To all of you. Health is really the most important think for me and the reste will follow...I have noticed that most of the link are dead and I will try to fix this in the future and for the rest we will see ;)
Thursday 2 January 2014
Monday 7 January 2013
Happy New Year 2013
Just A Happy New Year to eveybody that still pass here if some link are broken just mentionned it i will check at least one a month it's 15 year that i'm busy with playing and now Im' a little bit tired but will still be here and certainly post something when you won't expect it
Just take of you family life health and don't play to much just what is needed to keep fit
cheers
Stef
Just take of you family life health and don't play to much just what is needed to keep fit
cheers
Stef
Friday 31 December 2010
Happy New Year 2011
to all of you may 2011 bring you all the success you're expecting
Tuesday 1 June 2010
City for COD4
Author : Voidsource
Date of release : 20 December 2009
Size : 117 360 ko
Number of maps : 1
Website : here
Download link: here
Desciption:
In the years after MacMillan takes Capt. Price and Gaz under his wing, he also takes another lad by the name of Eri. He is yet to earn his place among the best. So to initiate Pvt. Eri, MacMillan decides to give him a simple test. To rescue some agents captured by the enemy in an unknown city. This city is very hostile. Full with full intense shootouts, and unbelievable scenes, this map will sure test the player's ability to think fast and make the right move otherwise he will end up dead.
Review:
It seems that this is the first release from the author and in this way it’s quite impressive through an investigation into a city with you mate you will need to progress in order to save some guys and after escape…but it won’t go that easy
Design: Is well balance from the way you progress in all direction from up to down with lots of attention to detail regarding environment settings. The general architecture, layout (being a little claustrophobic) and texturing could have been a little more polished but it’s already from good quality. The place has really a feeling of a city under siege with lots of abandoned things, huge building with some partially destroyed look to inaccessible area that really open the environment and the way you move and progress also is put together to never been repetitive in a finally quite restrictive environment
Gameplay: is also quite well arranged from a first sneaking part with you team mate to some more complicated gameplay through heavy ambushed non repetitive because associated with different objectives, good saving points and a lot of interaction through voice and on screen message. Surprise is always awaiting you at the corner and the experience flows perfectly even if those heavy ambushed with combat lets a feeling of multiplayer experience where you really need skill and accuracy with isn’t my case. The mission is really intense and won’t really let you breath, some triggering effect of enemies (like on the rooftop) sometimes provide too much enemies so that it look unbeatable but you are really captivated and so even if there is sometimes a little of frustration you will continue so reach the helicopter and escape…but for this ending something else awaits you but I won’t tell you because it’s really well done.
In conclusion: a well managed experience that perfectly mix design and gameplay the author seems to be working on another one and I can wait for it…certainly another recommaneded one.
Playtime : 50 minutes
Rating : A B C D E (88%)
Tuesday 2 March 2010
Corfu liberty for MOHAA
Level name : Corfu Liberty
Website : none
Download: filefront
Story - Mission:
Mission Background
The location is Corfu Island in a small coastal town during the German occupation of Greece. The occupying forces have turned the town into a coastal fortress, turning out and forcing the locals into hiding in the hills of Corfu.
The Mission Story
Hiding in the Corfu hills you see your people suffer and long to have their homes back again. With most able bodied Greek men either imprisoned or in resistance actions elsewhere freedom of the town looks a long way off. But the sudden promise of Allied air support for the local resistance in knocking out the beach artillery, which is becoming a problem for the passing transports, gives you an idea that is surely a suicide mission.
On a clear night you set off alone to free your town from it's dark oppression, or die trying.
Review:
The author did a lot effort in making this map adding detail and other stuff to make one of the most enjoyable map from the time is was published.
Design is well put together perhaps a little too flat and a little bit to repetitive regarding house layout but attention to the variety of building, the way you can travel through and the well optimized sea effect, occuring event like the plane bombing, certainly make those small default negligable. Everything was well put together with some cutom content the ravel, mostly at start the sneaking, will permit you to travel through most of the room with good texturing and not too much repetitive. Even if the size of the map is quite big and detail with a huge amount of eneies it never suffer from slow down of bugs.
Gameplay is certainly not disapointing, a quite impressive amount of objectives will give to this mission an enjoyable playtime, adding at start a quite challenging experience through sadly perfrectly put enemies, hopefully the experience will turn to a more average still challenging experience after the first objective is accomplished. The variety of objective and enemies you need to fight will make you discover on each step forward something new witch will leave at last a enjoyable filling of finishing this unique mission
In conclusion: An impressive mission with some high challenging experience that shouldn't make you giving this one up, just fight to the end and you will finish the expeirence with pleasure.
