Thursday, 2 January 2014

Happy New Year 2014

To all of you. Health is really the most important think for me and the reste will follow...I have noticed that most of the link are dead and I will try to fix this in the future and for the rest we will see ;)


Monday, 7 January 2013

Happy New Year 2013

Just A Happy New Year to eveybody that still pass here if some link are broken just mentionned it i will check at least one a month it's 15 year that i'm busy with playing and now Im' a little bit tired but will still be here and certainly post something when you won't expect it

Just take of you family life health and don't play to much just what is needed to keep fit

cheers

Stef

Friday, 31 December 2010

Happy New Year 2011

to all of you may 2011 bring you all the success you're expecting
 
 
this year bring me a big change that i never expected in my private life and 2011 will just bring the turn over so don't expect to much about this site in the upcoming month  but i will try to do some update ;)

Tuesday, 1 June 2010

City for COD4


Level name : SP map City

Author : Voidsource

Date of release : 20 December 2009

Size : 117 360 ko

Number of maps : 1


Website : here

Download link: here


Desciption:

In the years after MacMillan takes Capt. Price and Gaz under his wing, he also takes another lad by the name of Eri. He is yet to earn his place among the best. So to initiate Pvt. Eri, MacMillan decides to give him a simple test. To rescue some agents captured by the enemy in an unknown city. This city is very hostile. Full with full intense shootouts, and unbelievable scenes, this map will sure test the player's ability to think fast and make the right move otherwise he will end up dead.



Review:

It seems that this is the first release from the author and in this way it’s quite impressive through an investigation into a city with you mate you will need to progress in order to save some guys and after escape…but it won’t go that easy

Design: Is well balance from the way you progress in all direction from up to down with lots of attention to detail regarding environment settings. The general architecture, layout (being a little claustrophobic) and texturing could have been a little more polished but it’s already from good quality. The place has really a feeling of a city under siege with lots of abandoned things, huge building with some partially destroyed look to inaccessible area that really open the environment and the way you move and progress also is put together to never been repetitive in a finally quite restrictive environment

Gameplay: is also quite well arranged from a first sneaking part with you team mate to some more complicated gameplay through heavy ambushed non repetitive because associated with different objectives, good saving points and a lot of interaction through voice and on screen message. Surprise is always awaiting you at the corner and the experience flows perfectly even if those heavy ambushed with combat lets a feeling of multiplayer experience where you really need skill and accuracy with isn’t my case. The mission is really intense and won’t really let you breath, some triggering effect of enemies (like on the rooftop) sometimes provide too much enemies so that it look unbeatable but you are really captivated and so even if there is sometimes a little of frustration you will continue so reach the helicopter and escape…but for this ending something else awaits you but I won’t tell you because it’s really well done.

In conclusion: a well managed experience that perfectly mix design and gameplay the author seems to be working on another one and I can wait for it…certainly another recommaneded one.



Playtime : 50 minutes



Rating : A B C D E (88%)

Tuesday, 2 March 2010

Corfu liberty for MOHAA

Level name : Corfu Liberty


Author : Dimitris JimmyBo Krokidis

Date of release : 22 February 2003

Size : 1 963 ko

Number of maps : 1


Website : none

Download: filefront

Story - Mission:

Mission Background
The location is Corfu Island in a small coastal town during the German occupation of Greece. The occupying forces have turned the town into a coastal fortress, turning out and forcing the locals into hiding in the hills of Corfu.

The Mission Story
Hiding in the Corfu hills you see your people suffer and long to have their homes back again. With most able bodied Greek men either imprisoned or in resistance actions elsewhere freedom of the town looks a long way off. But the sudden promise of Allied air support for the local resistance in knocking out the beach artillery, which is becoming a problem for the passing transports, gives you an idea that is surely a suicide mission.

On a clear night you set off alone to free your town from it's dark oppression, or die trying.


Review:

The author did a lot effort in making this map adding detail and other stuff to make one of the most enjoyable map from the time is was published.

