but just some simple 'static' placement there is not a numerous amount of them so it's more a rush through the map gameplay with simple objectives.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conlcusion: Even if there is a lot of point to ameriolate in this release it was still fun to play through, so for the time you will spend playing it and no frustration according gameplay, if you have miss this one you may give it a try.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/RlarZDEfBfI/AAAAAAAAANI/TlxoAdIcVbk/s1600-h/oranje03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5068426877461267954" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/RlarZDEfBfI/AAAAAAAAANI/TlxoAdIcVbk/s200/oranje03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 15 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B C &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;D&lt;/span&gt;&lt;/strong&gt; E (54%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-4274545060373061616?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/4274545060373061616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=4274545060373061616' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4274545060373061616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4274545060373061616'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/oranje-for-cod.html' title='Oranje for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/RlarOzEfBeI/AAAAAAAAANA/FkG9W2nm0CY/s72-c/oranje01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6262124099775503596</id><published>2007-05-24T04:25:00.000-07:00</published><updated>2008-11-13T07:18:53.559-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Getaway for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Getaway&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RlV5_jEfBcI/AAAAAAAAAMw/k-f534MOWAA/s1600-h/Getaway01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5068091088328132034" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RlV5_jEfBcI/AAAAAAAAAMw/k-f534MOWAA/s200/Getaway01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Rowan 'Sumaleth' Crawford&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 30 December 2003&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 2 924 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.sumaleth.com/links"&gt;here&lt;/a&gt; (nothing related to gaming)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.superdeformedmegafun.com/"&gt;here&lt;/a&gt; (nothing related to gaming)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://dl-dus-01.gaming4all.net/?file=183078b1f2d8749cf164626bcf673f99&amp;amp;dwlsession=3f9554112fe2f97bca2ad5df018f51a5&amp;amp;srv=01&amp;amp;coop"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Alternative link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; &lt;iframe style="BORDER-RIGHT: #dde5e9 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: #dde5e9 1px solid; PADDING-LEFT: 0px; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #dde5e9 1px solid; WIDTH: 240px; PADDING-TOP: 0px; BORDER-BOTTOM: #dde5e9 1px solid; HEIGHT: 26px; BACKGROUND-COLOR: #ffffff" marginwidth="0" marginheight="0" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS_Dowload/getaway.zip" frameborder="0" scrolling="no"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Getaway is an experimental single-player map for Call Of Duty. It re-scripts the CoD "Dawnville" map as a car-ride challenge, with tanks, bikes, nazis, explosions, and even a little map-extension. Getaway makes heavy use of maps, textures, code, and models from the CoD single player campaign, so credit goes to the IW artists.&lt;br /&gt;The map ends after you "land" back in the field near where you started.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is the first map (according date associeted with files) that was created as a SP campaign, I found it browsing on the net for some info associeted with another file and stopped &lt;a href="http://www.callofduty-news.de/"&gt;here&lt;/a&gt; witch is first a place for Mp release. It's not really a full release like it is described but more a kind of scripting associated with some original creation of Infinite Ward. I will so just focus on gameplay cause most of the mapping part was just shared from the original game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay is quite short an intense in one of my favorite map from the original game called Sainte Mère l'Eglise. This time you will need with two team mate to drive a car and try to escape from this german nest... action even if quite short is well handled and full of surprise it's certainly not an easy one to succeed in just one try but it's not a disadventage regarding the shortness of this release. There is not much to say about just try it an enjoy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: i never heard from this one before that i found with two other maps on a german server. It's not a real entire new release but it introduce a good scripted sequence action-packed that's worth the time especially regarding the date it was release.&lt;br /&gt;&lt;br /&gt;Note: there is no rating for this map since it was based on original IW release&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RlV6NzEfBdI/AAAAAAAAAM4/L0Fm07K9iJE/s1600-h/Getaway02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5068091333141267922" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RlV6NzEfBdI/AAAAAAAAAM4/L0Fm07K9iJE/s200/Getaway02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 10 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B C D E (N/A)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6262124099775503596?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6262124099775503596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6262124099775503596' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6262124099775503596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6262124099775503596'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/getaway-for-cod.html' title='Getaway for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RlV5_jEfBcI/AAAAAAAAAMw/k-f534MOWAA/s72-c/Getaway01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-2410625281535764579</id><published>2007-05-23T00:40:00.000-07:00</published><updated>2008-11-13T07:18:54.198-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>East Yorkshire Campaign for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; East Yorkshire Campaign&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RlPw4DEfBXI/AAAAAAAAAMI/sXmtkdh3jiU/s1600-h/YorshireRifles02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5067658851409397106" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RlPw4DEfBXI/AAAAAAAAAMI/sXmtkdh3jiU/s200/YorshireRifles02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Steve 'Yorkshire Rifles' Acaster&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 15 November 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 13 607 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://uk.geocities.com/eastyorksrifles/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Beyond_Rostov;74554"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/aachen-for-coduo.html"&gt;Aachen&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/beyond-rostov-for-coduo.html"&gt;Beyond Rostov&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/eastyok-2-cod2.html"&gt;East York 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This epsiode is a historical mission based on the early 1940 campain of 2nd Batallion of East Yorshire that was involve in several operation between North-West of France and Belgium.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;This is a quite neat and nearly perfect transcription of what really happens during 1 month of the 'Blitzkrieg' place visited are Dendermonde, Warcoing, Roubaix, Noordzee, Yser River. All maps are introduced by a screen telling you a brief story like a diary of what happens it's really a great historical work.&lt;br /&gt;&lt;br /&gt;Design start slowly with a kind of simple map with good use of scripting but quite average design (When i tried first this episode more than one year ago and didn't know how to have the objective explained on screen -&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/usefull-info.html"&gt;here&lt;/a&gt;-, I was blocked on the blowing bridge because I didn't know what to do...and also didn't find the mapping from great quality). Hopefully after the first mission Design is increasing a lot.&lt;br /&gt;Building of areas were well manage and quite realistic in an kind of isolated village typical from the flamish belgium region all other maps after the first one are enjoyable through their playability and travelling. There are several thinks that bother me and especially the roads that look not realistic but in a general approach it's still above average.&lt;br /&gt;&lt;br /&gt;Gameplay is well plesant and is mostly a mix of attack, progress, retreat mission that will make you with your squad progress through maps that varied also through their 'time through the day' happenings. Its well scripted all over the entire episode and doesn't provide any impossible spots.&lt;br /&gt;&lt;br /&gt;In conclusion: This was the first release by Steve that lurned everything from zero to make this entire episode. He also manage to have a really important historical database to build something coherant and enjoyable through a quite important and perhaps sad part of WWII during the retreat of thousand of English soldiers that where blocked on the sea side attempting to return to England. Another must have campaign but one of the best sp creator of WWII experience.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RlPxCDEfBYI/AAAAAAAAAMQ/sIGBHfhkTD0/s1600-h/YorshireRifles08.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5067659023208088962" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RlPxCDEfBYI/AAAAAAAAAMQ/sIGBHfhkTD0/s200/YorshireRifles08.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 1 Hours 30&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A &lt;span style="color:#33cc00;"&gt;&lt;strong&gt;B&lt;/strong&gt;&lt;/span&gt; C D E (88%) &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Additionnal screenshots&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RlPxQTEfBZI/AAAAAAAAAMY/SWN4fSYJXGU/s1600-h/YorshireRifles01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5067659268021224850" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 171px; CURSOR: hand; HEIGHT: 134px" height="150" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RlPxQTEfBZI/AAAAAAAAAMY/SWN4fSYJXGU/s200/YorshireRifles01.jpg" width="189" border="0" /&gt;&lt;/a&gt;&lt;img id="BLOGGER_PHOTO_ID_5067659697517954482" style="DISPLAY: block; MARGIN: 0px 0px 10px 10px; WIDTH: 168px; CURSOR: hand; HEIGHT: 134px" height="150" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RlPxpTEfBbI/AAAAAAAAAMo/-epjtygnZC8/s200/YorshireRifles04.jpg" width="187" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-2410625281535764579?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/2410625281535764579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=2410625281535764579' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2410625281535764579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2410625281535764579'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/east-yorshire-campaign-for-coduo.html' title='East Yorkshire Campaign for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RlPw4DEfBXI/AAAAAAAAAMI/sXmtkdh3jiU/s72-c/YorshireRifles02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-707976787785232433</id><published>2007-05-21T03:55:00.000-07:00</published><updated>2008-11-13T07:18:54.500-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>The Great escape for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; The Great Escape&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RlGC-DEfBVI/AAAAAAAAAL4/Gr5CljFh0pA/s1600-h/the_great_escape01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5066975058256135506" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RlGC-DEfBVI/AAAAAAAAAL4/Gr5CljFh0pA/s200/the_great_escape01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Dave 'lazygit WaRmongR' Sweeny&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 14 September 2004&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 2 221 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http:www.soldier-of-fortune.eclipse.co.uk"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/The_Great_Escape;70212"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The title direct tells you what's the aim of the map, and even it could remember for some you a great movie, it doesn't real have a link with it. So you main objective is to proceed through this 'enemy nest' to find a exit and leave this quite unconfortable place. &lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Design is interesting and correct to above average but regarding to the amount of level Dave released for Soldier of Fortune I I'm not surprise. the scale is good, the architecture is also well put together with some good balance through the general layout in a non monotonous theme. There are some minor flows in this release like the unrealistic cave through is to low ceiling, the emptyness of the main building where no environment object have been put and the way your progression has been canalized by mines field in the open area.