Level name : The Lost Symbol
Author : Radoslav 'De_Vice' & Victor 'Spaik' Borissov
Date of release : 26 October 2006
Size : 40 576 ko
Number of maps : 2
Website : none
Download:
Story:
This is a single player mission for Call of Duty. The Lost Symbol is a story based on the game RtCW. The pack contents custom textures,xmodels and good music from RtCW.
Even if this was release as a beta it just has as only minor issue that the objective aren't include for the rest it's fully playable
Review:
After several asking to active people from the community there seems to be no objective string added even if all objective points are correctly put together.
Design look directly ambitious with an intro cutscene that show you the butifull castle wolfenstrein like you never saw it before and so you are at the main gate the enter the nightmare and steal the magnificiant orb. Architecture is really outstanding with perfect squaling and interconnection, totally feetting textures form COD and RTCW and lot more content from RTCW included german speaking and original sound. Attention was put everywhere to create a impressive conversion from one of the first WW2 FPS game. This release divided in two part is really a succession of great looking area from indoor to outdoor with a big amount of inteconnectivity that keep the player immersed in a one whole unit...the design has for me no evident flaws and really provide another expeirence according this great COD game.
Gampelay is also well manage from place to place you will fight against those nasty enemies customed from RTCW, the mix between search activating button and battling is well balanced with good enemies placement and well oirented travelling in a non linear way. You are in castle wolfenstein so the search for glory as something special and is more related to a Graal hunting that to the classic Call of Duty war experience we could perhaps hope to some more COD feature like for example a huge attack that need to be holded with a squad experience or an Mg42 or with the look to RTCW the quest for secret places or the present of it's particular weapon or enemies; those small difference are mostly the personal touch of Borissov brother's thatn a complain to their appoach. Finally the quest for the holy Grall took it's personnal orientation with a good similitude to the RTCW with its traps and nasty surprise...
In conclusion : It has been a while since something different came for COD (I know it's already one year old), with it's particular atmosphere, great looking architecture and well balanced gameplay this beta release is really a must have without any hesitation part of my top 5 favorite maps .
Playtime : 50 Minutes
Rating : A B C D E (94%)
Author : Radoslav 'De_Vice' & Victor 'Spaik' Borissov
Date of release : 26 October 2006
Size : 40 576 ko
Number of maps : 2
Website : none
Download:
Story:
This is a single player mission for Call of Duty. The Lost Symbol is a story based on the game RtCW. The pack contents custom textures,xmodels and good music from RtCW.
Even if this was release as a beta it just has as only minor issue that the objective aren't include for the rest it's fully playable
Review:
After several asking to active people from the community there seems to be no objective string added even if all objective points are correctly put together.
Design look directly ambitious with an intro cutscene that show you the butifull castle wolfenstrein like you never saw it before and so you are at the main gate the enter the nightmare and steal the magnificiant orb. Architecture is really outstanding with perfect squaling and interconnection, totally feetting textures form COD and RTCW and lot more content from RTCW included german speaking and original sound. Attention was put everywhere to create a impressive conversion from one of the first WW2 FPS game. This release divided in two part is really a succession of great looking area from indoor to outdoor with a big amount of inteconnectivity that keep the player immersed in a one whole unit...the design has for me no evident flaws and really provide another expeirence according this great COD game.
Gampelay is also well manage from place to place you will fight against those nasty enemies customed from RTCW, the mix between search activating button and battling is well balanced with good enemies placement and well oirented travelling in a non linear way. You are in castle wolfenstein so the search for glory as something special and is more related to a Graal hunting that to the classic Call of Duty war experience we could perhaps hope to some more COD feature like for example a huge attack that need to be holded with a squad experience or an Mg42 or with the look to RTCW the quest for secret places or the present of it's particular weapon or enemies; those small difference are mostly the personal touch of Borissov brother's thatn a complain to their appoach. Finally the quest for the holy Grall took it's personnal orientation with a good similitude to the RTCW with its traps and nasty surprise...
In conclusion : It has been a while since something different came for COD (I know it's already one year old), with it's particular atmosphere, great looking architecture and well balanced gameplay this beta release is really a must have without any hesitation part of my top 5 favorite maps .
Playtime : 50 Minutes
Rating : A B C D E (94%)