Playtime : 1 hour 30 minutes
Rating : A B C D E (88%)
Date of release : 22 February 2003
Size : 1 963 ko
Number of maps : 1
Website : none
Download: filefront
Story - Mission:
Mission Background
The location is Corfu Island in a small coastal town during the German occupation of Greece. The occupying forces have turned the town into a coastal fortress, turning out and forcing the locals into hiding in the hills of Corfu.
The Mission Story
Hiding in the Corfu hills you see your people suffer and long to have their homes back again. With most able bodied Greek men either imprisoned or in resistance actions elsewhere freedom of the town looks a long way off. But the sudden promise of Allied air support for the local resistance in knocking out the beach artillery, which is becoming a problem for the passing transports, gives you an idea that is surely a suicide mission.
On a clear night you set off alone to free your town from it's dark oppression, or die trying.
Review:
The author did a lot effort in making this map adding detail and other stuff to make one of the most enjoyable map from the time is was published.
Design is well put together perhaps a little too flat and a little bit to repetitive regarding house layout but attention to the variety of building, the way you can travel through and the well optimized sea effect, occuring event like the plane bombing, certainly make those small default negligable. Everything was well put together with some cutom content the ravel, mostly at start the sneaking, will permit you to travel through most of the room with good texturing and not too much repetitive. Even if the size of the map is quite big and detail with a huge amount of eneies it never suffer from slow down of bugs.
Gameplay is certainly not disapointing, a quite impressive amount of objectives will give to this mission an enjoyable playtime, adding at start a quite challenging experience through sadly perfrectly put enemies, hopefully the experience will turn to a more average still challenging experience after the first objective is accomplished. The variety of objective and enemies you need to fight will make you discover on each step forward something new witch will leave at last a enjoyable filling of finishing this unique mission
In conclusion: An impressive mission with some high challenging experience that shouldn't make you giving this one up, just fight to the end and you will finish the expeirence with pleasure.
Playtime : 1 hour 30 minutes
Rating : A B C D E (88%)
Monday 22 February 2010
Cherbourg for MOHAA
Level name : Cherbourg
Author : no info about
Website : none
Download: filefront
Author's note:
None
Review:
No info on this one, no objective, just a a quite correctly put together layout arround a bridge it seems unfinished sothat the experience is quite limited and short
Design is certainly a remake of Cherbourg during world war with the bridge that need to be protected/destroyed...Even if the map seems unfinished the design look quite good and impressive regarding the building of houses, destroyed or not, but the indoor design of those houses is quite limited like the wide view of the town that has a quite boxy feeling.
Gameplay is really limited with far away german on the other size of the bridge with their karg gun quite damaging you and your squad, there is no aim except to kill all enemies and visit the place arround (perhaps it was first intended for Multiplayer and after slightly move to a Single experience)
In conclusion: Ones more should this map enter this database I have some doubt about but we could just consider that the general design and architecture is the main reason this one was added except this don't hope for any entertainment
Playtime : 15 minutes
Rating : A B C D E (52%)
Author : no info about
Date of release : 7 September 2002
Size : 1 963 ko
Number of maps : 1
Website : none
Download: filefront
Author's note:
None
Review:
No info on this one, no objective, just a a quite correctly put together layout arround a bridge it seems unfinished sothat the experience is quite limited and short
Design is certainly a remake of Cherbourg during world war with the bridge that need to be protected/destroyed...Even if the map seems unfinished the design look quite good and impressive regarding the building of houses, destroyed or not, but the indoor design of those houses is quite limited like the wide view of the town that has a quite boxy feeling.
Gameplay is really limited with far away german on the other size of the bridge with their karg gun quite damaging you and your squad, there is no aim except to kill all enemies and visit the place arround (perhaps it was first intended for Multiplayer and after slightly move to a Single experience)
In conclusion: Ones more should this map enter this database I have some doubt about but we could just consider that the general design and architecture is the main reason this one was added except this don't hope for any entertainment
Playtime : 15 minutes
Rating : A B C D E (52%)
Tuesday 12 January 2010
Medal Of Honor: Airborne
MOH: Airborne Personal review
Release date : september 2007
Developper : EA Los Angeles
Minimum reiquirements for XP:
- Pentium IV or Athlon 2800+
- 512 Mb
500Mb HDD
Gforce 6600 ati x1300 or higher
Cost: it can now easily be find for less than 10 $/€ in some second hand store or for a little bit more as classic retail version in megastores .but I would highly recommand you to buy the 10th anniversary box that put all together every offical opus actually release
Storyline
-----------
Take to the skies in Medal of Honor Airborne, where you’ll drop into grueling ground attacks in a bid to turn the tide of WWII. Begin each mission in the air above Axis controlled battlefields, then make your mark in the largest airborne operations in history.