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Gameplay is simple but quite challenging (not taking in account the frustrating escape of the cell). On every corner there is a german soldier waiting for you, open area will also provide some nasty traps done by nazis shooting though broken windows, progression is obvious and agremented by some minor objectives to achive. End of the map isn' t evident to find but sounds logic even if i would have espect something more surpizing.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;In conclusion: i really taught after more than 10 attempts trying to escape the cell that i will never finish this one, hopefully i tried another couple of time and finally succeed to go further. I was happy with it and really found the whole release quite realistic and enjoyable even if short and not perfectly put together. Another well worth to play release.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RlGDLjEfBWI/AAAAAAAAAMA/eUkQTMDiRx4/s1600-h/the_great_escape04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5066975290184369506" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RlGDLjEfBWI/AAAAAAAAAMA/eUkQTMDiRx4/s200/the_great_escape04.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 30 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (71 %) &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-707976787785232433?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/707976787785232433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=707976787785232433' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/707976787785232433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/707976787785232433'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/great-escape-for-cod.html' title='The Great escape for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/RlGC-DEfBVI/AAAAAAAAAL4/Gr5CljFh0pA/s72-c/the_great_escape01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-2575371287513545491</id><published>2007-05-16T04:07:00.001-07:00</published><updated>2008-11-13T07:18:54.722-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Rifle Range for COD</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkrvvjEfBTI/AAAAAAAAALo/-iGgTGVBcSs/s1600-h/rifle_range01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5065124331078485298" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkrvvjEfBTI/AAAAAAAAALo/-iGgTGVBcSs/s200/rifle_range01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Rifle Range&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Bodger2 &amp; BdBodger&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 17 April 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 1 490 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; None&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Rifle_Range;40691"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;This is a particular unclassified release, there is no fight, no real objective or mission it's simply a practice field where you can choose you weapon and try to hit the targets during a certain time period.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Design is quite well put together it's a tiny map but it's well squaled, the practice field and environment are well created could have perhaps be anhanced by some 40's music .&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Gameplay is the interesting part of this release i firstly thaught ' another targeting practice field, i will give it a try but certainly will quit after 10 minutes...' &lt;/div&gt;&lt;div&gt;It wasn't the case since your 'objective' is to have a good balance between shooting (has far as the taget is hit, how more you recieve points) concentrating and hitting the target which doesn't move with the same speed. the pratice takes arround five minutes which seems to be long enough (perhaps even a little too long), after you recieve your score and if you have enough efficiency you will be graded, which also push you to restart or see if you have the same accuracy with another rifle.&lt;br /&gt;&lt;br /&gt;In conclusion:A quite surprising release that is certainly a good one to judge you accuracy or skill in shooting targets. It could be also be used on a server to play with you team and test you skill in a multiplay game.&lt;br /&gt;&lt;/div&gt;&lt;span style="color:#66ffff;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color:#66ffff;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/Rkrv5zEfBUI/AAAAAAAAALw/AxQSGykSAYE/s1600-h/rifle_range02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5065124507172144450" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/Rkrv5zEfBUI/AAAAAAAAALw/AxQSGykSAYE/s200/rifle_range02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; not limited&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; A B &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (70%)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-2575371287513545491?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/2575371287513545491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=2575371287513545491' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2575371287513545491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2575371287513545491'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/rifle-range-for-cod.html' title='Rifle Range for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/RkrvvjEfBTI/AAAAAAAAALo/-iGgTGVBcSs/s72-c/rifle_range01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-2946458881375086799</id><published>2007-05-13T23:55:00.001-07:00</published><updated>2008-11-13T07:18:55.064-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Mission Dot doc for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Mission : Dot Doc&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RkRaAwBvu7I/AAAAAAAAALI/2Ry_9iRHwbk/s1600-h/Aa1802.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5063270850010004402" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RkRaAwBvu7I/AAAAAAAAALI/2Ry_9iRHwbk/s200/Aa1802.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Derek L. Manns&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 13 July 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 1 752 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://students.guildhall.smu.edu/~dmanns/index.html"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://students.guildhall.smu.edu/~dmanns/images/levels/cod/aa18.zip"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You are a WWII special forces soldier sent to retrieve secret documents from a German safe house deep in the Black Forest of Germany.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is another individuel project from a student at the SMU Guildhall, that wanted, through this map, learn coding and mapping int COD radiant and to create a small release featuring mission objective in ww2 environment.&lt;br /&gt;&lt;br /&gt;Design was a bit disapointing, This map is quite short in term of layout size and feature a not realistic valley place, where a building stay at the back of the valley and doesn't looks like a farm which was entended (no trace of cultivating or cow since the valley is to tiny without no real opening to the rest of the country it's quite unrealistic). Design isn't that bad especially building but lighting is poor (too bright) and the surronding valley is quite to abrupt and look really artificial (like a sort of surrounding wall)... also the surronding barrier seems a little oversize.&lt;br /&gt;&lt;br /&gt;Gameplay is simple and not really challenging since there isn't a lot of german present arround the farm. Objective are simple but well put together with an end escape providing a truck with squadron.. after there is a kind of barrier gate that will lead you to a sort of country yard and that's all.&lt;br /&gt;&lt;br /&gt;In conclusion: the author is certainly able to handle correctly the editor even if some minor default (lightings) occurs. He certainly could have created something more consequent but it wasn't perhaps the aim. So for a short average experience it isn't that bad.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RkRaKwBvu8I/AAAAAAAAALQ/tscHb-O-3FA/s1600-h/Aa1804.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5063271021808696258" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RkRaKwBvu8I/AAAAAAAAALQ/tscHb-O-3FA/s200/Aa1804.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 10 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; A B C &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;D&lt;/span&gt;&lt;/strong&gt; E (57%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-2946458881375086799?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/2946458881375086799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=2946458881375086799' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2946458881375086799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2946458881375086799'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/mission-dot-doc-for-cod.html' title='Mission Dot doc for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RkRaAwBvu7I/AAAAAAAAALI/2Ry_9iRHwbk/s72-c/Aa1802.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-7671254520616061982</id><published>2007-05-11T04:28:00.000-07:00</published><updated>2009-03-26T05:47:14.854-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Sp Offensive for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Sp_offensive&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkRT8ABvu5I/AAAAAAAAAKw/Dtuo_pDuEy4/s1600-h/sp_offensive01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5063264171335859090" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkRT8ABvu5I/AAAAAAAAAKw/Dtuo_pDuEy4/s200/sp_offensive01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Babycop&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 23 August 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 6 032 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.freewebs.com/cod2modding/index.htm"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Offensive;68366"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/04/stalingrad-for-cod2_15.html"&gt;Stalingrad&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;Leningrad&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/01/homefront-cells-for-cod4.html"&gt;Homefront: Cells&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/homefront-downtown-for-cod4.html"&gt;Homefront: Downtown&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This map was the first release from Babycop it's a quite short release especially in terms of design (architecture) but quite interesting regarding the well put together scripting.&lt;br /&gt;&lt;br /&gt;For their first release Babycop came with a quite simple layout (wood with a road and a hill with country yard full of german equipement). Design is mostly average with just a limited terrain and threes with some military features including two bunkers. It's still neat and correctly squaled but there isn't much more to talk about.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay is really what it's worth for in a squad mission, on a dark winter evening were alies have decided to make a counter attack. You will succeed all objectives in a rush to the hill mission. It's really intense and doesn't suffer from any slow down in framerate, progression is linear and finished in a flag battle against stukas... and that's it.&lt;br /&gt;&lt;br /&gt;In conclusion: This first mission from Babycop suffer certainly from it's design but considering this map as a learning release to handle scripting it was defenetly a short but fun experience.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkRUHABvu6I/AAAAAAAAAK4/Jt19KGui7Dc/s1600-h/sp_offensive02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5063264360314420130" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkRUHABvu6I/AAAAAAAAAK4/Jt19KGui7Dc/s200/sp_offensive02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 10 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (65 %)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-7671254520616061982?