Friday, 4 December 2009

Short and Quick update

Hi All,
it has been quite a while since I put some more stuff inside this blog, one comment was put regarding a dead link which has been updated if there are some other don't hesitate to ask me for updating them.

I really lack of time since september (mostly due to work) and also had to face with a HDD crash so I still didn't install back all WW2 game but be sure I will try to add several update before end of the year due to holiday.

Actually i'm playing MOH:Airbone which actually, i'm half way of, let me a mixed feeling,  more like a half empty bottle I started to prepare a review of it which should be the for the next update.

I have also started A new poll (regarding the maps and mods), I always play everything but thaught this site would only be dedicated to good or at least worth release so would you like to have all of them for you own collection without taking in account they could be crap.

End of the year his also a good moment to give or ask for present under the tree if you don't know what to choose I think the 10th anniversary bunble of Medal Of Honor could be a good one.

Saturday, 12 September 2009

Church Crookham for MOHAA


Level name : test_churchcrookham

Author : no info about

Date of release : 28 January 2005

Size : 3 935 ko

Number of maps : 1


Website : none

Download:




Author's note:

None

Review:

I didn't find any info it's a classic well put together mission! There is a single objective to retrieve documents, to succeed in it, you will need to fight and travel a lot in a coutnry yard full of well designed locations from some house to bunker with at the end a destroyed village.

Design is directly quite impressive except the way you progression is oriented (bushes walls) the design is quite imaginative on a starting summer night on a not simply flat terrain you will need to progress with sometime help of your squad...enemies awaits you everywhere from a bunker to a house and even more. It's visually good and enjoyable to provide what we all are looking for :' and after the next corner what will I face' except some sky texture problem, that seems to disepear sometime, I didn't encounter any problem or missmatch.

Gameplay is perfrectly put together through enemy placement and entities...it will provide some challenge through a quite big amount of fight spread over all the visited location, weapons and health need to be picked up from killed enemies so it's better to not take to much time to progress in order to prevent items to disapears. Everything is well balance and help, even if limited from squad mate add certainly a good point to this small mission

In conclusion: Even if I still didn't play a lot of mission for MOHAA this was will certianly be classified in the good ones. Through a well put together design and architecture, enhanced by an enjoyable gameplay this is, for shure, a recommanded one


Playtime : 20 minutes


Rating : A B C D E (85%)

Tuesday, 18 August 2009

test_lonesniper for MOHAA

Level name : test_lonesniper

Author : zaphad1

Date of release : 16 December 2008

Size : 876 ko

Number of maps : 1


Website : none

Download:



Author's note:

None



Review:

I didn't find any info about this one kindly send by shurr (who I cannot thanks enough for the bunch of information and file he sended to me). This one is certainly not from great quality but it certainly provide a thaught experience full of frustrating moment since you're alone again a quite important (more than 100) german squadron.


Design is quite basic to even poor, there is a huge terrain generation where the author put some walls, houses, trees and additional features. All this putting correctly together but with no access to house no real textur alignement...There is no real objectif except to defreat all members of this german squadron this event is taking place on a bad rainy day...

Gameplay is really the only thing to bother with and you should make some tactics to progress without having to much frustration each time you die...because you will certainly, more than once. There is nearly no health and even if you have full ammo in your sniper rifle, I really recommand you to pick up the enemies weapons if you can. Enemy placement is dramaticly good with some respawn in your back at time and they have, most of them, also a huge ability to shot you with a huge efficiency. If this is your kind of challenge in gameplay you will be certainly happy with this one and the over 140 german that need to R.I.P.

In conclusion: This type of gameplay is certainly not my cup of tea and since i'm more taking attention to the general layout and design than to some frustrating gameplay, I won't reserve a good rating for this one, I'm pretty sure that some here will like it, that's why I intend to finish it and post it at the WWspmapcorner.


Playtime : 1 hour


Rating : A B C D E (53%)

Sunday, 26 July 2009

Death on th Westwall for MOHAA

updated info 10/09/09

Level name : Death on the Westwall

Author : Dietmar 'Manstein' Hartje

Date of release : 10 August 2002


Size : 1 137 ko

Number of maps : 1


Website : none

Download:




Author's note:

None



Review:

I have no info about this one graciously send by Alexander and it was certainly a good surpise. You aim is to run through a snow village on a fogy afternoon in order to find the SS commander and kill him.



Design is well put together with some great touch in layout and architecture, we can complain a little about those textured vegetation walls that are directing our travel but this is for me a minor issue regarding to the general layout of this map. At first you will discover a well detailed farm with good architecture and interesting texture attention (even if some room didn't get some element of detail), the road is also well made in a not flat layout, after the forest is a little bit more appoximative, but the train bridge and the two rail wagons add something really important in a map: the depth.

Gameplay is what we are looking for, perhaps not enough challenging but enemies placement are well done; there is, even if the map isn't huge, a lot of corner to explore with no bad surprise...the single objective will make you reach to end of the map quite fast, this will complete your enjoyment abruptly when the officer is killed...


In conclusion: through it's minor flaws and abrupt end it's easy to recognise that this map was never totlally finished, this is a shame regarding the quality that was put in this one...it's certainly a recommanded one and if you don't take attention to it's flaws you will enjoy this one that could be a interesting MP map too thorugh it's different location and tiny size


Playtime : 20 minutes



Rating : A B C D E (74%)

Friday, 24 July 2009

The Great River for MOHAA

Level name : The Great River

Author : George 'BAX' Baxevanis

Date of release : 3 january 2003

Size : 527 ko

Number of maps : 1


Website : none

Download: at filefront

Author's note:

It is a single player map for MOHAA. I worked a lot with the AI part and the script.The map is fictional and the place is not historically accurate. I wanted to make a stage that has water, bunkers and chaos(like OMAHA)..
Review:

This is another really short experience straight forwar in a limited area main objective is to cross the river, enter the bunker area and clear everything and final face the cunter attack.
Design is quite limited to some terrain two bunker and some small feature, there are no error (I may have missed them) and no highlight that is quite basic map.
Gameplay is quite easy when you enter the bunker area (first puzzle is not perfectly functionning) and then well helped by your team mate I will be a 'cleaning' rush nothing else to tell and quite fast finished...