Starting with your jump from a C-47 transport plane, every choice you make can seal your fate. In the air, control your parachute to select a landing spot that brings you the greatest strategic advantage. Follow the green smoke to recommended landing areas where Allied forces will be waiting, or go it alone by landing on rooftops or balconies. But craft your strategy carefully: every move you make, from your choice of landing spot to the enemies you engage on the ground, will determine your success in the mission, and whether or not you are truly one of the Airborne elite.
In Medal Of Honor: Airborne, you'll step into the boots of Boyd Travers, Private First Class of the 82nd Airborne Division. Engage in battles throughout Europe, from rocky beginnings in Sicily to war-winning triumphs in Germany. Each mission begins behind enemy lines, with an intense and fully interactive airdrop. Your ability to determine your own starting point dramatically changes the way each mission plays out. View the entire operation from the air, and then control your parachute to choose your landing spot. On the ground, gather your senses and assess the terrain. A wide variety of authentic, customizable weapons are at your disposal, each with distinct characteristics. Choose your path in this free roaming FPS environment. Medal of Honor Airborne will also feature exceptionally photo-realistic characters, adding to the intensity of the cinematic, story-driven game.
Design
--------
Through 6 big missions , this new opus in the WW2 gaming experience will try to recreate the histrory from one of the more implicated squadron : Airborne. Electronic Aerts try to create with a casting comparable to the blockbuster movies (see end of the game credits), a perfect opus to the prequal in the MOH series with also an eyes trying to beat the one who push them ou from the first place: Call of Duty.
Visually the game does't really disappoint us, and after a pass to the briefing room witch will put in advance the objectives you will directly be push into the action sitting in you plane before the drop. Till then everything seems right and enjoyable and the first vision of the dropping zone (picture here below on the left) is really impressive.
Weapons, environment, grenade effects most of the visual are really enjoyable and from great quality; atttention to detail (planes, realism of the environment ) are also well done but it's from the same quality of COD 4 and 5. Cutscenes are a little to sparse present and history parallelism doesn't really shine through mission to even add this unprobable tower bunker in the center of a town.
The mission even if a little oriented as a squad experience, just after the drop, really felt short regarding the fact that your friends will fastly disapear (die) The AI is not always acting in the best way trough rushes they sometimes collapse or lost, experience was disapointing by the fact you team mate just went into your line of fire
The location of all mission were not that interesting for me it's also perhaps because you always start by dropping from you plane to access an not open area for a first step that makes the feeling to have always the same playing routine. Mission have also a limited environment feeling day and night without no special weather experience (no hot sun no snow).
You part of airborne so no use of tanks no sneaking mission nothing really changing through the 6 missions you will want to survive (at least you will survive a little bit more than your team mate). The explosion are really sparse and doesn't really destroit building so that your progression is always oriented in a quite static and repetittive way without surprise... except enemies.
Gameplay
------------
There is a lot to says here and even if there was some good features like:
- the upgrade of weapon to make them more powerfull
- the quite important amount of objectif to achieve
- the special dropping zone that you can find and after try to drop on it to earn wings
- the way you can recieve medals if you are able to be an outstanding player
- statistics sheet after each mission
the mission were for me to repetitive and the first orientation you can give before starting the game by choosing autosave or customsave really let me dispaointed by the first choice. The autosave will each time you die remake a drop from your plane with as good objectif (but sometime unbeatable) to get those identied dropping zone to get the wings (5 per missions) but another quite furstating objectif is to pass trough zone where german are back... this also gave me a feeling of mutliplayer gameplay restarting after you die in a well identified zone were enemies just wait for you and I really hate this...The way to get were you want with you parachute is not really evident before everymission you have also to choose you weapons some are great but other not and one objectif is to fully upgrate all of then in my case I let some of them unused because they were not efficiant at all. The special objectif (destroying things) where mostly statics and when you had some movable one it was more like a stupied turn over the place experience that something realistic.
In conclusion:
I had not a so good time playing this game the huge amount of time I died and needed to drop off for another time really let me a frustrating moment that let me a dispointed feeling...there was no really improvment in gaming experience through you progression except the fact that enemies became more and more challenging to fight against...the challenge is present everyware but execpt the dropping stategy there was no reall thinking and the fact that you can have some rewards to succeed in mission objectives certainly add values but will this compense the frustration I add to restart this experience, I doubt of it.
Like for Man of Valour and even if Medal of Honor was the first to came in with FPS war experience this one didn't make a turnover in the community choice sothat there was never a great community to grow up nor to build maps. No if you buy the bundle or can get it bellow 5 €/$ it's a good deal but don't think that you will have that much gaming pleasure with this one
Playtime: 9 hours
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