Sunday, 13 May 2007

Mission Dot doc for COD

Level name : Mission : Dot Doc

Author : Derek L. Manns

Date of release : 13 July 2006

Size : 1 752 ko

Number of maps : 1



Website : here

Download link: here

Story:

You are a WWII special forces soldier sent to retrieve secret documents from a German safe house deep in the Black Forest of Germany.

Review:

This is another individuel project from a student at the SMU Guildhall, that wanted, through this map, learn coding and mapping int COD radiant and to create a small release featuring mission objective in ww2 environment.

Design was a bit disapointing, This map is quite short in term of layout size and feature a not realistic valley place, where a building stay at the back of the valley and doesn't looks like a farm which was entended (no trace of cultivating or cow since the valley is to tiny without no real opening to the rest of the country it's quite unrealistic). Design isn't that bad especially building but lighting is poor (too bright) and the surronding valley is quite to abrupt and look really artificial (like a sort of surrounding wall)... also the surronding barrier seems a little oversize.

Gameplay is simple and not really challenging since there isn't a lot of german present arround the farm. Objective are simple but well put together with an end escape providing a truck with squadron.. after there is a kind of barrier gate that will lead you to a sort of country yard and that's all.

In conclusion: the author is certainly able to handle correctly the editor even if some minor default (lightings) occurs. He certainly could have created something more consequent but it wasn't perhaps the aim. So for a short average experience it isn't that bad.


Playtime : 10 minutes



Rating : A B C D E (57%)

Friday, 11 May 2007

Sp Offensive for CODUO

Level name : Sp_offensive

Author : Babycop

Date of release : 23 August 2006

Size : 6 032 ko

Number of maps : 1



Website : here

Download link: here

Other map reviewed from the author :

Stalingrad, Leningrad, Homefront: Cells, Homefront: Downtown


Story:

None

Review:

This map was the first release from Babycop it's a quite short release especially in terms of design (architecture) but quite interesting regarding the well put together scripting.

For their first release Babycop came with a quite simple layout (wood with a road and a hill with country yard full of german equipement). Design is mostly average with just a limited terrain and threes with some military features including two bunkers. It's still neat and correctly squaled but there isn't much more to talk about.


Gameplay is really what it's worth for in a squad mission, on a dark winter evening were alies have decided to make a counter attack. You will succeed all objectives in a rush to the hill mission. It's really intense and doesn't suffer from any slow down in framerate, progression is linear and finished in a flag battle against stukas... and that's it.

In conclusion: This first mission from Babycop suffer certainly from it's design but considering this map as a learning release to handle scripting it was defenetly a short but fun experience.


Playtime : 10 Minutes




Rating : A B C D E (65 %)

Wednesday, 9 May 2007

Town2 for CODUO

Level name : Town2

Author : LCpl Sharp

Date of release : 10 October 2005

Size : 2 249 ko

Number of maps : 1


Website : None

Download link: here

Story:

None
Review:

I was really thinking about this one should I review it or not? I finally decided to do because i had a certain enjoyment playing through it even if Design was mostly below average.


There is no objective/mission here it's a simple shoot and go experience. Design and architecture even if it shows in some place some good effort from the creator is mostly disapointing. This is more like a sort of maze experience where you will travel by squared room or hallway sufficiently textured but sometimes to tiny squaled and encounter enemies that are awaiting for you (there is no scipt here it's just a 'cleaning' experience).

It certainly shows through the way you are progressing that the skill of the mapper is increasing with progression but there is still a lot of work left to create a decent release.

Gameplay doesn't provide any puzzle or objective experience, it's just a 'destroyed everything' mission.

In conclusion: There is hope after playing this one that the author can take care of critisism to increase is mapping skill and mostly learn a little more about scripting, because there is defenetly potential regarding the map, that the author succed to create a good WW2 experience.