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/7671254520616061982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=7671254520616061982' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7671254520616061982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7671254520616061982'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/sp-offensive-for-coduo.html' title='Sp Offensive for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/RkRT8ABvu5I/AAAAAAAAAKw/Dtuo_pDuEy4/s72-c/sp_offensive01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-7759406205845606125</id><published>2007-05-09T04:34:00.000-07:00</published><updated>2008-11-13T07:18:55.972-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Town2 for CODUO</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Town2&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RkG2KgBvu1I/AAAAAAAAAKQ/CkLOdC9uwtM/s1600-h/town2_01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5062527747653352274" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RkG2KgBvu1I/AAAAAAAAAKQ/CkLOdC9uwtM/s200/town2_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; LCpl Sharp&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 10 October 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size : &lt;/span&gt;&lt;/strong&gt;2 249 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; None&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Town_2;48526"&gt;here&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I was really thinking about this one should I review it or not? I finally decided to do because i had a certain enjoyment playing through it even if Design was mostly below average.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;There is no objective/mission here it's a simple shoot and go experience. Design and architecture even if it shows in some place some good effort from the creator is mostly disapointing. This is more like a sort of maze experience where you will travel by squared room or hallway sufficiently textured but sometimes to tiny squaled and encounter enemies that are awaiting for you (there is no scipt here it's just a 'cleaning' experience).&lt;/div&gt;&lt;br /&gt;&lt;div&gt;It certainly shows through the way you are progressing that the skill of the mapper is increasing with progression but there is still a lot of work left to create a decent release.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Gameplay doesn't provide any puzzle or objective experience, it's just a 'destroyed everything' mission.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;In conclusion: There is hope after playing this one that the author can take care of critisism to increase is mapping skill and mostly learn a little more about scripting, because there is defenetly potential regarding the map, that the author succed to create a good WW2 experience.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkG2ZwBvu2I/AAAAAAAAAKY/8NFU_KPfuQc/s1600-h/town2_02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5062528009646357346" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkG2ZwBvu2I/AAAAAAAAAKY/8NFU_KPfuQc/s200/town2_02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 20 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B C &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;D&lt;/span&gt;&lt;/strong&gt; E (50 %) &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-7759406205845606125?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/7759406205845606125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=7759406205845606125' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7759406205845606125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7759406205845606125'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/town2-for-coduo.html' title='Town2 for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RkG2KgBvu1I/AAAAAAAAAKQ/CkLOdC9uwtM/s72-c/town2_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-2807463751182121314</id><published>2007-05-08T04:41:00.000-07:00</published><updated>2008-11-13T07:18:56.274-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Snow for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Snow&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RkBiPQBvuxI/AAAAAAAAAJw/r9KvBx2eDIk/s1600-h/snow02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5062153995304286994" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RkBiPQBvuxI/AAAAAAAAAJw/r9KvBx2eDIk/s200/snow02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Phantomdentist&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 27 January 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 4 629 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; None&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_Map_Snow;38331"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This map was the second realisation after the great escape,to be release for CODUO  and for a 3 week building time (like the author explain in the readme) it's a really well put together map.&lt;br /&gt;&lt;br /&gt;Design is average in a not too linear way, creating a well crafted snowy village that has been extremely damage by heavy fights. The terrain isn't flat and buildings are well put together but perhaps look sometimes too repetitive and also their general inside layout looks way too empty.&lt;br /&gt;&lt;br /&gt;Gameplay is balance through diverse objectives quite well handled (from sniping to resisting counter attacks passing by an intense street war). Progression is mostly squad based (perhaps a little to oriented) and fearly enjoyable but can be sometimes frustrating through some challenging spot. It could Have certainly add some tank battle or destoying objective but the scripting is ceraintly the biggest part to learn from Call Of Duty and regarding the short time used to create this map I doubt it would have been handle like the author would like.&lt;br /&gt;&lt;br /&gt;The ending may look perhaps a little bit disapointing through the fact you join you squad at the place the battle started.&lt;br /&gt;&lt;br /&gt;In conclusion: for a 3 weeks work and even if it's perhaps a little to standard, it's a fearly enjoyable experience that add everyting to make a quite enjoyable experience.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkBnTABvuyI/AAAAAAAAAJ4/JekoqSJMcF8/s1600-h/snow03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5062159557286935330" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RkBnTABvuyI/AAAAAAAAAJ4/JekoqSJMcF8/s200/snow03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 30 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A B &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (74 %)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-2807463751182121314?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/2807463751182121314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=2807463751182121314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2807463751182121314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/2807463751182121314'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/snow-coduo.html' title='Snow for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/RkBiPQBvuxI/AAAAAAAAAJw/r9KvBx2eDIk/s72-c/snow02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-845174707834842879</id><published>2007-05-03T01:30:00.001-07:00</published><updated>2008-11-13T07:18:56.590-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Aachen for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Aachen&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RkG5qgBvu3I/AAAAAAAAAKg/7Z4f0yzPs4M/s1600-h/Aachen01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5062531595944049522" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RkG5qgBvu3I/AAAAAAAAAKg/7Z4f0yzPs4M/s200/Aachen01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Steve 'Yorkshire Rifles' Acaster&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 10 February 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 4 100 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://uk.geocities.com/eastyorksrifles/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Beyond_Rostov;74554"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/beyond-rostov-for-coduo.html"&gt;Beyond Rostov&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/east-yorshire-campaign-for-coduo.html"&gt;East Yorkshire campain&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/eastyok-2-cod2.html"&gt;East York 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Aachen is a quite important town situated close to the Dutch and Belgian frontier it was the place during WWII of Havy fight since it was the first important town that was conquer by Allies troops.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This one is the second attempt from Yorshire Rifles to recreate a important moment from WWII especially since it was the first town in the German part to be conquer.&lt;br /&gt;&lt;br /&gt;Design is one more time highly enjoyable especially regarding the diversity you will encounter during you progression, form the outskirt to the center place. There was in my opinion a really good reproduction of Aachen city that just bother me for one thing in the outskirt: the road made of earth and not from a harder material (whish is quite unlogic for me but i could be wrong). For the rest the way to create destroyed house, crates, trenshes was really neat.&lt;br /&gt;&lt;br /&gt;Gameplay is the part that i didn't like to much, but Steve warned us in the readme me that the battle of Aachen was a quite intense one, and indeed it is, several spot took me 'age' and tons of reload to pass (especially the bunker in the outskirt and the first entry in Aachen with the tank to destoy), neverteless all items are quite well placed and provides you ammo and health when you really need them. Progression is a good mix beween intense battle and more sneaking area when you can breath for a while. Another good point was the well organized objectives that give always a new one letting you the filling when achiving the last one 'it's finally it's up!' but certainly with a great proud, since it's highly challenging.&lt;br /&gt;&lt;br /&gt;In conclusion: Another defenetly must from Yorshire Rifles that retrace another intense moment of WW2. There is mostly only enjoyment in this map with a small touch of frustration that doesn't, hopefully, switch to hate...highly recommanded.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/RkG51QBvu4I/AAAAAAAAAKo/sZ8S_eyEKeg/s1600-h/Aachen04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5062531780627643266" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/RkG51QBvu4I/AAAAAAAAAKo/sZ8S_eyEKeg/s200/Aachen04.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 1 Hours 30&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;A&lt;/span&gt;&lt;/strong&gt; B C D E (94%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-845174707834842879?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/845174707834842879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=845174707834842879' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/845174707834842879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/845174707834842879'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/05/aachen-for-coduo.html' title='Aachen for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RkG5qgBvu3I/AAAAAAAAAKg/7Z4f0yzPs4M/s72-c/Aachen01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-7474493516490193093</id><published>2007-04-15T12:58:00.001-07:00</published><updated>2009-03-26T05:44:43.322-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>Stalingrad for COD2</title><content type='html'>&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Level name&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt; :&lt;/span&gt;&lt;/strong&gt; Stalingrad&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RidP02AQ0DI/AAAAAAAAAIg/aMZNhw0Q34w/s1600-h/Stalingrad02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5055096876015079474" style="FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RidP02AQ0DI/AAAAAAAAAIg/aMZNhw0Q34w/s200/Stalingrad02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Babycop&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 5 April 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 17 432 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="COLOR: rgb(255,102,102)"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.freewebs.com/cod2modding/index.htm"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="COLOR: rgb(255,153,102)"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/;77648"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/sp-offensive-for-coduo.html"&gt;SP Offensive&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;Leningrad&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2009/01/homefront-cells-for-cod4.html"&gt;Homefront: Cells&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/homefront-downtown-for-cod4.html"&gt;Homefront: Downtown&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(255,153,255)"&gt;&lt;em&gt;Story and Mission (take from the readme file):&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The battle for Stalingrad took place between August 2nd 1942, and February 2nd 1943.