Monday, 21 May 2007

The Great escape for COD

Level name : The Great Escape

Author : Dave 'lazygit WaRmongR' Sweeny

Date of release : 14 September 2004

Size : 2 221 ko

Number of maps : 1



Website : here

Download link: here

Story:

None

Review:

The title direct tells you what's the aim of the map, and even it could remember for some you a great movie, it doesn't real have a link with it. So you main objective is to proceed through this 'enemy nest' to find a exit and leave this quite unconfortable place.

Design is interesting and correct to above average but regarding to the amount of level Dave released for Soldier of Fortune I I'm not surprise. the scale is good, the architecture is also well put together with some good balance through the general layout in a non monotonous theme. There are some minor flows in this release like the unrealistic cave through is to low ceiling, the emptyness of the main building where no environment object have been put and the way your progression has been canalized by mines field in the open area.

Gameplay is simple but quite challenging (not taking in account the frustrating escape of the cell). On every corner there is a german soldier waiting for you, open area will also provide some nasty traps done by nazis shooting though broken windows, progression is obvious and agremented by some minor objectives to achive. End of the map isn' t evident to find but sounds logic even if i would have espect something more surpizing.

In conclusion: i really taught after more than 10 attempts trying to escape the cell that i will never finish this one, hopefully i tried another couple of time and finally succeed to go further. I was happy with it and really found the whole release quite realistic and enjoyable even if short and not perfectly put together. Another well worth to play release.


Playtime : 30 Minutes




Rating : A B C D E (71 %)

Wednesday, 16 May 2007

Rifle Range for COD



Level name : Rifle Range

Author : Bodger2 & BdBodger

Date of release : 17 April 2005

Size : 1 490 ko

Number of maps : 1



Website : None

Download link: here

Story:

None

Review:

This is a particular unclassified release, there is no fight, no real objective or mission it's simply a practice field where you can choose you weapon and try to hit the targets during a certain time period.
Design is quite well put together it's a tiny map but it's well squaled, the practice field and environment are well created could have perhaps be anhanced by some 40's music .
Gameplay is the interesting part of this release i firstly thaught ' another targeting practice field, i will give it a try but certainly will quit after 10 minutes...'
It wasn't the case since your 'objective' is to have a good balance between shooting (has far as the taget is hit, how more you recieve points) concentrating and hitting the target which doesn't move with the same speed. the pratice takes arround five minutes which seems to be long enough (perhaps even a little too long), after you recieve your score and if you have enough efficiency you will be graded, which also push you to restart or see if you have the same accuracy with another rifle.

In conclusion:A quite surprising release that is certainly a good one to judge you accuracy or skill in shooting targets. It could be also be used on a server to play with you team and test you skill in a multiplay game.


Playtime : not limited



Rating : A B C D E (70%)

Sunday, 13 May 2007

Mission Dot doc for COD

Level name : Mission : Dot Doc

Author : Derek L. Manns

Date of release : 13 July 2006

Size : 1 752 ko

Number of maps : 1



Website : here

Download link: here

Story:

You are a WWII special forces soldier sent to retrieve secret documents from a German safe house deep in the Black Forest of Germany.

Review:

This is another individuel project from a student at the SMU Guildhall, that wanted, through this map, learn coding and mapping int COD radiant and to create a small release featuring mission objective in ww2 environment.

Design was a bit disapointing, This map is quite short in term of layout size and feature a not realistic valley place, where a building stay at the back of the valley and doesn't looks like a farm which was entended (no trace of cultivating or cow since the valley is to tiny without no real opening to the rest of the country it's quite unrealistic). Design isn't that bad especially building but lighting is poor (too bright) and the surronding valley is quite to abrupt and look really artificial (like a sort of surrounding wall)... also the surronding barrier seems a little oversize.

Gameplay is simple and not really challenging since there isn't a lot of german present arround the farm. Objective are simple but well put together with an end escape providing a truck with squadron.. after there is a kind of barrier gate that will lead you to a sort of country yard and that's all.

In conclusion: the author is certainly able to handle correctly the editor even if some minor default (lightings) occurs. He certainly could have created something more consequent but it wasn't perhaps the aim. So for a short average experience it isn't that bad.


Playtime : 10 minutes



Rating : A B C D E (57%)

Friday, 11 May 2007

Sp Offensive for CODUO

Level name : Sp_offensive

Author : Babycop

Date of release : 23 August 2006

Size : 6 032 ko

Number of maps : 1



Website : here

Download link: here

Other map reviewed from the author :

Stalingrad, Leningrad, Homefront: Cells, Homefront: Downtown


Story:

None

Review:

This map was the first release from Babycop it's a quite short release especially in terms of design (architecture) but quite interesting regarding the well put together scripting.

For their first release Babycop came with a quite simple layout (wood with a road and a hill with country yard full of german equipement). Design is mostly average with just a limited terrain and threes with some military features including two bunkers. It's still neat and correctly squaled but there isn't much more to talk about.