Playtime : 20 Minutes




Rating : A B C D E (50 %)

Tuesday, 8 May 2007

Snow for CODUO

Level name : Snow

Author : Phantomdentist

Date of release : 27 January 2005

Size : 4 629 ko

Number of maps : 1


Website : None

Download link: here

Story:

None
Review:

This map was the second realisation after the great escape,to be release for CODUO and for a 3 week building time (like the author explain in the readme) it's a really well put together map.

Design is average in a not too linear way, creating a well crafted snowy village that has been extremely damage by heavy fights. The terrain isn't flat and buildings are well put together but perhaps look sometimes too repetitive and also their general inside layout looks way too empty.

Gameplay is balance through diverse objectives quite well handled (from sniping to resisting counter attacks passing by an intense street war). Progression is mostly squad based (perhaps a little to oriented) and fearly enjoyable but can be sometimes frustrating through some challenging spot. It could Have certainly add some tank battle or destoying objective but the scripting is ceraintly the biggest part to learn from Call Of Duty and regarding the short time used to create this map I doubt it would have been handle like the author would like.

The ending may look perhaps a little bit disapointing through the fact you join you squad at the place the battle started.

In conclusion: for a 3 weeks work and even if it's perhaps a little to standard, it's a fearly enjoyable experience that add everyting to make a quite enjoyable experience.


Playtime : 30 Minutes




Rating : A B C D E (74 %)

Thursday, 3 May 2007

Aachen for CODUO

Level name : Aachen

Author : Steve 'Yorkshire Rifles' Acaster

Date of release : 10 February 2006

Size : 4 100 ko

Number of maps : 1



Website : here

Download link: here

Other map reviewed from the author :

Beyond Rostov,East Yorkshire campain,East York 2

Story:

Aachen is a quite important town situated close to the Dutch and Belgian frontier it was the place during WWII of Havy fight since it was the first important town that was conquer by Allies troops.

Review:

This one is the second attempt from Yorshire Rifles to recreate a important moment from WWII especially since it was the first town in the German part to be conquer.

Design is one more time highly enjoyable especially regarding the diversity you will encounter during you progression, form the outskirt to the center place. There was in my opinion a really good reproduction of Aachen city that just bother me for one thing in the outskirt: the road made of earth and not from a harder material (whish is quite unlogic for me but i could be wrong). For the rest the way to create destroyed house, crates, trenshes was really neat.

Gameplay is the part that i didn't like to much, but Steve warned us in the readme me that the battle of Aachen was a quite intense one, and indeed it is, several spot took me 'age' and tons of reload to pass (especially the bunker in the outskirt and the first entry in Aachen with the tank to destoy), neverteless all items are quite well placed and provides you ammo and health when you really need them. Progression is a good mix beween intense battle and more sneaking area when you can breath for a while. Another good point was the well organized objectives that give always a new one letting you the filling when achiving the last one 'it's finally it's up!' but certainly with a great proud, since it's highly challenging.

In conclusion: Another defenetly must from Yorshire Rifles that retrace another intense moment of WW2. There is mostly only enjoyment in this map with a small touch of frustration that doesn't, hopefully, switch to hate...highly recommanded.


Playtime : 1 Hours 30




Rating : A B C D E (94%)

Sunday, 15 April 2007

Stalingrad for COD2

Level name : Stalingrad

Author : Babycop

Date of release : 5 April 2007

Size : 17 432 ko

Number of maps : 1


Website : here

Download link: here

Other map reviewed from the author :


SP Offensive,Leningrad,Homefront: Cells,Homefront: Downtown

Story and Mission (take from the readme file):

The battle for Stalingrad took place between August 2nd 1942, and February 2nd 1943.
The capture of Stalingrad was important to Hitler for several reasons. It was a major industrial city on the banks of the Volga River and its capture would secure the left flank of the German armies. The fact that the city bore the name of Hitler’s nemesis, Joseph Stalin, would make the city’s capture an ideological and propaganda coup.
However, ravaged by heavy bombardments and brutal battles, soviet snipers successfully used the city's ruins to inflict heavy casualties on the Germans. Vasiliy Grigor´yevich Zaytsev was credited with 242 kills during the battle.
The victory at Stalingrad marked the start of the liberation of the Soviet Union, leading to eventual victory over Nazi Germany in 1945.

