Friday, 7 September 2007

SAS Manor for CODUO

Level name : SAS Manor

Author : Briant 'Gunrock' Robinson

Date of release : 11 April 2006

Size : 8 825 ko

Number of maps : 2

Website : none

Download link: here

Other map reviewed from the author :

Nightfire,Trench86,Wayward,Argentan,toysoldiers,cod_valor, COD Assault, CODUO Missions


You and your sas commando team are dropped in behind enemy lines.Raid the axis controlled manor, And kill the nazi major.


This is another release from Gunrock that seems to be sleeping on his computer for some time and he, hopefully, decide to finally released it. this time there is only one date (also mentioned in the readme) that seems to be the good one.

After playing a russian mission (Trench 86) this time you act in a british scquadron, objective is this time to travel by the country yard, eliminate the resistance arround the manor. Afteryou get into the manor in order to kil the german officer, final objective is simply to escape.

Design is well put together country yard is really realistic, the manor is impressive and the path arround it well connected, the whole outdoor is well put together and really nice looking. Inside part is also well build and use of texture and squale make this manor (lot's of room with high walls, changing layout, good lighting,...) an imteresting place to visit. Use of sound and music is simple but well fitting the release (we just could have hope briant use the original voice acting and add some new himself to make it even better).

Gameplay is a little to easy, objective are clear and (too) simple, progression is straight forward and inside the manor the items placement make a original way to organize your progression. Difficulty, even if enemies are well place, just doesn't be present by the fact that the rest of you squad is pretty efficiant. I really would have got some enemies attack with waves of german, some MG-42 that have been placed in the country yard scripted just after some alarm sound when the german officer was killed...

In conclusion: the map is well balance especially according the slow down (none), architecture is good like the general experience, even if it's a little bit too easy, this is another enjoyable mission that is defenetly too short...

Playtime : 10 minutes

Rating : A B C D E (74%)

1 comment:

Michael said...

I thought the manor interior felt familiar/déjà vu . It is a copy of the "chateau" level from "Return to Castle Wolfenstein". Especially the grand staircase that splits into opposite directions.

The fact that Gunrock has copied stuff and a lack of scripting/intense gameplay makes me think this is one of his earlier maps. It is average by his standards I guess.