Gameplay is really what it's worth for in a squad mission, on a dark winter evening were alies have decided to make a counter attack. You will succeed all objectives in a rush to the hill mission. It's really intense and doesn't suffer from any slow down in framerate, progression is linear and finished in a flag battle against stukas... and that's it.

In conclusion: This first mission from Babycop suffer certainly from it's design but considering this map as a learning release to handle scripting it was defenetly a short but fun experience.


Playtime : 10 Minutes




Rating : A B C D E (65 %)

Wednesday, 9 May 2007

Town2 for CODUO

Level name : Town2

Author : LCpl Sharp

Date of release : 10 October 2005

Size : 2 249 ko

Number of maps : 1


Website : None

Download link: here

Story:

None
Review:

I was really thinking about this one should I review it or not? I finally decided to do because i had a certain enjoyment playing through it even if Design was mostly below average.


There is no objective/mission here it's a simple shoot and go experience. Design and architecture even if it shows in some place some good effort from the creator is mostly disapointing. This is more like a sort of maze experience where you will travel by squared room or hallway sufficiently textured but sometimes to tiny squaled and encounter enemies that are awaiting for you (there is no scipt here it's just a 'cleaning' experience).

It certainly shows through the way you are progressing that the skill of the mapper is increasing with progression but there is still a lot of work left to create a decent release.

Gameplay doesn't provide any puzzle or objective experience, it's just a 'destroyed everything' mission.

In conclusion: There is hope after playing this one that the author can take care of critisism to increase is mapping skill and mostly learn a little more about scripting, because there is defenetly potential regarding the map, that the author succed to create a good WW2 experience.


Playtime : 20 Minutes




Rating : A B C D E (50 %)

Tuesday, 8 May 2007

Snow for CODUO

Level name : Snow

Author : Phantomdentist

Date of release : 27 January 2005

Size : 4 629 ko

Number of maps : 1


Website : None

Download link: here

Story:

None
Review:

This map was the second realisation after the great escape,to be release for CODUO and for a 3 week building time (like the author explain in the readme) it's a really well put together map.

Design is average in a not too linear way, creating a well crafted snowy village that has been extremely damage by heavy fights. The terrain isn't flat and buildings are well put together but perhaps look sometimes too repetitive and also their general inside layout looks way too empty.

Gameplay is balance through diverse objectives quite well handled (from sniping to resisting counter attacks passing by an intense street war). Progression is mostly squad based (perhaps a little to oriented) and fearly enjoyable but can be sometimes frustrating through some challenging spot. It could Have certainly add some tank battle or destoying objective but the scripting is ceraintly the biggest part to learn from Call Of Duty and regarding the short time used to create this map I doubt it would have been handle like the author would like.

The ending may look perhaps a little bit disapointing through the fact you join you squad at the place the battle started.

In conclusion: for a 3 weeks work and even if it's perhaps a little to standard, it's a fearly enjoyable experience that add everyting to make a quite enjoyable experience.


Playtime : 30 Minutes




Rating : A B C D E (74 %)

Thursday, 3 May 2007

Aachen for CODUO

Level name : Aachen

Author : Steve 'Yorkshire Rifles' Acaster

Date of release : 10 February 2006

Size : 4 100 ko

Number of maps : 1



Website : here

Download link: here

Other map reviewed from the author :

Beyond Rostov,East Yorkshire campain,East York 2

Story:

Aachen is a quite important town situated close to the Dutch and Belgian frontier it was the place during WWII of Havy fight since it was the first important town that was conquer by Allies troops.

Review:

This one is the second attempt from Yorshire Rifles to recreate a important moment from WWII especially since it was the first town in the German part to be conquer.

Design is one more time highly enjoyable especially regarding the diversity you will encounter during you progression, form the outskirt to the center place. There was in my opinion a really good reproduction of Aachen city that just bother me for one thing in the outskirt: the road made of earth and not from a harder material (whish is quite unlogic for me but i could be wrong). For the rest the way to create destroyed house, crates, trenshes was really neat.

Gameplay is the part that i didn't like to much, but Steve warned us in the readme me that the battle of Aachen was a quite intense one, and indeed it is, several spot took me 'age' and tons of reload to pass (especially the bunker in the outskirt and the first entry in Aachen with the tank to destoy), neverteless all items are quite well placed and provides you ammo and health when you really need them. Progression is a good mix beween intense battle and more sneaking area when you can breath for a while. Another good point was the well organized objectives that give always a new one letting you the filling when achiving the last one 'it's finally it's up!' but certainly with a great proud, since it's highly challenging.

In conclusion: Another defenetly must from Yorshire Rifles that retrace another intense moment of WW2. There is mostly only enjoyment in this map with a small touch of frustration that doesn't, hopefully, switch to hate...highly recommanded.


Playtime : 1 Hours 30




Rating : A B C D E (94%)