It is late autumn of 1942. You are a highly-praised soviet sniper. Crawling through the city's underground, creeping through ruins, jumping from one building to another, and engaging in close quarters combat as well as long-range shooting, you must make your way across part of Stalingrad. Around every corner is either friend or foe.
Your objectives are to gather intelligence, eliminate high-ranking officers and enemy snipers, and provide covering fire for your comrades as they pursue their own objectives to recapture lost ground.

Review:

Just less than two months after release of a first soviet campain called Leningrad the 'brothers team' come back with another russian and snow experience drawned in a totally other way, this time it's not a rush with you team but more a hide and progress mission.

Design and architecture tend to be more developped than in Leningrad, trying to create a city ambiance full of trap and ambushes where progression is linked to head shooting, from simple soldiers to main officers (part of the objective to be completed). I insist on the first line were i tell 'tend to be more developped' because talking about the architecture is still the weakest part from babycop (but i would be so pleased to map like them...): the sewer make me more think to a maze where you loose time than to a real russian sewer full of broken path, water and garbage. After the german intense bombing Stalingrad does provide a lot of house with roof and sewer that isn't even destruct in some part which make it not as realistic as Beyond Rostov mission pack for CODUO.

You will also cover one of you team mate that will destoy trains (this train garage is way to boxy and unhopened), to reach finally after a small truck ride (highly enjoyable but not realistic at all like if Stalingrad was build has a maze, looking through the path of the truck, and not like all other town all over europe with normal crossings an unlinear roads)that will reach a main place where you will need to resist to a counter attack before and end surpise that was well imersing the player.
The ambiance is one time more well created not a lot of sounds not so evident to find your way for the first couple of the map (till you kill the first officer) and scripting was for me the highlights of this mission. It is also important to mention that some custom music has been added, like in Leningrad, and well played through the map.


In conclusion: I have really a mixed feeling after playing this release, it was a good follow up of Leningrad that even if it was more basicly build had a magestrous filling of rushing team with perfectly feeting music through the russian fields. In this one attention has been put through objective to a more calm experience (except the counter attack) in a huger architectural effort that tend to be more challenging to the team, trying to recreate a russian city battle. In my opinion Stalingrad didn't left me the same feeling at the end as Leningrad and this even if it was more polished. It cetainly is a great experience but after Leningrad my expectation where higher.


Playtime : 40 minutes




Rating : A B C D E (87%)

Friday, 13 April 2007

DOOM E1M1 for COD

Level name : Doom E1M1

Author : SalaciousCrumb

Date of release : 21 February 2004

Size : 5 611 ko

Number of maps : 1



Website : none

Download link: here

Alternative download:



Story:


None this is just a remake of level 1, Episode 1 from Doom I. And this is certainly the mostly redone level using all type of editors.

Review:

This is another find for COD pointed out by JC at Planetphillip Forum Like the name from the map told you this is a simple remake of doom 1 level 1.

Architecture is pretty basic but reflect perfectly the original Doom I level, It's not a big map so there isn't much to tell about simple room after simple room with here and there some stairs to get down or up and also some 'secret' path well reproducted from the original level.


Texture conversion is well put together and perfectly squaled and placed to get the feeling of playing doom with an up to date engine (a little like Risen3d port), the map is short but all together architecture and texture is a perfect reproduction of Doom I level 1. The only big missing is some background music to recreate the full ambience of the level.

Gameplay is perhaps the only approach whish should have been more imaginative regarding reproduction of the Doom level and, in this case, it's a little disapointing. There is no key hunting or puzzle to solve it's a mostly straight forward german soldiers feast ambushes are heavy to battle through especially regarding the only health pack available.


In conclusion: An interesting different approach for making a cod level not perfect but enjoyable through it's reproduction of an original DOOM I level. At least the author shows that he can handle in a correct way the cod engine. Defently would like to see a more classic level from the author.



Playtime : 20 minutes




Rating : A B C D E (60%)