Design is well put together perhaps a little too flat and a little bit to repetitive regarding house layout but attention to the variety of building, the way you can travel through and the well optimized sea effect, occuring event like the plane bombing, certainly make those small default negligable. Everything was well put together with some cutom content the ravel, mostly at start the sneaking, will permit you to travel through most of the room with good texturing and not too much repetitive. Even if the size of the map is quite big and detail with a huge amount of eneies it never suffer from slow down of bugs.

Gameplay is certainly not disapointing, a quite impressive amount of objectives will give to this mission an enjoyable playtime, adding at start a quite challenging experience through sadly perfrectly put enemies, hopefully the experience will turn to a more average still challenging experience after the first objective is accomplished. The variety of objective and enemies you need to fight will make you discover on each step forward something new witch will leave at last a enjoyable filling of finishing this unique mission

In conclusion: An impressive mission with some high challenging experience that shouldn't make you giving this one up, just fight to the end and you will finish the expeirence with pleasure.




Playtime : 1 hour 30 minutes


Rating : A B C D E (88%)

Monday, 22 February 2010

Cherbourg for MOHAA

Level name : Cherbourg

Author : no info about

Date of release : 7 September 2002

Size : 1 963 ko

Number of maps : 1


Website : none

Download: filefront

Author's note:

None

Review:

No info on this one, no objective, just a a quite correctly put together layout arround a bridge it seems unfinished sothat the experience is quite limited and short
Design is certainly a remake of Cherbourg during world war with the bridge that need to be protected/destroyed...Even if the map seems unfinished the design look quite good and impressive regarding the building of houses, destroyed or not, but the indoor design of those houses is quite limited like the wide view of the town that has a quite boxy feeling.
Gameplay is really limited with far away german on the other size of the bridge with their karg gun quite damaging you and your squad, there is no aim except to kill all enemies and visit the place arround (perhaps it was first intended for Multiplayer and after slightly move to a Single experience)

In conclusion: Ones more should this map enter this database I have some doubt about but we could just consider that the general design and architecture is the main reason this one was added except this don't hope for any entertainment




Playtime :  15 minutes


Rating : A B C D E (52%)

Tuesday, 12 January 2010

Medal Of Honor: Airborne

MOH: Airborne Personal review
Publisher : EA games
Release date : september 2007
Developper : EA Los Angeles

Minimum reiquirements for XP:
  • Pentium IV or Athlon  2800+    
  • 512 Mb

  • 500Mb HDD



  • Gforce 6600 ati x1300 or higher




Test: Made on average skill using the default setting on my computer [ AMD64 3400+ - 2Gb Ram - GEforce 6 128 Mb] some really small slowdown but without really impacting render of effect and graphics .


Cost: it can now easily be find for less than 10 $/€ in some second hand store or for a little bit more as classic retail version in megastores .but I would highly recommand you to buy the 10th anniversary box that put all together every offical opus actually release


Storyline
-----------


Take to the skies in Medal of Honor Airborne, where you’ll drop into grueling ground attacks in a bid to turn the tide of WWII. Begin each mission in the air above Axis controlled battlefields, then make your mark in the largest airborne operations in history.

Starting with your jump from a C-47 transport plane, every choice you make can seal your fate. In the air, control your parachute to select a landing spot that brings you the greatest strategic advantage. Follow the green smoke to recommended landing areas where Allied forces will be waiting, or go it alone by landing on rooftops or balconies. But craft your strategy carefully: every move you make, from your choice of landing spot to the enemies you engage on the ground, will determine your success in the mission, and whether or not you are truly one of the Airborne elite.
In Medal Of Honor: Airborne, you'll step into the boots of Boyd Travers, Private First Class of the 82nd Airborne Division. Engage in battles throughout Europe, from rocky beginnings in Sicily to war-winning triumphs in Germany. Each mission begins behind enemy lines, with an intense and fully interactive airdrop. Your ability to determine your own starting point dramatically changes the way each mission plays out. View the entire operation from the air, and then control your parachute to choose your landing spot. On the ground, gather your senses and assess the terrain. A wide variety of authentic, customizable weapons are at your disposal, each with distinct characteristics. Choose your path in this free roaming FPS environment. Medal of Honor Airborne will also feature exceptionally photo-realistic characters, adding to the intensity of the cinematic, story-driven game.


