Tuesday, 27 February 2007

Leningrad for COD2

Level name : Leningrad

Author : Babycop

Date of release : 9 February 2007

Size : 27 171 ko

Number of maps : 1

Website : here

Download link: here

Other map reviewed from the author :

Stalingrad, SP Offensive, Homefront: Cells, Homefront: Downtown


Less than two and a half months after Nazi Germany attacked the Soviet Union, the Red Army was outflanked. On September 8, 1941, the Germans had fully encircled Leningrad. The siege began.
The city's almost 3 million civilians refused to surrender and endured rapidly increasing hardships in the encircled city. Despite the fact that the Germans never set foot intoLeningrad, at least 600 000 to 800 000 people died of starvation, an unusually cold winter,and enemy bombardment.
A Soviet counter-offensive started in the morning of January 12, 1943. After fierce battles, the Red Army units overcame the powerful German fortifications.
A year later, in January 1944, a Soviet offensive drove off the besieging Germans from the outskirts of the city. The 900-day siege finally ended.


This one came out around 14 days ago and can easily be considered as actually the best COD2 release out here. Authors (yes two brothers are work under the same nickname) are experiencing script and coding for sometimes now (2 sp CODUO release) and have now decided to created a quite atmospheric map.

Design is well put together in a quite good layout mixing town and country, In my opinion the mapping is perhaps the only thing which isn't great, it's just good, like the short city part that is massive but perhaps too boxy and not enough varied or more like the country you will walk through that is quite flat with a well oriented progression from place to place but without terrain variation or even a village, a road or something comparable. It's more like a succession of traps put in a variation of places from hangar to trenches and underground bunker. It's not a massive architecture but it's neat and certainly close to the best layout according the theme of this release.

Gameplay is nearly perfect (was a little confuse at start with this kind of blocking invisible trigger) but after the gameplay is really flowing through the country with a good team/squad experience. Experience is really fun. Challenge is perfect with the mission objective and 'saving' on good place to make it take back you breath before you rush into the other zone. You will encounter all kind of combat from simple trench fight to a massive counter attack supported by tanks. All mission objectives are really well build and enhanced by the general atmosphere, highlighted by some custom music.

In conclusion: After two experimental maps from babycop here is finally a strong release from the authors. It' not perfect (just says this to have something even better in the future) but really create an original battle atmosphere in which you rush with great pleasure. It's certainly too short but since it's an intense one you can replay it again an again without any frustration...It's really a great work and just hope there will be more in the future.

Playtime : 25 minutes

Rating : A B C D E (85%)

1 comment:

Anonymous said...

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