In conclusion: this is really the less we can ask for having something to shew on...



Playtime : 10 minutes



Rating : A B C D E (52%)

Monday, 20 July 2009

Top Secret Facility for MOHAA


Level name : Top Secret Facility

Author : Carl 'Moonglum' Kam

Date of release : 20 december 2003

Size : 502 ko

Number of maps : 1



Website : here not working anymore

Download:



Author's note:

You must infiltrate a top secret underground launch facility for V2 rockets and stop the launch.


Review:

So here we go with the fist Medal Of Honor experience, it's a pretty basic one with a major objective and 3 additional (not necessary) small ones.

Design is a compilation of room and hallways pretty basic with limited environement (storage room, office, training room, generator room,...) squale is ok like the layout. Enemy placement is well put together to give some limited challlenge. Progression is straight forward but with different route, it will make you progress from floor to floor till the launching bay.

Gameplay is mostly oriented to kill enemies and fix the alternative objective (recovering papers) until the final objective, everything is basic without no puzzles or heavy fights.


In conclusion: I won't consider this one like a great one, the author manage to put things together in a limited way, but for what was done it was well done. It won't give you a lot of challenge but except its tiny size and simple objective features there is nothing to complain about, so just make a rush in t for less than 10 minutes and if you don't expect to much it will be an honorable expeirence.




Playtime : 10 minutes



Rating : A B C D E (58%)

Monday, 6 July 2009

Men of Valor

Men of Valor Personal review


Publisher : vivendi universal
Developper : 2015

Minimum reiquirements:

  • Pentium IV
  • 256 Mb RAM
  • 500Mb HDD
  • 64Mb 3d card


Test: Made on average skill using the default setting on my computer [ AMD64 - 2Gb Ram - GEforce 6 128 Mb] no slow down and perfect render of effect and graphics .


Cost: it can now easily be find for less than 5 $/€ in some second hand store or for a little bit more as classic retail version in megastores .





Storyline
-----------

The game puts the player in the role of Dean Shepard, a black Marine stationed in Vietnam in 1965. With this scenario come many references to the problems of racial segregation and this is enhanced by the letter conversation between father and soon about the small descent to hell of is his young brother. This letter conversation and the change of objective during the mission (not only saving your life but also the one of your brother) add certainly a parallel immersing storyline to the classic and simple rush trough missions.


Design
--------


Through 12 missions (53 maps), 2015 will try to immerse you into the Vietnam war with some interesting touch like the cutscenes performed with a movie 16/9 size (screen here below), the story behind at every loading mission and even some real movie archive. They try really to put you into the adventure. The mission design is what I expected from the creator of Medal of Honor : Allied assault with well put together environment with all what was put already in advance before through the Vietcong serie (sadly for 2015 they came after this first visit of Vietnam through FPS that was really a success for me) they visited the same type of environment with some really good highlight like the tick grass where search for enemies isn’t that evident and the impressive explosion and fire effects. But those stuff felt a bit light and didn’t clean away my taught of replaying just another Vietcong addon with some better texture.












The location of all mission where quite interesting and not to devoted to jungle or underground experiences with a good twist between day and night sun and rain I would have expected some more vehicle mission that was mostly limited to the boat one. The squad experience is always present and even if they don’t really act as good as in COD, squad mission is certainly pushing you to give the best that you can. Also what was a good point was that the mission were well organized as a ‘run to escape’ war and not a run for glory this taking in account that this war was a real down turn for the United States of America.

The AI except there sometimes erratic behaviour, are well designed and have really a realistic layout not as much as the weapons but still enjoyable, but one more this doesn’t really add a positive value to what was done before.











Gameplay
------------



Like for the Vietcong series to find some munitions or feature you will need to search bodies but this time they will quite fast disappear, the collaboration between you and your squad isn’t always that efficient and this especially when you receive order to follow ‘Mr Brown’ but the game doesn’t feature the soldier name as in COD series…also the objective to achieve through the direction you need to follow (compass) can make you turn around for a certain time because you missed something without knowing what to do, the cherry on the cake is certainly the fact that you cannot save but need to pass a certain point to have an autosave… this can make some experience really frustrating to the lack of some autosaving (you will see what I mean trough the ambush mission (7th) where on the way back to the camp you will never encounter an autosave…it took me around 10 time to finish this one… the bandage system was in comparison a good additional feature where you can hide yourself recover the wound and restart the fight. The challenge was well present and adds some epic combats that will be appreciated when finished, but one more time there wasn’t enough destroying objective mission (putting bombs) or timed mission like in COD or Vietcong where you need to hold a position with a counter decreasing.











In conclusion: I had a good time but felt really disappointed at the end of this game through is frustrating saving system is missing originality the game just felt off with no real replay value like previous release certainly have…For a game that came out in 2004 there was never an interested community that grow up with the game, no planetMenofValor, no real covering website (or the one that was died quite fast) and I think that there was no custom single player mission ever done.
The only good point is now that you can easily find this game for a quite interesting prize and give it a try but be aware that Men of Valor will never be as good as it’s predecessor (MOH, COD and Vietcong).



Playtime: 13 hours


Rating: