Showing posts with label COD 4. Show all posts
Showing posts with label COD 4. Show all posts

Tuesday, 1 June 2010

City for COD4


Level name : SP map City

Author : Voidsource

Date of release : 20 December 2009

Size : 117 360 ko

Number of maps : 1


Website : here

Download link: here


Desciption:

In the years after MacMillan takes Capt. Price and Gaz under his wing, he also takes another lad by the name of Eri. He is yet to earn his place among the best. So to initiate Pvt. Eri, MacMillan decides to give him a simple test. To rescue some agents captured by the enemy in an unknown city. This city is very hostile. Full with full intense shootouts, and unbelievable scenes, this map will sure test the player's ability to think fast and make the right move otherwise he will end up dead.



Review:

It seems that this is the first release from the author and in this way it’s quite impressive through an investigation into a city with you mate you will need to progress in order to save some guys and after escape…but it won’t go that easy

Design: Is well balance from the way you progress in all direction from up to down with lots of attention to detail regarding environment settings. The general architecture, layout (being a little claustrophobic) and texturing could have been a little more polished but it’s already from good quality. The place has really a feeling of a city under siege with lots of abandoned things, huge building with some partially destroyed look to inaccessible area that really open the environment and the way you move and progress also is put together to never been repetitive in a finally quite restrictive environment

Gameplay: is also quite well arranged from a first sneaking part with you team mate to some more complicated gameplay through heavy ambushed non repetitive because associated with different objectives, good saving points and a lot of interaction through voice and on screen message. Surprise is always awaiting you at the corner and the experience flows perfectly even if those heavy ambushed with combat lets a feeling of multiplayer experience where you really need skill and accuracy with isn’t my case. The mission is really intense and won’t really let you breath, some triggering effect of enemies (like on the rooftop) sometimes provide too much enemies so that it look unbeatable but you are really captivated and so even if there is sometimes a little of frustration you will continue so reach the helicopter and escape…but for this ending something else awaits you but I won’t tell you because it’s really well done.

In conclusion: a well managed experience that perfectly mix design and gameplay the author seems to be working on another one and I can wait for it…certainly another recommaneded one.



Playtime : 50 minutes



Rating : A B C D E (88%)

Thursday, 26 March 2009

Homefront: Downtown for COD4


Level name : Homefront : Downtown

Author : Babycop

Date of release : 7 November 2008

Size : 76 119 ko

Number of maps : 1


Website : here

Download link: here

Other map reviewed from the author :


SP Offensive,Leningrad,Stalingrad,Homefront: Cells


Story and Mission (take from the readme file):

The world we know is changing. The western world dives into a new era.
Boundaries are broken. New frontiers are reached.
The war on terror, chaos, and tyranny has set foot onto new grounds.
The fight is carried to our doorstep.
This is the Homefront.

Recent terror threats have pressed American authorities to increase the securitywarning to high alert. In the heart of downtown, Marines are called upon tosafeguard the citizens. Summer festivities and business conventions are underwayand some streets have been closed off for the activities.
On this hot summer evening, an innumerable group of terrorists, assembled from allaround the continent, have put to execution a never before seen large scale attack. Taken by surprise, your mission is to eliminate all terrorists and rescue pinned down colleagues and civilians throughout the downtown streets.

Review:

After several preview releases for CODUO and COD2 (Leningrad and Stalingrad) the 'brothers team' started to build some mission for COD4. The first one (Homefront: Cells) could be considered as a learning experience and despites it's relative limited developement and gameplay, it was an honest enjoyable experience. I was so waiting for it's sequel that came out already 5 months ago but for which i didn't take the time till yesterday to play. I really didn't regret to play this one yesterday

Design and architecture may look a little repetitive according to the collection of skyscrapper and the quite linear avenue you will travel too, but this is the real approach necessary for a lot of big city arround the world. The design looks quite realistic and while you progress will add some additional route to 'alternative environment. the short indoor experience was perhaps the weekest part of this release...not enough detailed, too 'mazy' progression and the elevator that is more looking as a service lift...
There isn't a lot of thing to tell about design...it's sure repetitive and not that much detailed in general but this is what lots of city town looks like.

Gameplay is one more time the highlight of this pack by mixing in a quite professional way, short cutsceenes, voice acting and triggered events. Babycop pushed this COD4 experience to a level not enough reached before. The scripting approach as a kind of dancing lesson were the teacher lurn you to move with a certain rythm so that you totally manage to enjoy the experience that you just learn. Babycop's experience alternates heavy challenging fights, enjoyable cutscenes, and even some sniping precision objective. It's put together as a road movies and immerse you into the mission as the leading actor...you don't really pay attention to design and detail you simple rush for a tremendus experience with you squad.

In conclusion: After a first opus in the homefront serie that disapoints me a little, Babycop took the necessary time to shine with a release that cetainly gonna sound in the future as a MUST PLAY experience... Irak war is certainly not far way from this experience, hopefully it's just a game for us.