Design
--------


Through 6 big missions , this new opus in the WW2 gaming experience will try to recreate the histrory from one of the more implicated squadron : Airborne. Electronic Aerts try to create with a casting comparable to the blockbuster movies (see end of the game credits), a perfect opus to the prequal in the MOH series with also an eyes trying to beat the one who push them ou from the first place: Call of Duty.
Visually the game does't really disappoint us,  and after a pass to the briefing room witch will put in advance the objectives you will directly be push into the action sitting in you plane before the drop. Till then everything seems right and enjoyable and the first vision of the dropping zone (picture here below on the left) is really impressive.
Weapons, environment, grenade effects most of the visual are really enjoyable and from great quality; atttention to detail (planes, realism of the environment ) are also well done but it's from the same quality of COD 4 and 5. Cutscenes are a little to sparse present and history parallelism doesn't really shine through mission to even add this unprobable tower bunker in the center of a town.
The mission even if a little oriented as a squad experience, just after the drop, really felt short regarding the fact that your friends will fastly disapear (die) The AI is not always acting in the best way trough rushes they sometimes collapse or lost, experience was disapointing by the fact you team mate just went into your line of fire










The location of all mission were not that interesting for me it's also perhaps because you always start by dropping from you plane to access an not open area for a first step that makes the feeling to have always the same playing routine. Mission have also a limited environment feeling day and night without no special weather experience (no hot sun no snow).
You part of airborne so no use of tanks  no sneaking mission nothing really changing through the 6 missions you will want to survive (at least you will survive a little bit more than your team mate). The explosion are really sparse and doesn't really destroit building so that your progression is always oriented in a quite static and repetittive way without surprise... except enemies.












Gameplay
------------


There is a lot to says here and even if there was some good features like:
      • the upgrade of weapon to make them more powerfull
      • the quite important amount of objectif to achieve
      • the special dropping zone that you can find and after try to drop on it to earn wings
      • the way you can recieve medals if you are able to be an outstanding player
      • statistics sheet after each mission
The general feelling let me much more disapointed through it than satisfied. Why:

the mission were for me to repetitive and the first orientation you can give before starting the game by choosing autosave or customsave really let me dispaointed by the first choice. The autosave will each time you die remake a drop from your plane with as good objectif (but sometime unbeatable) to get those identied dropping zone to get the wings (5 per missions) but another quite furstating objectif is to pass trough zone where german are back... this also gave me a feeling of mutliplayer gameplay restarting after you die in a well identified zone were enemies just wait for you and I really hate this...The way to get were you want with you parachute is not really evident before everymission you have also to choose you weapons some are great but other not and one objectif is to fully upgrate all of then in my case I let some of them unused because they were not efficiant at all. The special objectif (destroying things) where mostly statics and when you had some movable one it was more like a stupied turn over the place experience that something realistic.













In conclusion:
I had not a so good time playing this game the huge amount of time I died and needed to drop off for another time really let me a frustrating moment that let me a dispointed feeling...there was no really improvment in gaming experience through you progression except the fact that enemies became more and more challenging to fight against...the challenge is present everyware but execpt the dropping stategy there was no reall thinking and the fact that you can have some rewards to succeed in mission objectives certainly add values but will this compense the frustration I add to restart this experience, I doubt of it.

Like for Man of Valour and even if Medal of Honor was the first to came in with FPS war experience this one didn't make a turnover in the community choice sothat there was never a great community to grow up nor to build maps. No if you buy the bundle or can get it bellow 5 €/$ it's a good deal but don't think that you will have that much gaming pleasure with this one



Playtime: 9 hours

Rating:



Friday, 4 December 2009

Short and Quick update

Hi All,
it has been quite a while since I put some more stuff inside this blog, one comment was put regarding a dead link which has been updated if there are some other don't hesitate to ask me for updating them.

I really lack of time since september (mostly due to work) and also had to face with a HDD crash so I still didn't install back all WW2 game but be sure I will try to add several update before end of the year due to holiday.

Actually i'm playing MOH:Airbone which actually, i'm half way of, let me a mixed feeling,  more like a half empty bottle I started to prepare a review of it which should be the for the next update.

I have also started A new poll (regarding the maps and mods), I always play everything but thaught this site would only be dedicated to good or at least worth release so would you like to have all of them for you own collection without taking in account they could be crap.

End of the year his also a good moment to give or ask for present under the tree if you don't know what to choose I think the 10th anniversary bunble of Medal Of Honor could be a good one.

Saturday, 12 September 2009

Church Crookham for MOHAA


Level name : test_churchcrookham

Author : no info about

Date of release : 28 January 2005

Size : 3 935 ko

Number of maps : 1


Website : none

Download:




Author's note:

None

Review:

I didn't find any info it's a classic well put together mission! There is a single objective to retrieve documents, to succeed in it, you will need to fight and travel a lot in a coutnry yard full of well designed locations from some house to bunker with at the end a destroyed village.

Design is directly quite impressive except the way you progression is oriented (bushes walls) the design is quite imaginative on a starting summer night on a not simply flat terrain you will need to progress with sometime help of your squad...enemies awaits you everywhere from a bunker to a house and even more. It's visually good and enjoyable to provide what we all are looking for :' and after the next corner what will I face' except some sky texture problem, that seems to disepear sometime, I didn't encounter any problem or missmatch.

Gameplay is perfrectly put together through enemy placement and entities...it will provide some challenge through a quite big amount of fight spread over all the visited location, weapons and health need to be picked up from killed enemies so it's better to not take to much time to progress in order to prevent items to disapears. Everything is well balance and help, even if limited from squad mate add certainly a good point to this small mission

In conclusion: Even if I still didn't play a lot of mission for MOHAA this was will certianly be classified in the good ones. Through a well put together design and architecture, enhanced by an enjoyable gameplay this is, for shure, a recommanded one


Playtime : 20 minutes


Rating : A B C D E (85%)

Tuesday, 18 August 2009

test_lonesniper for MOHAA

Level name : test_lonesniper

Author : zaphad1

Date of release : 16 December 2008

Size : 876 ko

Number of maps : 1


Website : none

Download:



Author's note:

None



Review:

I didn't find any info about this one kindly send by shurr (who I cannot thanks enough for the bunch of information and file he sended to me). This one is certainly not from great quality but it certainly provide a thaught experience full of frustrating moment since you're alone again a quite important (more than 100) german squadron.


Design is quite basic to even poor, there is a huge terrain generation where the author put some walls, houses, trees and additional features. All this putting correctly together but with no access to house no real textur alignement...There is no real objectif except to defreat all members of this german squadron this event is taking place on a bad rainy day...

Gameplay is really the only thing to bother with and you should make some tactics to progress without having to much frustration each time you die...because you will certainly, more than once. There is nearly no health and even if you have full ammo in your sniper rifle, I really recommand you to pick up the enemies weapons if you can. Enemy placement is dramaticly good with some respawn in your back at time and they have, most of them, also a huge ability to shot you with a huge efficiency. If this is your kind of challenge in gameplay you will be certainly happy with this one and the over 140 german that need to R.I.P.

In conclusion: This type of gameplay is certainly not my cup of tea and since i'm more taking attention to the general layout and design than to some frustrating gameplay, I won't reserve a good rating for this one, I'm pretty sure that some here will like it, that's why I intend to finish it and post it at the WWspmapcorner.


Playtime : 1 hour


Rating : A B C D E (53%)

Sunday, 26 July 2009

Death on th Westwall for MOHAA

updated info 10/09/09

Level name : Death on the Westwall

Author : Dietmar 'Manstein' Hartje

Date of release : 10 August 2002


Size : 1 137 ko

Number of maps : 1


Website : none

Download:




Author's note:

None



Review:

I have no info about this one graciously send by Alexander and it was certainly a good surpise. You aim is to run through a snow village on a fogy afternoon in order to find the SS commander and kill him.



Design is well put together with some great touch in layout and architecture, we can complain a little about those textured vegetation walls that are directing our travel but this is for me a minor issue regarding to the general layout of this map. At first you will discover a well detailed farm with good architecture and interesting texture attention (even if some room didn't get some element of detail), the road is also well made in a not flat layout, after the forest is a little bit more appoximative, but the train bridge and the two rail wagons add something really important in a map: the depth.

Gameplay is what we are looking for, perhaps not enough challenging but enemies placement are well done; there is, even if the map isn't huge, a lot of corner to explore with no bad surprise...the single objective will make you reach to end of the map quite fast, this will complete your enjoyment abruptly when the officer is killed...


In conclusion: through it's minor flaws and abrupt end it's easy to recognise that this map was never totlally finished, this is a shame regarding the quality that was put in this one...it's certainly a recommanded one and if you don't take attention to it's flaws you will enjoy this one that could be a interesting MP map too thorugh it's different location and tiny size


Playtime : 20 minutes



Rating : A B C D E (74%)

Friday, 24 July 2009

The Great River for MOHAA

Level name : The Great River

Author : George 'BAX' Baxevanis

Date of release : 3 january 2003

Size : 527 ko

Number of maps : 1


Website : none

Download: at filefront

Author's note:

It is a single player map for MOHAA. I worked a lot with the AI part and the script.The map is fictional and the place is not historically accurate. I wanted to make a stage that has water, bunkers and chaos(like OMAHA)..
Review:

This is another really short experience straight forwar in a limited area main objective is to cross the river, enter the bunker area and clear everything and final face the cunter attack.
Design is quite limited to some terrain two bunker and some small feature, there are no error (I may have missed them) and no highlight that is quite basic map.
Gameplay is quite easy when you enter the bunker area (first puzzle is not perfectly functionning) and then well helped by your team mate I will be a 'cleaning' rush nothing else to tell and quite fast finished...

In conclusion: this is really the less we can ask for having something to shew on...



Playtime : 10 minutes



Rating : A B C D E (52%)

Monday, 20 July 2009

Top Secret Facility for MOHAA


Level name : Top Secret Facility

Author : Carl 'Moonglum' Kam

Date of release : 20 december 2003

Size : 502 ko

Number of maps : 1



Website : here not working anymore

Download:



Author's note:

You must infiltrate a top secret underground launch facility for V2 rockets and stop the launch.


Review:

So here we go with the fist Medal Of Honor experience, it's a pretty basic one with a major objective and 3 additional (not necessary) small ones.

Design is a compilation of room and hallways pretty basic with limited environement (storage room, office, training room, generator room,...) squale is ok like the layout. Enemy placement is well put together to give some limited challlenge. Progression is straight forward but with different route, it will make you progress from floor to floor till the launching bay.

Gameplay is mostly oriented to kill enemies and fix the alternative objective (recovering papers) until the final objective, everything is basic without no puzzles or heavy fights.


In conclusion: I won't consider this one like a great one, the author manage to put things together in a limited way, but for what was done it was well done. It won't give you a lot of challenge but except its tiny size and simple objective features there is nothing to complain about, so just make a rush in t for less than 10 minutes and if you don't expect to much it will be an honorable expeirence.




Playtime : 10 minutes



Rating : A B C D E (58%)

Monday, 6 July 2009

Men of Valor

Men of Valor Personal review


Publisher : vivendi universal
Developper : 2015

Minimum reiquirements:

  • Pentium IV
  • 256 Mb RAM
  • 500Mb HDD
  • 64Mb 3d card


Test: Made on average skill using the default setting on my computer [ AMD64 - 2Gb Ram - GEforce 6 128 Mb] no slow down and perfect render of effect and graphics .


Cost: it can now easily be find for less than 5 $/€ in some second hand store or for a little bit more as classic retail version in megastores .





Storyline
-----------

The game puts the player in the role of Dean Shepard, a black Marine stationed in Vietnam in 1965. With this scenario come many references to the problems of racial segregation and this is enhanced by the letter conversation between father and soon about the small descent to hell of is his young brother. This letter conversation and the change of objective during the mission (not only saving your life but also the one of your brother) add certainly a parallel immersing storyline to the classic and simple rush trough missions.


Design
--------


Through 12 missions (53 maps), 2015 will try to immerse you into the Vietnam war with some interesting touch like the cutscenes performed with a movie 16/9 size (screen here below), the story behind at every loading mission and even some real movie archive. They try really to put you into the adventure. The mission design is what I expected from the creator of Medal of Honor : Allied assault with well put together environment with all what was put already in advance before through the Vietcong serie (sadly for 2015 they came after this first visit of Vietnam through FPS that was really a success for me) they visited the same type of environment with some really good highlight like the tick grass where search for enemies isn’t that evident and the impressive explosion and fire effects. But those stuff felt a bit light and didn’t clean away my taught of replaying just another Vietcong addon with some better texture.












The location of all mission where quite interesting and not to devoted to jungle or underground experiences with a good twist between day and night sun and rain I would have expected some more vehicle mission that was mostly limited to the boat one. The squad experience is always present and even if they don’t really act as good as in COD, squad mission is certainly pushing you to give the best that you can. Also what was a good point was that the mission were well organized as a ‘run to escape’ war and not a run for glory this taking in account that this war was a real down turn for the United States of America.

The AI except there sometimes erratic behaviour, are well designed and have really a realistic layout not as much as the weapons but still enjoyable, but one more this doesn’t really add a positive value to what was done before.











Gameplay
------------



Like for the Vietcong series to find some munitions or feature you will need to search bodies but this time they will quite fast disappear, the collaboration between you and your squad isn’t always that efficient and this especially when you receive order to follow ‘Mr Brown’ but the game doesn’t feature the soldier name as in COD series…also the objective to achieve through the direction you need to follow (compass) can make you turn around for a certain time because you missed something without knowing what to do, the cherry on the cake is certainly the fact that you cannot save but need to pass a certain point to have an autosave… this can make some experience really frustrating to the lack of some autosaving (you will see what I mean trough the ambush mission (7th) where on the way back to the camp you will never encounter an autosave…it took me around 10 time to finish this one… the bandage system was in comparison a good additional feature where you can hide yourself recover the wound and restart the fight. The challenge was well present and adds some epic combats that will be appreciated when finished, but one more time there wasn’t enough destroying objective mission (putting bombs) or timed mission like in COD or Vietcong where you need to hold a position with a counter decreasing.











In conclusion: I had a good time but felt really disappointed at the end of this game through is frustrating saving system is missing originality the game just felt off with no real replay value like previous release certainly have…For a game that came out in 2004 there was never an interested community that grow up with the game, no planetMenofValor, no real covering website (or the one that was died quite fast) and I think that there was no custom single player mission ever done.
The only good point is now that you can easily find this game for a quite interesting prize and give it a try but be aware that Men of Valor will never be as good as it’s predecessor (MOH, COD and Vietcong).