&lt;br /&gt;The capture of Stalingrad was important to Hitler for several reasons. It was a major industrial city on the banks of the Volga River and its capture would secure the left flank of the German armies. The fact that the city bore the name of Hitler’s nemesis, Joseph Stalin, would make the city’s capture an ideological and propaganda coup.&lt;br /&gt;However, ravaged by heavy bombardments and brutal battles, soviet snipers successfully used the city's ruins to inflict heavy casualties on the Germans. Vasiliy Grigor´yevich Zaytsev was credited with 242 kills during the battle.&lt;br /&gt;The victory at Stalingrad marked the start of the liberation of the Soviet Union, leading to eventual victory over Nazi Germany in 1945.&lt;br /&gt;&lt;br /&gt;It is late autumn of 1942. You are a highly-praised soviet sniper. Crawling through the city's underground, creeping through ruins, jumping from one building to another, and engaging in close quarters combat as well as long-range shooting, you must make your way across part of Stalingrad. Around every corner is either friend or foe.&lt;br /&gt;Your objectives are to gather intelligence, eliminate high-ranking officers and enemy snipers, and provide covering fire for your comrades as they pursue their own objectives to recapture lost ground.&lt;br /&gt;&lt;br /&gt;&lt;em style="FONT-WEIGHT: bold"&gt;&lt;span style="COLOR: rgb(255,153,255)"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Just less than two months after release of a first soviet campain called &lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Leningrad&lt;/span&gt;&lt;/a&gt; the 'brothers team' come back with another russian and snow experience drawned in a totally other way, this time it's not a rush with you team but more a hide and progress mission.&lt;br /&gt;&lt;br /&gt;Design and architecture tend to be more developped than in &lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Leningrad&lt;/span&gt;&lt;/a&gt;, trying to create a city ambiance full of trap and ambushes where progression is linked to head shooting, from simple soldiers to main officers (part of the objective to be completed). I insist on the first line were i tell 'tend to be more developped' because talking about the architecture is still the weakest part from babycop (but i would be so pleased to map like them...): the sewer make me more think to a maze where you loose time than to a real russian sewer full of broken path, water and garbage. After the german intense bombing Stalingrad does provide a lot of house with roof and sewer that isn't even destruct in some part which make it not as realistic as &lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/beyond-rostov-for-coduo.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Beyond Rostov&lt;/span&gt;&lt;/a&gt; mission pack for CODUO.&lt;br /&gt;&lt;br /&gt;You will also cover one of you team mate that will destoy trains (this train garage is way to boxy and unhopened), to reach finally after a small truck ride (highly enjoyable but not realistic at all like if Stalingrad was build has a maze, looking through the path of the truck, and not like all other town all over europe with normal crossings an unlinear roads)that will reach a main place where you will need to resist to a counter attack before and end surpise that was well imersing the player.&lt;br /&gt;The ambiance is one time more well created not a lot of sounds not so evident to find your way for the first couple of the map (till you kill the first officer) and scripting was for me the highlights of this mission. It is also important to mention that some custom music has been added, like in &lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Leningrad&lt;/span&gt;&lt;/a&gt;, and well played through the map.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: I have really a mixed feeling after playing this release, it was a good follow up of &lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Leningrad&lt;/span&gt;&lt;/a&gt; that even if it was more basicly build had a magestrous filling of rushing team with perfectly feeting music through the russian fields. In this one attention has been put through objective to a more calm experience (except the counter attack) in a huger architectural effort that tend to be more challenging to the team, trying to recreate a russian city battle. In my opinion Stalingrad didn't left me the same feeling at the end as &lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Leningrad&lt;/span&gt;&lt;/a&gt; and this even if it was more polished. It cetainly is a great experience but after &lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html"&gt;&lt;span style="COLOR: rgb(153,153,255)"&gt;Leningrad&lt;/span&gt;&lt;/a&gt; my expectation where higher.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RidQB2AQ0EI/AAAAAAAAAIo/YZuI1T_rjSE/s1600-h/Stalingrad07.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5055097099353378882" style="FLOAT: left; MARGIN: 0px 10px 10px 0px" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RidQB2AQ0EI/AAAAAAAAAIo/YZuI1T_rjSE/s200/Stalingrad07.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Playtime :&lt;/span&gt; 40 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(102,255,255)"&gt;Rating :&lt;/span&gt; A &lt;strong&gt;&lt;span style="COLOR: rgb(51,204,0)"&gt;B&lt;/span&gt;&lt;/strong&gt; C D E (87%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-7474493516490193093?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/7474493516490193093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=7474493516490193093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7474493516490193093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7474493516490193093'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/04/stalingrad-for-cod2_15.html' title='Stalingrad for COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RidP02AQ0DI/AAAAAAAAAIg/aMZNhw0Q34w/s72-c/Stalingrad02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-978727106696770275</id><published>2007-04-13T00:56:00.000-07:00</published><updated>2008-11-13T07:18:57.562-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>DOOM E1M1 for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Doom E1M1&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/Rh87WNjdlVI/AAAAAAAAAHY/UiYi8EZBG6E/s1600-h/Doomcod_01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5052822559714547026" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/Rh87WNjdlVI/AAAAAAAAAHY/UiYi8EZBG6E/s200/Doomcod_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; SalaciousCrumb&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 21 February 2004&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 5 611 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.fileplanet.com/dl.aspx?/planetcallofduty/codoom_e1m1.zip"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Alternative download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe scrolling="no" marginheight="0" marginwidth="0" frameborder="0" style="width:240px;height:26px;margin:3px;padding:0;border:1px solid #dde5e9;background-color:#ffffff;" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS|_Dowload/codoom|_e1m1.zip"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;None this is just a remake of level 1, Episode 1 from Doom I. And this is certainly the mostly redone level using all type of editors.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is another find for COD pointed out by JC at &lt;a href="http://www.planetphillip.com/forum/topic/209?replies=16"&gt;Planetphillip Forum&lt;/a&gt; Like the name from the map told you this is a simple remake of doom 1 level 1.&lt;br /&gt;&lt;br /&gt;Architecture is pretty basic but reflect perfectly the original Doom I level, It's not a big map so there isn't much to tell about simple room after simple room with here and there some stairs to get down or up and also some 'secret' path well reproducted from the original level.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Texture conversion is well put together and perfectly squaled and placed to get the feeling of playing doom with an up to date engine (a little like &lt;a href="http://r3d.doomwadstation.com/"&gt;Risen3d&lt;/a&gt; port), the map is short but all together architecture and texture is a perfect reproduction of Doom I level 1. The only big missing is some background music to recreate the full ambience of the level.&lt;br /&gt;&lt;br /&gt;Gameplay is perhaps the only approach whish should have been more imaginative regarding reproduction of the Doom level and, in this case, it's a little disapointing. There is no key hunting or puzzle to solve it's a mostly straight forward german soldiers feast ambushes are heavy to battle through especially regarding the only health pack available.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: An interesting different approach for making a cod level not perfect but enjoyable through it's reproduction of an original DOOM I level. At least the author shows that he can handle in a correct way the cod engine. Defently would like to see a more classic level from the author.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/Rh8759jdlXI/AAAAAAAAAHo/n1hAJdV6uu8/s1600-h/Doomcod_03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5052823173894870386" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/Rh8759jdlXI/AAAAAAAAAHo/n1hAJdV6uu8/s200/Doomcod_03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 20 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; A B &lt;span style="color:#33cc00;"&gt;&lt;strong&gt;C&lt;/strong&gt;&lt;/span&gt; D E (60%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-978727106696770275?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/978727106696770275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=978727106696770275' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/978727106696770275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/978727106696770275'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/04/doom-e1m1-for-cod.html' title='DOOM E1M1 for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/Rh87WNjdlVI/AAAAAAAAAHY/UiYi8EZBG6E/s72-c/Doomcod_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-7602427724908320143</id><published>2007-03-30T12:54:00.000-07:00</published><updated>2008-11-13T07:18:57.906-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Town square for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt; Town Square&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/Rg4cPMi3xnI/AAAAAAAAAHI/F_-kyy9LJto/s1600-h/Townsquare03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5048003279720007282" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/Rg4cPMi3xnI/AAAAAAAAAHI/F_-kyy9LJto/s200/Townsquare03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Jeff Browne&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 24 April 2005&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 3 864 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9900;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.jjbrowne.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9900;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://www.jjbrowne.com/maps/jbrowne_TownSquare.zip"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcc00;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;None describe by the author. It's just a small town neer Carentan that you need to 'clean' from enemies and after use a MG42 to resist till reinforcement comes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ffcc00;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The author who has been graduated by the Guildhall at Smu (&lt;a href="http://students.guildhall.smu.edu/"&gt;http://students.guildhall.smu.edu/&lt;/a&gt;)&lt;br /&gt;start this project in a way he wanted to create something different in a short time (less than a month).&lt;br /&gt;&lt;br /&gt;Design and architecture are really well done using a perfect mix of architecture, texturing and squaling in a 'non flat' small town. There isn't a lot to explore but attention has been put to surrounding detail, houses, church(include cemetary) and even the lighting. Its tiny but nearly perfect .&lt;br /&gt;&lt;br /&gt;Gameplay is also well handled: fighting through the town with you squad produce a lot of triggered ambushes that will cause a lot of suprise and from each direction. Objective are simple and easy to execute. You won't walk for miles in this towns and fight won't take ages to complete, but challenge is defenetly present with all the enemies respawn that will occur.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: Short, sweet, well worth to give it a try and to certainly put in front of mapping newbies to show that with a good immersion into a game by coding and mapping it seems really easy to make a good level&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/Rg4cv8i3xoI/AAAAAAAAAHQ/nbVzpfb3rCU/s1600-h/Townsquare05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5048003842360723074" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/Rg4cv8i3xoI/AAAAAAAAAHQ/nbVzpfb3rCU/s200/Townsquare05.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffff00;"&gt;&lt;em&gt;Playtime :&lt;/em&gt;&lt;/span&gt; 20 Minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffff00;"&gt;&lt;em&gt;Rating :&lt;/em&gt;&lt;/span&gt; A &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;B&lt;/span&gt;&lt;/strong&gt; C D E (85%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-7602427724908320143?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/7602427724908320143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=7602427724908320143' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7602427724908320143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7602427724908320143'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/03/town-square-for-cod.html' title='Town square for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/Rg4cPMi3xnI/AAAAAAAAAHI/F_-kyy9LJto/s72-c/Townsquare03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-6725405237584228602</id><published>2007-03-27T04:20:00.000-07:00</published><updated>2008-12-08T13:08:33.062-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>Leoncod2 for COD</title><content type='html'>&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; LeonCOD2&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RgkT_lioY7I/AAAAAAAAAG0/EEsCZnG9y98/s1600-h/leoncod2_03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5046586840575402930" style="margin: 0px 0px 10px 10px; float: right;" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RgkT_lioY7I/AAAAAAAAAG0/EEsCZnG9y98/s200/leoncod2_03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Leon Stephan Brinkman&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 3 Decmeber 2004&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 3 925 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none related&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Leon_CoD_2;35833"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/02/leoncod2-for-cod2.html"&gt;Leon COD2&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/leoncod-for-cod.html"&gt;LeonCOD1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;You get extracted in the first of four big sp-maps as a American soldier somewhere outside a big German city with 3 other soldiers at the end of the second worldwar in the year 1945. Your mission is to fight your way trough the city to a little hotel. Somewhere in the basement of that hotel a English spy is held in a jailcell. He was captured on a secret mission as a high German general to collect classified information.The SS will interracate in the next few days and it is very important that you find him before the SS can get information out of him. Therefor you have to free him and lead him out of the city, you have to succeed, whatever it takes.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Important Notes:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;I have encounter a wierd problem with this release (You can pick up german wepaons but mostly they are all empty of ammo). &lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;It could only be fixed by remove all custom pk3 files from main and UO folder.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Another think to know if the confuse in relation with zip file this COD release is called leoncod2.zip and the other release from Leon according COD2 is called leoncod2_map1.zip&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The Second release for Call Of Duty from Mr Brinkman is in all part a lot better as it's first one. This time, some scripted objective (only in map 4) . and prouve that the team with baltic is quite efficiant.&lt;br /&gt;&lt;br /&gt;Design is well put together with a good looking to scale, realism in a mix between outdoor and indoor places (like is other release for COD2).&lt;br /&gt;This release is only focussed on a city where you will need to sneak from place to place. The way you move through the whole place and in all directions from cave to upper floor in a constant progression, really keeps, through the whole release, the spirit of going further.&lt;br /&gt;Architecture is well balance and even in some place brilliant (building where you need to reach the rooftop that is destroyed by a bomb). Minor default could be the part just before the rooftop building where your in a kind of dark city part with external light like if you were at night (but on the top of the roof it's midtime...)&lt;br /&gt;&lt;br /&gt;Gameplay is perhaps the part i didn't like too much. At start, and for one third of the first mission, you will progress with your squad make it quite easy to avoid the very first ambushes. when after arriving on a central road with huge door and cars the rest of the squad will be stuck behind a grid and won't help you till this moment. objective is for arround 80% of this release a streight forward progression where only aim is to kill and survive.&lt;br /&gt;Respawn of enemies make a good challenge to this release with mostly goo placement but certainly create an unreal mission (over 300 germans to kill...) that in some place will wait for you arriving to rush wish heavy machinery in tiny place (the best example is the MG42 in the prison cave to free the Lieutenant(map4)). This certainly increase the durability of the entire release but will create in several place quite frustating moment.&lt;br /&gt;&lt;br /&gt;Scipting is mostly absent but when you will encounter some especially map 4 is well put together.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: This map like all other releases from Leon is really well design and correctly scripted (for the small parts). There is certainly a huge amount of hours (during the 8 weeks of construction) that have been spent to create a suppose from scratch level divided in 4 maps.&lt;br /&gt;I was a little confuse also by some 'Frensh decals' used as publicity on house that should be german and when looking to screenshots, building houses create without classic rooftop wasn't really the generality during WW2. Appart from those minor glitches it's another really recommended one, especially for people who likes to have heavy fight during a consequent period of playtime.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RgkUM1ioY8I/AAAAAAAAAG8/C_Z1V8J55lA/s1600-h/leoncod2_07.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5046587068208669634" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RgkUM1ioY8I/AAAAAAAAAG8/C_Z1V8J55lA/s200/leoncod2_07.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Playtime :&lt;/span&gt; 2 Hours&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating :&lt;/span&gt; A &lt;strong&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;B&lt;/span&gt;&lt;/strong&gt; C D E (83%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-6725405237584228602?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/6725405237584228602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=6725405237584228602' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6725405237584228602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/6725405237584228602'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/03/leoncod2-for-cod.html' title='Leoncod2 for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/RgkT_lioY7I/AAAAAAAAAG0/EEsCZnG9y98/s72-c/leoncod2_03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-8581107238657430532</id><published>2007-03-23T05:42:00.000-07:00</published><updated>2008-11-13T07:18:58.675-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Reusville for CODUO</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Reusville&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/RgPTU1ioY5I/AAAAAAAAAGk/4Q2MVmM6Obc/s1600-h/reusville01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5045108362508264338" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/RgPTU1ioY5I/AAAAAAAAAGk/4Q2MVmM6Obc/s200/reusville01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Ryan 'Ace008' Krysiak&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 7 May 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 9 662 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Reusville;61981"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/normandy-for-coduo.html"&gt;Normandy&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/06/st-lamaire-for-cod.html"&gt;St Lamaire&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;none described but it could easily be the simple continuation of Normandy the first map from Ryan&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this sequel to normandy you and your squadron will need to take back another village hold by german and at the outskirt of this village ressist to a counter attack. Lot's of objective are include like stole important paper destroy tank and Flag and much more).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A special custom intro screen has been made with a list of the missions detailed and layed out like in the original game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Design is well put together in the same way as Normandy and this time it's under an heavy rain.&lt;br /&gt;Destroyed city, bomb holes, the church everything make this town really a really battle place during Normandy campaign. I noticed several glitches in design and texturing but they really dont spoiled the general realisation (i'm even not sure you will noticed them). In comparaison with Normandy the map seems to be smaller but attention to details (include sounds) and general layout make it quite bigger in size.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay is straight forward and quite well coded with your squad and the event you're going to encounter. Fights and Combats are easy to complete and won't make you restart a lot of time except perhaps at the end where the counter attack with tiger tanks will make it more. It as to be noticed that sounds (from COD2) and music are well associated and increase certainly the realism and gameplay.&lt;br /&gt;&lt;br /&gt;In conclusion: Another well put together mission made by Ryan this night has been replaced by rain hopefully it's not too slippery. objectives, combats and especially the mix between them make this release another worth to play one. Sadly it's really too short Just hope that other project are on the way so we could enjoy other mission by Ryan.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RgPTjFioY6I/AAAAAAAAAGs/sNn270uVnxw/s1600-h/reusville03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5045108607321400226" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RgPTjFioY6I/AAAAAAAAAGs/sNn270uVnxw/s200/reusville03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div  style="color:#66ffff;"&gt;&lt;span style="color:#ffff33;"&gt;&lt;strong&gt;Playtime :&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt; &lt;span style="color:#cccccc;"&gt;40 minutes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;&lt;strong&gt;&lt;span style="color:#ffff33;"&gt;Rating :&lt;/span&gt;&lt;/strong&gt; &lt;/span&gt;&lt;span style="color:#cccccc;"&gt;A&lt;/span&gt; &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;B&lt;/span&gt;&lt;/strong&gt; &lt;span style="color:#cccccc;"&gt;C D E (89%)&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-8581107238657430532?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/8581107238657430532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=8581107238657430532' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/8581107238657430532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/8581107238657430532'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/03/reusville-for-coduo.html' title='Reusville for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/RgPTU1ioY5I/AAAAAAAAAGk/4Q2MVmM6Obc/s72-c/reusville01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5837592419620035407</id><published>2007-03-19T04:08:00.000-07:00</published><updated>2008-11-13T07:18:58.937-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Normandy for CODUO</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Normandy&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rf6tnRhvv_I/AAAAAAAAAFs/IJOYCK4Ez2c/s1600-h/normandy02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5043659522932981746" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/Rf6tnRhvv_I/AAAAAAAAAFs/IJOYCK4Ez2c/s200/normandy02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Ryan 'Ace008' Krysiak&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 15 January 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 2 786 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://files.filefront.com/SP+Normandy/;4662220;;/fileinfo.html"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/reusville-for-coduo.html"&gt;Reusville&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/06/st-lamaire-for-cod.html"&gt;St Lamaire&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;none described&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Important Note: like you can see (?) in those screen it's a night mission so i recommand you to play it with minor light in the room&lt;br /&gt;&lt;br /&gt;This mission Could be easily resume, Somewhere in Normandy just after the 7th june you and your team are droped by night near a village to 'clean' it and to destoy also two german Flag 88. The only problem is that you where drop to fast and so you will need to succeed all objectives alone but also meet the rest of your squadron at the outskirt of the village to finish the mission.&lt;br /&gt;&lt;br /&gt;The mission start direcly with several houses, a truck an a MG42 (would like to have a short dropping scene before). Progression is obvious through design and architecture well handle to create a correct village with a good neight atmosphere. Even if there isn't a lot of exploration arround the road you need to follow the varied layout change in building texturing, small river, surrounding walls, not too flat terrain breaks the monotony. All objectives are also put well together with the correct challenge in each places.&lt;br /&gt;&lt;br /&gt;Gameplay is quite well balanced with weapons change and disponibility being place to give some variation, some trap and ambush (inside building, truck with squad, MG42 on window) add here and there also some good challenge, all being coded proprely. There are no real disapointment trough this release exept perhaps that the experience was too short and give in most of the place to closed combat making them , if you same at the right point, not to much difficulty.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In conclusion: Another well put together mission this time by night using a good, non repetitive mix between architecture objectives and combats. Lighting isn't perfect like the enemy placement (would have like at the end a counter attack against witch you need to resist for a certain period) but appart from those minor glitches it's another recommanded mission. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/Rf6t0hhvwAI/AAAAAAAAAF0/tl2jQhrndFY/s1600-h/normandy07.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5043659750566248450" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/Rf6t0hhvwAI/AAAAAAAAAF0/tl2jQhrndFY/s200/normandy07.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 30 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating : &lt;/span&gt;A &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;B&lt;/span&gt;&lt;/strong&gt; C D E (87%)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5837592419620035407?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5837592419620035407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5837592419620035407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5837592419620035407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5837592419620035407'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/03/normandy-for-coduo.html' title='Normandy for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_FVWTr0xbtP4/Rf6tnRhvv_I/AAAAAAAAAFs/IJOYCK4Ez2c/s72-c/normandy02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-4841365880840218534</id><published>2007-03-15T02:35:00.000-07:00</published><updated>2008-11-13T07:18:59.307-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>test map for COD2</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Test map&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/RfktOBhvv9I/AAAAAAAAAFM/s0QZloYPjkw/s1600-h/chrizz_cod2+map1.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5042110976769376210" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/RfktOBhvv9I/AAAAAAAAAFM/s0QZloYPjkw/s200/chrizz_cod2+map1.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Chrizz&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 1 November 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 280 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Chrizzs_CoD2SP_Test_Map;71947"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None since it's is just a map to show how create a sp level for COD2&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;You might think it is strange to review a demo map that only try to show how to create a single play map or perhaps you think: he certainly will add a smal review just to critic a certainly bad design map without good texturing, design and gameplay and that why i review this one that is certainly short and lack storyline or challenge but in comparaison with other map for COD2 called Kublai Khan's Palace, JailBreak or 5togo (those maps really disapoints me by backing me in the FPS stone age release for DOOM or Duke Nukem where ton's of crap where release) that it's certainly not that difficult to create something correct and enjoyable.&lt;br /&gt;&lt;br /&gt;Design is pretty basic but correctly squaled and varied there is even a house or two a trench all put together with good enemy triggering and weapon in the place they should be. It cetainly make me think to a king of Hazard course.&lt;br /&gt;&lt;br /&gt;Gameplay is simple and fast so an experienced played could certaintly starts his chronograph and rush in it for the less time he can (this could have been add to the release by triggering a sort of countdown to succeed the map in less than 5 minutes for example).&lt;br /&gt;&lt;br /&gt;Other things to mention is that i didn't encoutered any bug or problems even if it's just too short.&lt;br /&gt;&lt;br /&gt;In conclusion: and interesting learn and play release that shows the mapping skill of the author, defenetly looking for something more consistent&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/Rfktoxhvv-I/AAAAAAAAAFU/uqu7lNrv8pI/s1600-h/chrizz_cod2+map2.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5042111436330876898" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/Rfktoxhvv-I/AAAAAAAAAFU/uqu7lNrv8pI/s200/chrizz_cod2+map2.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 10 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; A B &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (60%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-4841365880840218534?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/4841365880840218534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=4841365880840218534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4841365880840218534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/4841365880840218534'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/03/test-map-for-cod2.html' title='test map for COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/RfktOBhvv9I/AAAAAAAAAFM/s0QZloYPjkw/s72-c/chrizz_cod2+map1.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-3778538431477502359</id><published>2007-03-12T05:24:00.000-07:00</published><updated>2008-01-08T03:57:50.439-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>Usefull info</title><content type='html'>I have played a lot of things for Call of Duty and most of them didn't show well written objective but just something like &lt;span style="color:#33cc00;"&gt;OBJ_01&lt;/span&gt;, which can be confusing to solve if it's not explicitly described what to do next. I Suppose it was due to the fact of using custom map made using another version of Call Of Duty (retail version) that didn' have the same language instalment. According this problem, Steve Acaster (Yorshire rifles), send me a reply explaining how to make the objectives fully visible in game so if you encounter several problem with the onscreen message due to another language installation program here is what to do.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1&lt;/strong&gt; under &lt;span style="color:#33ccff;"&gt;COD/main folder&lt;/span&gt; or &lt;span style="color:#33ccff;"&gt;uo&lt;/span&gt; folder (if its a map for uo), create a subfolder called &lt;span style="color:#66cccc;"&gt;localizedstrings&lt;/span&gt; in which you create another folder called &lt;span style="color:#66cccc;"&gt;French, English, German&lt;/span&gt;, or else looking to the language you are using through the game.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2&lt;/strong&gt; Open the pk3 map file with a compressing tool (Winzip, Winrar, 7-zip,...) and you will see all the associated file include just point out on the mapname&lt;span style="color:#3366ff;"&gt;.str&lt;/span&gt; file&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3&lt;/strong&gt; Copy/Paste the str file into the &lt;span style="color:#66cccc;"&gt;localizedstrings/language&lt;/span&gt; folder you have created&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 &lt;/strong&gt;Start the map bring down the console and all objective will appears like they should but in the language they where created, so if a map was created in german, french or anyother language it will appears in it's original developping language.&lt;br /&gt;&lt;br /&gt;Feel free to contact me for any questions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-3778538431477502359?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/3778538431477502359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=3778538431477502359' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3778538431477502359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3778538431477502359'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/03/usefull-info.html' title='Usefull info'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5867733597112983447</id><published>2007-03-07T03:14:00.000-08:00</published><updated>2008-11-13T07:18:59.926-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Beyond Rostov for CODUO</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Beyond Rostov&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/ReQezyx1Q4I/AAAAAAAAACU/Xr6aMguoOHw/s1600-h/campagne01.jpg"&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/RfEdKRhvvvI/AAAAAAAAADc/9wHFubRcYqY/s1600-h/behondrostov02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5039841520345136882" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/RfEdKRhvvvI/AAAAAAAAADc/9wHFubRcYqY/s200/behondrostov02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Yorkshire Rifles&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 3 January 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 43 926 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://uk.geocities.com/eastyorksrifles/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/Beyond_Rostov;74554"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/aachen-for-coduo.html"&gt;Aachen&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/east-yorshire-campaign-for-coduo.html"&gt;East Yorkshire campain&lt;/a&gt;,&lt;a href="http://ww2spmapcorner.blogspot.com/2007/09/eastyok-2-cod2.html"&gt;East York 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To be brief and to not spoil the outro sequence explaining the story behind, here is just a brief plot for this add-on: Simulates the 1942 defense of the Caucaus (kuban) area - if you've seen the Sam Penkinpah film - Cross of Iron - then it is the same place, just a year earlier.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;After several other release Yorkshire Rifles as got enough experience in mapping and scripting to make a real strong release featuring Intro and Outro map , custom skin and texture all being put together in a 5 maps episode plenty of action and great moments. You will, in this custom made release, travel with a truck to fight and take the germans first line before retreat and battle to keep you defending lines (Bataysk), attack a village, drive a german car and take a 'too far' bridge (Krasnodar), fight through a maze of trenches in order to destroy oilfied tower (Maykop) and finally get back in the main town of Novorossiysk (divide in two part) where sniping will alternate with rushing through a destroyed city full of ambushes.&lt;br /&gt;&lt;br /&gt;This mission look exiting and it really is. Design is quite realistic and not repetitive changing a lot of environment during day and night nearly all feature from original game are visited here from driving vehicles, flying planes to mission objective always in a teamplay (squad) progression. There is no place to rest, it's really full of action and like it is told in the readme you need to progress to prevent enemies to spawn for ages in places you fighting through.&lt;br /&gt;&lt;br /&gt;Gameplay is perfectly drawn (weapon and health are well put all over the places), team objective senario are done like it should be and ambiance with amush fights and surpise is drop at the moment it was needed.