Level name : Backlot
Author : Alex 'Sparks' Romo
Date of release : 17 April 2008
Size : 63 092 kb
Number of maps : 1
Website : here
Download link: Author's page
Story and Mission :
None If I understand right this was a modification, throught adding a strong sp gameplay, to an originally made MP map.
Review:
In this map the Author, mainly focussing on scritping, wanted to create a map oriented in a possible disturbing gameplay through playing as a enemy of the american troops...The goal is oriented in a multi purpose mission with a major one that is to old the place.
I really don't know if I'm right but the map Backlot is one of the favorite multiplayer map for COD 4 and is a map delivered with the original game, I won't describe the architecture and design that has a perfect professionnal layout and will only focus on the gameplay
Gameplay is quite restricted due the posibility and the size from the map. It has for sure in some place a quite clostrophobic feeling but the author was able to create an intense experience that didn't make you feel like being blocked in a small township.
Objectives are well trigered to make the mission intense, travelling can be sometime approxiamtive and the use of the compass is really necessary to know where to go next. Hopefully you have a lot of squad mate that make the experience more ballanced that if you were alone.Date of release : 17 April 2008
Size : 63 092 kb
Number of maps : 1
Website : here
Download link: Author's page
Story and Mission :
None If I understand right this was a modification, throught adding a strong sp gameplay, to an originally made MP map.
Review:
In this map the Author, mainly focussing on scritping, wanted to create a map oriented in a possible disturbing gameplay through playing as a enemy of the american troops...The goal is oriented in a multi purpose mission with a major one that is to old the place.
I really don't know if I'm right but the map Backlot is one of the favorite multiplayer map for COD 4 and is a map delivered with the original game, I won't describe the architecture and design that has a perfect professionnal layout and will only focus on the gameplay
Gameplay is quite restricted due the posibility and the size from the map. It has for sure in some place a quite clostrophobic feeling but the author was able to create an intense experience that didn't make you feel like being blocked in a small township.
Challenge isn' t that difficult and this is perhaps the minor issue of this map conversion.
In conclusion: Alex was really able to create an intense and well scritped experience that except the point of vue ('enemy' role) was really enjoyable, with a good mix between objectives to achieve and combats. THis one is for sure a one to be tested.
Playtime : 20 minutes
Rating : A B C D E (78%)
No comments:
Post a Comment