Playtime: 13 hours


Rating:

Sunday, 5 July 2009

The secret of the 3rd Reich for COD

Level name : The secret of the 3rd Reich

Author : unknown

Date of release : 1 March 2005

Size : 14 860 ko

Number of maps : 9


Website : none

Download:



Note:
for the objective to be on screen (exept the loading screen) if you don' t use a english or russian version just follow the explanation how to do it here

Story:


None included

Review:

Even if this one is compiled as a simple file the adventure is devided in 9 different maps the changing between map can be a little special regarding with the normal way of building mission but it won't be a lot perturbating. Each map wil take arround 10 minutes to be played in a mostly forest/bunker set arround a railway environment really well put together and highlychallenging in several places

Design is well put together with luminosity changing while you progress just like in a normal day. the attention to detail is well balanced and this, even if, your progression will be oriented by the design path road without no real possibility to explore arround (it's mostly staight forward) each map contain mostly one objective that except for the first one (spoiler into the zip file) seems quite obvious, the environment is not redundant from a farm to a base getting into a railway station or a bunker will hold you busy always in a enjoyable layout and except the fact that most of the building and tower aren't accessible it's at least catching you interest.

Gameplay is mostly oriented on battle with here and there something to activate, fights are well ballanced with hords of german coming from everywhere, choice of weapon will certainly make you qwest easier regarding the one you pick up, it's quite challenging but never frustating due to the fact that health is well place, sneaking arround will also help you better survive this whole experience...just pay attention to several german who won't hesitate to shoot at you with panzerfaust.

In conclusion :I'm really glad that Alexander share his collection of east releases with me so i can share it with wwspmapcorner readers, this first find it a perfect entertainment with action good design you will certainly be glad to play it when you have time



Playtime : 1 hour 30 Minutes



Rating : A B C D E (88%)

future

Thanks to a kind russian reader, Alexander, I will be soon adding several map from the eastern community, not only providing me links Alexandr also translate the script to make it undersandable for non russian

A really big thanks to him ;)

Regarding the poll it's obvious that people would like to see some MOH stuff too, I will so try to add also several one for this game

A new poll will start soon ;)

I've recently play Men of Valor and will add a review of it

Tuesday, 9 June 2009

Hold or Die for COD2

Level name : Hold or Die

Author : The Mod Doctor

Date of release : 6 Mai 2009

Size : 12 992 ko

Number of maps : 1



Website : none


Download:



Author's note:

The first version of this map was origionally designed to enter in the modscon07.2 mapping contest at http://www.modsonline.com/

Review:

after a first release for a mapping contest the author took a littel more time to polish the design and script a little more this release so that even if it provide a quite limited area of gameplay the event and objective to achieve really create an intense but enjoyable to play mission.

Design is quite limited a landfield, some houses and roads to provide the battle experience. Everything is correctly design but simply a little to limited in my thinking especially regrading the amount of objective that will make you visit this one in all direction and place that could be a place of battle.
Gameplay is made in a perfectly squad spirit with some retreat, ambush and rushing experience all what could be encounter in COD2 will come to you at a certain moment, even if its seems to never end and a little to repetitive regarding the map size it was never frustrating nor boring but stil felt a litle short to be a memorable experience.

In conclusion: with a good use of scritping and trigerring event, the author succeed in making from a quite too empty and limited map a quite enjoyable experience, it's not perfect but worth to give it a try



Playtime : 20 minutes



Rating : A B C D E (67%)

Wednesday, 20 May 2009

The lost symbol for COD

Level name : The Lost Symbol

Author : Radoslav 'De_Vice' & Victor 'Spaik' Borissov

Date of release : 26 October 2006

Size : 40 576 ko

Number of maps : 2


Website : none

Download:



Story:

This is a single player mission for Call of Duty. The Lost Symbol is a story based on the game RtCW. The pack contents custom textures,xmodels and good music from RtCW.

Even if this was release as a beta it just has as only minor issue that the objective aren't include for the rest it's fully playable

Review:

After several asking to active people from the community there seems to be no objective string added even if all objective points are correctly put together.