&lt;br /&gt;&lt;br /&gt;There is for me no real complain about: objective are clear (even if i play with a French copy and Objectives are, i suppose due to this, not correctly displayed), difficulty is perfect, progression is well structured and playtime through mission is good. The only thing which bother me a little is that i associate russian battle with winter condition which wasn't the case here.&lt;br /&gt;&lt;br /&gt;My opinion was made on a single play of this mission (a second try will perhaps change i litlle my point of view), which could easily be replayed in the future, my only disapointment being the fact that there is so much out here to be played in &lt;strong&gt;FPS sp&lt;/strong&gt; that I won't take the time in the near future to do it.&lt;br /&gt;&lt;br /&gt;In Conlusion : A must have sp campaign that give us the opportunity to replay a not so known episode of the WW II. &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ReLT0yx1Q3I/AAAAAAAAACE/byGYOwXUq64/s1600-h/leonCOD2_02.jpg"&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/ReQfCCx1Q5I/AAAAAAAAACc/EMXAqKIubRI/s1600-h/campagne02.jpg"&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RfEdZxhvvwI/AAAAAAAAADk/PT-TtSOujeY/s1600-h/behondrostov05.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5039841786633109250" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RfEdZxhvvwI/AAAAAAAAADk/PT-TtSOujeY/s200/behondrostov05.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 4 Hours&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;A&lt;/span&gt;&lt;/strong&gt; B C D E (96%)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Additional Screenshots &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RfEdtxhvvxI/AAAAAAAAADs/dMl9zrE4mCU/s1600-h/behondrostov04.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5039842130230492946" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RfEdtxhvvxI/AAAAAAAAADs/dMl9zrE4mCU/s200/behondrostov04.jpg" border="0" /&gt;&lt;/a&gt; &lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/RfEd6xhvvyI/AAAAAAAAAD0/Tm1NaEY6Abc/s1600-h/behondrostov08.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5039842353568792354" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RfEd6xhvvyI/AAAAAAAAAD0/Tm1NaEY6Abc/s200/behondrostov08.jpg" border="0" /&gt;&lt;/a&gt; &lt;img id="BLOGGER_PHOTO_ID_5039842868964867890" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/RfEeYxhvvzI/AAAAAAAAAD8/ZIn3qmSMg54/s200/behondrostov09.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5867733597112983447?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5867733597112983447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5867733597112983447' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5867733597112983447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5867733597112983447'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/03/beyond-rostov-for-coduo.html' title='Beyond Rostov for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/RfEdKRhvvvI/AAAAAAAAADc/9wHFubRcYqY/s72-c/behondrostov02.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-1630487207110280479</id><published>2007-03-06T02:30:00.000-08:00</published><updated>2008-11-13T07:19:00.734-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD'/><title type='text'>St Eugene for COD</title><content type='html'>&lt;span style="color:#6666cc;"&gt;*** review slightly update on 12/03/07***&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; St Eugene&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/Re3HOdN2FLI/AAAAAAAAADM/wAWa0qCijeY/s1600-h/st_eugene_02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5038902609272247474" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/Re3HOdN2FLI/AAAAAAAAADM/wAWa0qCijeY/s200/st_eugene_02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Sturmgoat&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 18 December 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 10 216 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/SP_St_Eugene;73839"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is the second release from the author (&lt;a href="http://ww2spmapcorner.blogspot.com/2007/11/moabit-for-cod.html"&gt;SP_Moabit&lt;/a&gt;) and in this one he really improved his mapping experience.&lt;br /&gt;There seems to be no storyline and looking through the web over St eugene match 6 differents villages all over France. It seems, looking at the end map message, that this St Eugene is located near Falaise in Normandy .&lt;br /&gt;&lt;br /&gt;First of all Sturmgoat decide to change the 'point of view' and will make through his release act like a german soldier who try, with is small team, to take back a small village protected by well hidden allies forces and after reach the rest of their team at the outskirt of the village. Design is for me well done and architecture look realistic (the way you need to progress is also well put together using walls, bushes and military equipment to 'force your progression').&lt;br /&gt;&lt;br /&gt;The only things that bother me a little after playing the map was that it looks to calm for an ocupied village (with birds singer under heavy fire), the use of german halftrack for orienting you progression is also a little confusing (in an allied occupied village) and finally the lack to anime vehicules and events (which is not a pieces of cake to manage in mapping/scripting) certainly hold the realism of this release to be nearly perfect.&lt;br /&gt;&lt;br /&gt;For the rest, you will encounter a lot of variation through the map according use of terture, situation and buildings. It still doesn't provide totally visitable place (ex would have been great to get in the top of the church and use the MG42 against 'enemies') but it is certainly realistic enough.&lt;br /&gt;&lt;br /&gt;Gameplay is in my opinion (like in his first release) too challenging and need a lot of precision, especially using the kar98 in order to not waste time, munitions and health (need 3 to 5 hits to kill an 'enemy' except if you hit him directly in the head).&lt;br /&gt;&lt;br /&gt;The lack to changing weapons (kar98 and MP40-in the middile mission), except close to the end, is also frustrating and makes the all experience quite challenging to even unbeatable (MG42 at the outskirt of the village). After this MG42, (I needed sadly to cheat to pass this point) you will reach a sort of farm with an artilery canon where you will get back to the rest of your squad and be prepared to some more thaught ambushes that provide, in the bulding, some other weapons.&lt;br /&gt;&lt;br /&gt;The scripting is well handled to make all entitites move in the right place but will lead to some quite buggy events (perhaps due to my config) in several part especially last one where a lot of runtime errors occured.&lt;br /&gt;&lt;br /&gt;In conclusion: Sturmgoat has increase a lot is mapping skill through the last two years and provides us a well krafted experience that only disapoints me through the challenging or should i say frustrating gameplay. Hope the author undestand in the future that it could make a more challenging mission just by pushing fight and enemy placement (Yorkshire Rifles releases but certainly without making them super soldiers!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/Re3HdtN2FMI/AAAAAAAAADU/9dvhzT8btQI/s1600-h/st_eugene_03.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5038902871265252546" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/Re3HdtN2FMI/AAAAAAAAADU/9dvhzT8btQI/s200/st_eugene_03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 1 Hour 30 min&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; A B &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (73%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-1630487207110280479?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/1630487207110280479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=1630487207110280479' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1630487207110280479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/1630487207110280479'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/03/st-eugene-for-cod.html' title='St Eugene for COD'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/Re3HOdN2FLI/AAAAAAAAADM/wAWa0qCijeY/s72-c/st_eugene_02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-780360467078891439</id><published>2007-02-27T06:15:00.000-08:00</published><updated>2009-03-26T05:46:06.792-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>Leningrad for COD2</title><content type='html'>&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Leningrad&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/ReLTeCx1Q2I/AAAAAAAAAB8/47wijuRUd7s/s1600-h/leonCOD2_01.jpg"&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/ReRGlCx1Q6I/AAAAAAAAACs/3PZ2J2O2aNk/s1600-h/Leningrad01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5036227885522043810" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/ReRGlCx1Q6I/AAAAAAAAACs/3PZ2J2O2aNk/s200/Leningrad01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Babycop&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 9 February 2007&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 27 171 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://www.freewebs.com/cod2modding/index.htm"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://callofduty.filefront.com/file/;76061"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold; COLOR: rgb(153,255,153)"&gt;Other map reviewed from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/04/stalingrad-for-cod2_15.html"&gt;Stalingrad&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2007/05/sp-offensive-for-coduo.html"&gt;SP Offensive&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/01/homefront-cells-for-cod4.html"&gt;Homefront: Cells&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2009/03/homefront-downtown-for-cod4.html"&gt;Homefront: Downtown&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Less than two and a half months after Nazi Germany attacked the Soviet Union, the Red Army was outflanked. On September 8, 1941, the Germans had fully encircled Leningrad. The siege began.&lt;br /&gt;The city's almost 3 million civilians refused to surrender and endured rapidly increasing hardships in the encircled city. Despite the fact that the Germans never set foot intoLeningrad, at least 600 000 to 800 000 people died of starvation, an unusually cold winter,and enemy bombardment.&lt;br /&gt;A Soviet counter-offensive started in the morning of January 12, 1943. After fierce battles, the Red Army units overcame the powerful German fortifications.&lt;br /&gt;A year later, in January 1944, a Soviet offensive drove off the besieging Germans from the outskirts of the city. The 900-day siege finally ended.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This one came out around 14 days ago and can easily be considered as actually the best COD2 release out here. Authors (yes two brothers are work under the same nickname) are experiencing script and coding for sometimes now (2 sp CODUO release) and have now decided to created a quite atmospheric map.&lt;br /&gt;&lt;br /&gt;Design is well put together in a quite good layout mixing town and country, In my opinion the mapping is perhaps the only thing which isn't great, it's just good, like the short city part that is massive but perhaps too boxy and not enough varied or more like the country you will walk through that is quite flat with a well oriented progression from place to place but without terrain variation or even a village, a road or something comparable. It's more like a succession of traps put in a variation of places from hangar to trenches and underground bunker. It's not a massive architecture but it's neat and certainly close to the best layout according the theme of this release.&lt;br /&gt;&lt;br /&gt;Gameplay is nearly perfect (was a little confuse at start with this kind of blocking invisible trigger) but after the gameplay is really flowing through the country with a good team/squad experience. Experience is really fun. Challenge is perfect with the mission objective and 'saving' on good place to make it take back you breath before you rush into the other zone. You will encounter all kind of combat from simple trench fight to a massive counter attack supported by tanks. All mission objectives are really well build and enhanced by the general atmosphere, highlighted by some custom music.&lt;br /&gt;&lt;br /&gt;In conclusion: After two experimental maps from babycop here is finally a strong release from the authors. It' not perfect (just says this to have something even better in the future) but really create an original battle atmosphere in which you rush with great pleasure. It's certainly too short but since it's an intense one you can replay it again an again without any frustration...It's really a great work and just hope there will be more in the future.