Playtime : 30 minutes



Rating : A B C D E (91%)

Thursday, 19 February 2009

Backlot for COD4





Level name : Backlot


Author : Alex 'Sparks' Romo

Date of release : 17 April 2008

Size : 63 092 kb

Number of maps : 1


Website : here

Download link: Author's page

Story and Mission :

None If I understand right this was a modification, throught adding a strong sp gameplay, to an originally made MP map.

Review:

In this map the Author, mainly focussing on scritping, wanted to create a map oriented in a possible disturbing gameplay through playing as a enemy of the american troops...The goal is oriented in a multi purpose mission with a major one that is to old the place.

I really don't know if I'm right but the map Backlot is one of the favorite multiplayer map for COD 4 and is a map delivered with the original game, I won't describe the architecture and design that has a perfect professionnal layout and will only focus on the gameplay
Gameplay is quite restricted due the posibility and the size from the map. It has for sure in some place a quite clostrophobic feeling but the author was able to create an intense experience that didn't make you feel like being blocked in a small township.
Objectives are well trigered to make the mission intense, travelling can be sometime approxiamtive and the use of the compass is really necessary to know where to go next. Hopefully you have a lot of squad mate that make the experience more ballanced that if you were alone.
Challenge isn' t that difficult and this is perhaps the minor issue of this map conversion.

In conclusion: Alex was really able to create an intense and well scritped experience that except the point of vue ('enemy' role) was really enjoyable, with a good mix between objectives to achieve and combats. THis one is for sure a one to be tested.





Playtime : 20 minutes


Rating : A B C D E (78%)

Sunday, 8 February 2009

sp_Pillar for COD4

Level name : sp_pillar

Author : Red

Date of release : 5 October 2008

Size : 36 167 ko

Number of maps : 1


Website : here

Download link: here (you may need to register to get this one : Recommanded)

Alternative Download:

Story and Mission :

None the author created at First a MP map and after converted this 'arena map' into a single player expeirence.

Review:

This map is a hard mission to service it's nohing to bother with what we are normally looking for as a mission oirented in team squad added with multi purpose objective. In this one you have several goals to achieve but mainly just need to survive...

Design is quite simple with a squared arena full of pillar and crossed by to water path from which you cannot get out. You will after need to go to a dark underground maze that you need to travel forward and backward...The ambiance isn't that bad but design is for sure quite limited

Gameplay is in the same way simple. First you will need to activate some stone that will give you the opportunity to autosave and breath a littlebit when the first previous objective are finished you will need to recover doxument and after escape in a portal futuristic way. Gameplay and combats are quite challenging and this seems to be the most import aim

In conclusion: This is a simple suriving experience with no eyelights nor realistic experiance but regarding to what we encountered in the actual gaming experience it's something different and for sure even if got a lot of frustration filling I was quite happy to finish it...

Playtime : 30 minutes


Rating : A B C D E (61%)

Friday, 16 January 2009

Homefront: Cells for COD4

Level name : Homefront : Cells

Author : Babycop

Date of release : 17 April 2008

Size : 49 450 ko

Number of maps : 1


Website : here

Download link: here

Other map reviewed from the author :


SP Offensive,Leningrad,Stalingrad,Homefront: Downtown

Story and Mission (take from the readme file):

The world we know is changing. The western world dives into a new era.
Boundaries are broken. New frontiers are reached.
The war on terror, chaos, and tyranny has set foot onto new grounds.
The fight is carried to our doorstep.
This is the Homefront.

As part of an anti-terrorism unit, you must proceed with the arrest of several
members of a terrorist cell plotting an imminent attack on american soil.
Located in Montreal (Quebec), Canada, the cell has established itself in an
appartment building and has kept a low profile. Local authorities have been notified,
and an exterior perimeter is established.
Secure the building and capture/neutralize the terrorists while avoiding all
civillian casualties.


Review:

After two interesting major release for COD2 called Leningrad and Stalingrad the 'brothers team' come back with a new mission made for Call of Duty 4 . It be considered as a different approach accodring the COD4 engine more oirented on scritping than design

Design and architecture look quite basic in a building environment with a starting position from the garage and objectives oriented while progression through floors. The general design and layout or correctly manage but repetitive in a quite limited indoor and dark layout... there is no real critics but simply regarding to previous COD2 release it tend to be a little below average.

Gameplay is the interesting part of this release through constant contact with your headquater (through audio recorded voices from good quality) you will try to accomplish different mission from eliminated a terrorist group, thourgh saving some hostage and passing the wire of a counter attack everything is made for you with the help of you squad to have no rest time...it's simple well done but sadly a little repetitive

In conclusion: This is the first approach from babycop to this fourth opus of COD it's certainly mostly oriented to learn the engine and simply a way of killing two birds with one stroke....it's not a memorable one but it's at least immersing you for arround 20 minutes in a terosit battle perhaps a little up to date regarding the actual news...




Playtime : 20 minutes




Rating : A B C D E (67%)