Design look directly ambitious with an intro cutscene that show you the butifull castle wolfenstrein like you never saw it before and so you are at the main gate the enter the nightmare and steal the magnificiant orb. Architecture is really outstanding with perfect squaling and interconnection, totally feetting textures form COD and RTCW and lot more content from RTCW included german speaking and original sound. Attention was put everywhere to create a impressive conversion from one of the first WW2 FPS game. This release divided in two part is really a succession of great looking area from indoor to outdoor with a big amount of inteconnectivity that keep the player immersed in a one whole unit...the design has for me no evident flaws and really provide another expeirence according this great COD game.

Gampelay is also well manage from place to place you will fight against those nasty enemies customed from RTCW, the mix between search activating button and battling is well balanced with good enemies placement and well oirented travelling in a non linear way. You are in castle wolfenstein so the search for glory as something special and is more related to a Graal hunting that to the classic Call of Duty war experience we could perhaps hope to some more COD feature like for example a huge attack that need to be holded with a squad experience or an Mg42 or with the look to RTCW the quest for secret places or the present of it's particular weapon or enemies; those small difference are mostly the personal touch of Borissov brother's thatn a complain to their appoach. Finally the quest for the holy Grall took it's personnal orientation with a good similitude to the RTCW with its traps and nasty surprise...

In conclusion : It has been a while since something different came for COD (I know it's already one year old), with it's particular atmosphere, great looking architecture and well balanced gameplay this beta release is really a must have without any hesitation part of my top 5 favorite maps .



Playtime : 50 Minutes



Rating : A B C D E (94%)

Sunday, 17 May 2009

Warzawa 1944 for COD

Level name : Warzawa 1944

Author : Robert Wiaz

Date of release : 09 February 2005

Size : 1 839 ko

Number of maps : 1


Website : here not active anymore

Download:



Story:

None I could understand but it was based on a picture and some events that happens at the end of the war in Warshow. You could easily make a correlation with some resistance intervention that main objective should be to kill all german officers that are in the City of Warsow.

special note: a special thanks to Robert 'grinder' that help me with the translation of the objective string it's not perfect and some message will still spawn in polish (I appologize for that) it's still better playable that in the original version, for those non polish players

Review:

Even if the first idea was quite interesting in making a translation of a short moment of the polish history and the end and regarding that this relaese is the third from Robert, it left more disappointment than enjoyment.

Design, as a first global look, especially through the documentation added seems quite promising, and so is goes on as you first progress, Architecture has a good consistancy but will quite fast tumble through it's obvious repetition by simply copy/pasting of building with some tight stairs and repetitive textures and doors that need to be open for exploration. In addition to this you will also encounter one of the think I dislike the most in modern mapping: invisible walls that block you way but not your eye looking. Scale is perfect and for sure the creation according the original is well done but those highlights looks pretty weak in regards with the whole unit.

For the gameplay it's quite straight forward and certainly too challenging with enemies respawn in those small strairs and hallways, you will certainly have some surprise when, on a corner, a german soldier will rush on you. Those doors that need to be open can cause also some frustration while not opening or in the wrong way...don't rush but sneak and kill all enemies as fast as you can to prevent frustration...In term of objectives everything seems quite obvious and if you look constently to you objective orientation you won't have any problem especially with the last one... that don't need you to get back to the starting place.

In conclusion : The idea was quite original and the first impression was also going in the same direction, but finally through a boring and repetitive gameplay the player, or at least me just finish this one without any good feeling or enjoyment.



Playtime : 30 Minutes



Rating : A B C D E (61%)

Sunday, 3 May 2009

Sorry for the lack of update

Perhaps because i'm in the mood a little I have two maps to review still for COD/UO perhpas a third one...several left for COD4 and one for COD2...so I don't know if there will be a lot of new release in the future but the good days, except perhaps for COD5 and after, is behind us I think. That's why I have add a poll just running for a month asking to you readers if you would like to have some Medal Of Honor review here...I certainly could have some interesting ones

BTW I'm really thankfull to those peoples who gave me some featback about potential map to review...thanks to them ;)