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ReLT0yx1Q3I/AAAAAAAAACE/byGYOwXUq64/s1600-h/leonCOD2_02.jpg"&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ReRGrSx1Q7I/AAAAAAAAAC0/uv5hDLmqWU8/s1600-h/Leningrad02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5036227992896226226" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/ReRGrSx1Q7I/AAAAAAAAAC0/uv5hDLmqWU8/s200/Leningrad02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 25 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; A &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;B&lt;/span&gt;&lt;/strong&gt; C D E (85%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-780360467078891439?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/780360467078891439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=780360467078891439' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/780360467078891439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/780360467078891439'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/02/leningrad-for-cod2.html' title='Leningrad for COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FVWTr0xbtP4/ReRGlCx1Q6I/AAAAAAAAACs/3PZ2J2O2aNk/s72-c/Leningrad01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-3117382840890102564</id><published>2007-02-27T02:37:00.001-08:00</published><updated>2008-11-13T07:19:01.631-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD UO'/><title type='text'>Campagne for CODUO</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Level name&lt;/span&gt;&lt;span style="color:#ff6666;"&gt; :&lt;/span&gt;&lt;/strong&gt; Campagne en Europe&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/ReLTeCx1Q2I/AAAAAAAAAB8/47wijuRUd7s/s1600-h/leonCOD2_01.jpg"&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_FVWTr0xbtP4/ReQezyx1Q4I/AAAAAAAAACU/Xr6aMguoOHw/s1600-h/campagne01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5036184158460003202" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_FVWTr0xbtP4/ReQezyx1Q4I/AAAAAAAAACU/Xr6aMguoOHw/s200/campagne01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; J F 'Bushman' Piotte&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 3 June 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6666;"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 8 122 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff9966;"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://cf.geocities.com/jf_piotte/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#ff9966;"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://tropheus.tropheus.free.fr/maps/Campagne.zip"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff99ff;"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#ff99ff;"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This mission consist of two bsp oriented in the same village ; The first mission (by night) is an infiltration mission. You need to get into the village capture two German and get back to the starting place of the mission (truck). The second one, that take place (by day) in the same village (but extended) is more a fighting mission since the first objective is to take the village and the second objective is to resist to a German counter attack.&lt;br /&gt;&lt;br /&gt;Everything is here present and perfectly creates a perfect experience. You will need to progress with your squad, realise objective and have some descent fights. All being put together in a well-designed village. The scripting from you squad is also brilliant witch give a even better dimension to the entire release like if it was part of the original game.&lt;br /&gt;&lt;br /&gt;Is there anything to complain about perhaps some detail like respawn of enemies in several places, the not fully clear objectives (since the map was coded in French I just hope, like the author told me, that it also work with other version) but perhaps it was the aim to make a not too clear mission, and finally the heroic resistance of you squad (you will know what I mean in the last attack) cut a little the realism of this release. I need to mention that those small glitches don’t alter the real quality of this release.&lt;br /&gt;&lt;br /&gt;In conclusion: The mostly perfect sp release you need to play for CODUO…just enjoy this one.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ReLT0yx1Q3I/AAAAAAAAACE/byGYOwXUq64/s1600-h/leonCOD2_02.jpg"&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_FVWTr0xbtP4/ReQfCCx1Q5I/AAAAAAAAACc/EMXAqKIubRI/s1600-h/campagne02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5036184403273139090" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_FVWTr0xbtP4/ReQfCCx1Q5I/AAAAAAAAACc/EMXAqKIubRI/s200/campagne02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;P&lt;/span&gt;&lt;span style="color:#66ffff;"&gt;laytime :&lt;/span&gt; 45 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#66ffff;"&gt;Rating :&lt;/span&gt; &lt;strong&gt;&lt;span style="color:#33cc00;"&gt;A&lt;/span&gt;&lt;/strong&gt; B C D E (92%)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-3117382840890102564?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/3117382840890102564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=3117382840890102564' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3117382840890102564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/3117382840890102564'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/02/campagne-for-coduo.html' title='Campagne for CODUO'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_FVWTr0xbtP4/ReQezyx1Q4I/AAAAAAAAACU/Xr6aMguoOHw/s72-c/campagne01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-7596981447987057952</id><published>2007-02-26T03:36:00.001-08:00</published><updated>2008-12-08T13:09:30.640-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COD 2'/><title type='text'>LeonCOD2 for COD2</title><content type='html'>&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/ReLTeCx1Q2I/AAAAAAAAAB8/47wijuRUd7s/s1600-h/leonCOD2_01.jpg"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Level name&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt; :&lt;/span&gt;&lt;/strong&gt; LeonCOD2&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_FVWTr0xbtP4/ReLTeCx1Q2I/AAAAAAAAAB8/47wijuRUd7s/s1600-h/leonCOD2_01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5035819846449054562" style="margin: 0px 0px 10px 10px; float: right;" alt="" src="http://2.bp.blogspot.com/_FVWTr0xbtP4/ReLTeCx1Q2I/AAAAAAAAAB8/47wijuRUd7s/s200/leonCOD2_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Author :&lt;/strong&gt;&lt;/span&gt; Leon Stephan Brinkman&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Date of release :&lt;/span&gt;&lt;/strong&gt; 4 October 2006&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Size :&lt;/span&gt;&lt;/strong&gt; 1 921 ko&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;strong&gt;Number of maps :&lt;/strong&gt;&lt;/span&gt; 1&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;strong&gt;&lt;em&gt;Website :&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;a href="http://sp-mods.com/news.php?readmore=16"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Download link:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;a href="http://sp-mods.com/home/php-files/downloads.php?cat_id=11"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;Alternative download:&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe marginheight="0" marginwidth="0" style="border: 1px solid rgb(221, 229, 233); margin: 3px; padding: 0pt; width: 240px; height: 26px; background-color: rgb(255, 255, 255);" src="http://cid-0b52abd24ae30a01.skydrive.live.com/embedrow.aspx/FPS%7C_Dowload/leoncod2map1.zip" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 153); font-weight: bold;"&gt;Other map reviewed  from the author : &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ww2spmapcorner.blogspot.com/2007/03/leoncod2-for-cod.html"&gt;Leoncod2&lt;/a&gt;, &lt;a href="http://ww2spmapcorner.blogspot.com/2008/12/leoncod-for-cod.html"&gt;LeonCOD1&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;&lt;em&gt;Story:&lt;/em&gt;&lt;/span&gt; none&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: rgb(255, 153, 255);"&gt;Review:&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;This is another release from one of the actually most prolific mapper. that decided to make a release for COD2 because he made several for COD1 (and so he knows the editor well) and also because there was a lack to COD2 sp releases.&lt;br /&gt;&lt;br /&gt;Even if there is no real story it's an easy to handle release, you will need to progress mostly forward without no objective or puzzle to solve, just eliminate enemies to get further till you will get a black screen and end the map with the ending anymation of COD2.&lt;br /&gt;&lt;br /&gt;Design is well put together with a good looking to scale, realism in a mix between outdoor and indoor places. Every new place you will visit lead to some ambushes or attack from enemies from all type (witch look a little unrealistic to mixed different german type of model in a 'so' small town). Use of texturing (outdoor and indoor) perfectly fits to a snowy city during WW2 but lack perhaps a little of atmosphere.&lt;br /&gt;&lt;br /&gt;Gameplay is correctly balanced beween open area with ambushes and tiny cave or storage room where grenades are highly damagable. I would have prefer to encounter a little more variety in gaemplay through some scripting or updating objectives that could have also create some 'saving' position which are totally absent from start till end (so if you die you restart from the beginning).&lt;br /&gt;&lt;br /&gt;In conclusion: This map like all other releases from Leon is really well design in a really short time (5 days). Regarding the time he spend and the way he did this map it's a perfect enjoyable release well worth to play. I still stay a little disapointed to the potential of this map that highlights defenetly through it's design but lack of a general good atmosphere.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_FVWTr0xbtP4/ReLT0yx1Q3I/AAAAAAAAACE/byGYOwXUq64/s1600-h/leonCOD2_02.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5035820237291078514" style="margin: 0px 10px 10px 0px; float: left;" alt="" src="http://1.bp.blogspot.com/_FVWTr0xbtP4/ReLT0yx1Q3I/AAAAAAAAACE/byGYOwXUq64/s200/leonCOD2_02.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;P&lt;/span&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;laytime :&lt;/span&gt; 20 minutes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 255);"&gt;Rating :&lt;/span&gt; A B &lt;strong&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;C&lt;/span&gt;&lt;/strong&gt; D E (70%)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-7596981447987057952?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/7596981447987057952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=7596981447987057952' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7596981447987057952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/7596981447987057952'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/02/leoncod2-for-cod2.html' title='LeonCOD2 for COD2'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_FVWTr0xbtP4/ReLTeCx1Q2I/AAAAAAAAAB8/47wijuRUd7s/s72-c/leonCOD2_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3258085257443922671.post-5044155483158230239</id><published>2007-02-25T12:12:00.001-08:00</published><updated>2008-01-08T03:58:15.442-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miscelanous'/><title type='text'>Whats ther future of this blog</title><content type='html'>I will try like for my other blog to put several update reviewing sp map for games like MOHAA, COD, CODUO, and COD2. I will only focus on worth map to be reviewed and perhaps sometimes to make a short updated with a list of release i didn't like.&lt;br /&gt;&lt;br /&gt;I would like to appologize for my apporximative English and i hope you will not take the much in account the mistakes you will find all over this blog&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3258085257443922671-5044155483158230239?l=ww2spmapcorner.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ww2spmapcorner.blogspot.com/feeds/5044155483158230239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3258085257443922671&amp;postID=5044155483158230239' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5044155483158230239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3258085257443922671/posts/default/5044155483158230239'/><link rel='alternate' type='text/html' href='http://ww2spmapcorner.blogspot.com/2007/02/whats-ther-future-of-this-blog.html' title='Whats ther future of this blog'/><author><name>Stef</name><uri>http://www.blogger.com/profile/07166449493660598675</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://3.bp.blogspot.com/_FVWTr0xbtP4/S1RRFm_a75I/AAAAAAAABHw/9vdJgIa4LAI/S220/accueil+Ecole+M+Thiry+003.jpg'/></author><thr:total>0</thr:total></entry></feed>
